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- namespace Terminal.Gui;
- /// <summary>
- /// Indicates the side for <see cref="Pos"/> operations.
- /// </summary>
- public enum Side
- {
- /// <summary>
- /// The left (X) side of the view.
- /// </summary>
- Left = 0,
- /// <summary>
- /// The top (Y) side of the view.
- /// </summary>
- Top = 1,
- /// <summary>
- /// The right (X + Width) side of the view.
- /// </summary>
- Right = 2,
- /// <summary>
- /// The bottom (Y + Height) side of the view.
- /// </summary>
- Bottom = 3
- }
- /// <summary>
- /// Describes the position of a <see cref="View"/> which can be an absolute value, a percentage, centered, or
- /// relative to the ending dimension. Integer values are implicitly convertible to an absolute <see cref="Pos"/>. These
- /// objects are created using the static methods Percent, AnchorEnd, and Center. The <see cref="Pos"/> objects can be
- /// combined with the addition and subtraction operators.
- /// </summary>
- /// <remarks>
- /// <para>Use the <see cref="Pos"/> objects on the X or Y properties of a view to control the position.</para>
- /// <para>
- /// These can be used to set the absolute position, when merely assigning an integer value (via the implicit
- /// integer to <see cref="Pos"/> conversion), and they can be combined to produce more useful layouts, like:
- /// Pos.Center - 3, which would shift the position of the <see cref="View"/> 3 characters to the left after
- /// centering for example.
- /// </para>
- /// <para>
- /// Reference coordinates of another view by using the methods Left(View), Right(View), Bottom(View), Top(View).
- /// The X(View) and Y(View) are aliases to Left(View) and Top(View) respectively.
- /// </para>
- /// <para>
- /// <list type="table">
- /// <listheader>
- /// <term>Pos Object</term> <description>Description</description>
- /// </listheader>
- /// <item>
- /// <term>
- /// <see cref="Pos.Function(Func{int})"/>
- /// </term>
- /// <description>
- /// Creates a <see cref="Pos"/> object that computes the position by executing the provided
- /// function. The function will be called every time the position is needed.
- /// </description>
- /// </item>
- /// <item>
- /// <term>
- /// <see cref="Pos.Percent(float)"/>
- /// </term>
- /// <description>
- /// Creates a <see cref="Pos"/> object that is a percentage of the width or height of the
- /// SuperView.
- /// </description>
- /// </item>
- /// <item>
- /// <term>
- /// <see cref="Pos.AnchorEnd()"/>
- /// </term>
- /// <description>
- /// Creates a <see cref="Pos"/> object that is anchored to the end (right side or bottom) of
- /// the dimension, useful to flush the layout from the right or bottom.
- /// </description>
- /// </item>
- /// <item>
- /// <term>
- /// <see cref="Pos.Center"/>
- /// </term>
- /// <description>Creates a <see cref="Pos"/> object that can be used to center the <see cref="View"/>.</description>
- /// </item>
- /// <item>
- /// <term>
- /// <see cref="Absolute"/>
- /// </term>
- /// <description>
- /// Creates a <see cref="Pos"/> object that is an absolute position based on the specified
- /// integer value.
- /// </description>
- /// </item>
- /// <item>
- /// <term>
- /// <see cref="Pos.Left"/>
- /// </term>
- /// <description>
- /// Creates a <see cref="Pos"/> object that tracks the Left (X) position of the specified
- /// <see cref="View"/>.
- /// </description>
- /// </item>
- /// <item>
- /// <term>
- /// <see cref="Pos.X(View)"/>
- /// </term>
- /// <description>
- /// Creates a <see cref="Pos"/> object that tracks the Left (X) position of the specified
- /// <see cref="View"/>.
- /// </description>
- /// </item>
- /// <item>
- /// <term>
- /// <see cref="Pos.Top(View)"/>
- /// </term>
- /// <description>
- /// Creates a <see cref="Pos"/> object that tracks the Top (Y) position of the specified
- /// <see cref="View"/>.
- /// </description>
- /// </item>
- /// <item>
- /// <term>
- /// <see cref="Pos.Y(View)"/>
- /// </term>
- /// <description>
- /// Creates a <see cref="Pos"/> object that tracks the Top (Y) position of the specified
- /// <see cref="View"/>.
- /// </description>
- /// </item>
- /// <item>
- /// <term>
- /// <see cref="Pos.Right(View)"/>
- /// </term>
- /// <description>
- /// Creates a <see cref="Pos"/> object that tracks the Right (X+Width) coordinate of the
- /// specified <see cref="View"/>.
- /// </description>
- /// </item>
- /// <item>
- /// <term>
- /// <see cref="Pos.Bottom(View)"/>
- /// </term>
- /// <description>
- /// Creates a <see cref="Pos"/> object that tracks the Bottom (Y+Height) coordinate of the
- /// specified <see cref="View"/>
- /// </description>
- /// </item>
- /// </list>
- /// </para>
- /// </remarks>
- public class Pos
- {
- #region static Pos creation methods
- /// <summary>Creates a <see cref="Pos"/> object that is an absolute position based on the specified integer value.</summary>
- /// <returns>The Absolute <see cref="Pos"/>.</returns>
- /// <param name="position">The value to convert to the <see cref="Pos"/>.</param>
- public static Pos Absolute (int position) { return new PosAbsolute (position); }
- /// <summary>
- /// Creates a <see cref="Pos"/> object that is anchored to the end (right side or
- /// bottom) of the SuperView's Content Area, minus the respective size of the View. This is equivalent to using
- /// <see cref="Pos.AnchorEnd(int)"/>,
- /// with an offset equivalent to the View's respective dimension.
- /// </summary>
- /// <returns>The <see cref="Pos"/> object anchored to the end (the bottom or the right side) minus the View's dimension.</returns>
- /// <example>
- /// This sample shows how align a <see cref="Button"/> to the bottom-right the SuperView.
- /// <code>
- /// anchorButton.X = Pos.AnchorEnd ();
- /// anchorButton.Y = Pos.AnchorEnd ();
- /// </code>
- /// </example>
- public static Pos AnchorEnd () { return new PosAnchorEnd (); }
- /// <summary>
- /// Creates a <see cref="Pos"/> object that is anchored to the end (right side or bottom) of the SuperView's Content
- /// Area,
- /// useful to flush the layout from the right or bottom. See also <see cref="Pos.AnchorEnd()"/>, which uses the view
- /// dimension to ensure the view is fully visible.
- /// </summary>
- /// <returns>The <see cref="Pos"/> object anchored to the end (the bottom or the right side).</returns>
- /// <param name="offset">The view will be shifted left or up by the amount specified.</param>
- /// <example>
- /// This sample shows how align a 10 column wide <see cref="Button"/> to the bottom-right the SuperView.
- /// <code>
- /// anchorButton.X = Pos.AnchorEnd (10);
- /// anchorButton.Y = 1
- /// </code>
- /// </example>
- public static Pos AnchorEnd (int offset)
- {
- if (offset < 0)
- {
- throw new ArgumentException (@"Must be positive", nameof (offset));
- }
- return new PosAnchorEnd (offset);
- }
- /// <summary>Creates a <see cref="Pos"/> object that can be used to center the <see cref="View"/>.</summary>
- /// <returns>The center Pos.</returns>
- /// <example>
- /// This creates a <see cref="TextView"/> centered horizontally, is 50% of the way down, is 30% the height, and
- /// is 80% the width of the <see cref="View"/> it added to.
- /// <code>
- /// var textView = new TextView () {
- /// X = Pos.Center (),
- /// Y = Pos.Percent (50),
- /// Width = Dim.Percent (80),
- /// Height = Dim.Percent (30),
- /// };
- /// </code>
- /// </example>
- public static Pos Center () { return new PosCenter (); }
- /// <summary>
- /// Creates a <see cref="Pos"/> object that computes the position by executing the provided function. The function
- /// will be called every time the position is needed.
- /// </summary>
- /// <param name="function">The function to be executed.</param>
- /// <returns>The <see cref="Pos"/> returned from the function.</returns>
- public static Pos Function (Func<int> function) { return new PosFunc (function); }
- /// <summary>Creates a percentage <see cref="Pos"/> object</summary>
- /// <returns>The percent <see cref="Pos"/> object.</returns>
- /// <param name="percent">A value between 0 and 100 representing the percentage.</param>
- /// <example>
- /// This creates a <see cref="TextField"/> centered horizontally, is 50% of the way down, is 30% the height, and
- /// is 80% the width of the <see cref="View"/> it added to.
- /// <code>
- /// var textView = new TextField {
- /// X = Pos.Center (),
- /// Y = Pos.Percent (50),
- /// Width = Dim.Percent (80),
- /// Height = Dim.Percent (30),
- /// };
- /// </code>
- /// </example>
- public static Pos Percent (float percent)
- {
- if (percent is < 0 or > 100)
- {
- throw new ArgumentException ("Percent value must be between 0 and 100.");
- }
- return new PosPercent (percent / 100);
- }
- /// <summary>Creates a <see cref="Pos"/> object that tracks the Top (Y) position of the specified <see cref="View"/>.</summary>
- /// <returns>The <see cref="Pos"/> that depends on the other view.</returns>
- /// <param name="view">The <see cref="View"/> that will be tracked.</param>
- public static Pos Top (View view) { return new PosView (view, Side.Top); }
- /// <summary>Creates a <see cref="Pos"/> object that tracks the Top (Y) position of the specified <see cref="View"/>.</summary>
- /// <returns>The <see cref="Pos"/> that depends on the other view.</returns>
- /// <param name="view">The <see cref="View"/> that will be tracked.</param>
- public static Pos Y (View view) { return new PosView (view, Side.Top); }
- /// <summary>Creates a <see cref="Pos"/> object that tracks the Left (X) position of the specified <see cref="View"/>.</summary>
- /// <returns>The <see cref="Pos"/> that depends on the other view.</returns>
- /// <param name="view">The <see cref="View"/> that will be tracked.</param>
- public static Pos Left (View view) { return new PosView (view, Side.Left); }
- /// <summary>Creates a <see cref="Pos"/> object that tracks the Left (X) position of the specified <see cref="View"/>.</summary>
- /// <returns>The <see cref="Pos"/> that depends on the other view.</returns>
- /// <param name="view">The <see cref="View"/> that will be tracked.</param>
- public static Pos X (View view) { return new PosView (view, Side.Left); }
- /// <summary>
- /// Creates a <see cref="Pos"/> object that tracks the Bottom (Y+Height) coordinate of the specified
- /// <see cref="View"/>
- /// </summary>
- /// <returns>The <see cref="Pos"/> that depends on the other view.</returns>
- /// <param name="view">The <see cref="View"/> that will be tracked.</param>
- public static Pos Bottom (View view) { return new PosView (view, Side.Bottom); }
- /// <summary>
- /// Creates a <see cref="Pos"/> object that tracks the Right (X+Width) coordinate of the specified
- /// <see cref="View"/>.
- /// </summary>
- /// <returns>The <see cref="Pos"/> that depends on the other view.</returns>
- /// <param name="view">The <see cref="View"/> that will be tracked.</param>
- public static Pos Right (View view) { return new PosView (view, Side.Right); }
- #endregion static Pos creation methods
- #region virtual methods
- /// <summary>
- /// Calculates and returns the starting point of an element based on the size of the parent element (typically
- /// <c>Superview.ContentSize</c>).
- /// This method is meant to be overridden by subclasses to provide different ways of calculating the starting point.
- /// This method is used
- /// internally by the layout system to determine where a View should be positioned.
- /// </summary>
- /// <param name="size">The size of the parent element (typically <c>Superview.ContentSize</c>).</param>
- /// <returns>
- /// An integer representing the calculated position. The way this position is calculated depends on the specific
- /// subclass of Pos that is used. For example, PosAbsolute returns a fixed position, PosAnchorEnd returns a
- /// position that is anchored to the end of the layout, and so on.
- /// </returns>
- internal virtual int Anchor (int size) { return 0; }
- /// <summary>
- /// Calculates and returns the final position of a <see cref="View"/> object. It takes into account the dimension of
- /// the
- /// superview and the dimension of the view itself.
- /// </summary>
- /// <remarks>
- /// </remarks>
- /// <param name="superviewDimension">
- /// The dimension of the superview. This could be the width for x-coordinate calculation or the
- /// height for y-coordinate calculation.
- /// </param>
- /// <param name="dim">The dimension of the View. It could be the current width or height.</param>
- /// <param name="us">The View that holds this Pos object.</param>
- /// <param name="dimension">Width or Height</param>
- /// <returns>
- /// The calculated position of the View. The way this position is calculated depends on the specific subclass of Pos
- /// that
- /// is used.
- /// </returns>
- internal virtual int Calculate (int superviewDimension, Dim dim, View us, Dimension dimension) { return Anchor (superviewDimension); }
- /// <summary>
- /// Diagnostics API to determine if this Pos object references other views.
- /// </summary>
- /// <returns></returns>
- internal virtual bool ReferencesOtherViews () { return false; }
- #endregion virtual methods
- #region operators
- /// <summary>Adds a <see cref="Terminal.Gui.Pos"/> to a <see cref="Terminal.Gui.Pos"/>, yielding a new <see cref="Pos"/>.</summary>
- /// <param name="left">The first <see cref="Terminal.Gui.Pos"/> to add.</param>
- /// <param name="right">The second <see cref="Terminal.Gui.Pos"/> to add.</param>
- /// <returns>The <see cref="Pos"/> that is the sum of the values of <c>left</c> and <c>right</c>.</returns>
- public static Pos operator + (Pos left, Pos right)
- {
- if (left is PosAbsolute && right is PosAbsolute)
- {
- return new PosAbsolute (left.Anchor (0) + right.Anchor (0));
- }
- var newPos = new PosCombine (true, left, right);
- if (left is PosView view)
- {
- view.Target.SetNeedsLayout ();
- }
- return newPos;
- }
- /// <summary>Creates an Absolute <see cref="Pos"/> from the specified integer value.</summary>
- /// <returns>The Absolute <see cref="Pos"/>.</returns>
- /// <param name="n">The value to convert to the <see cref="Pos"/> .</param>
- public static implicit operator Pos (int n) { return new PosAbsolute (n); }
- /// <summary>
- /// Subtracts a <see cref="Terminal.Gui.Pos"/> from a <see cref="Terminal.Gui.Pos"/>, yielding a new
- /// <see cref="Pos"/>.
- /// </summary>
- /// <param name="left">The <see cref="Terminal.Gui.Pos"/> to subtract from (the minuend).</param>
- /// <param name="right">The <see cref="Terminal.Gui.Pos"/> to subtract (the subtrahend).</param>
- /// <returns>The <see cref="Pos"/> that is the <c>left</c> minus <c>right</c>.</returns>
- public static Pos operator - (Pos left, Pos right)
- {
- if (left is PosAbsolute && right is PosAbsolute)
- {
- return new PosAbsolute (left.Anchor (0) - right.Anchor (0));
- }
- var newPos = new PosCombine (false, left, right);
- if (left is PosView view)
- {
- view.Target.SetNeedsLayout ();
- }
- return newPos;
- }
- #endregion operators
- #region overrides
- /// <inheritdoc/>
- public override bool Equals (object other) { return other is Pos abs && abs == this; }
- /// <summary>Serves as the default hash function. </summary>
- /// <returns>A hash code for the current object.</returns>
- public override int GetHashCode () { return Anchor (0).GetHashCode (); }
- #endregion overrides
- }
- /// <summary>
- /// Represents an absolute position in the layout. This is used to specify a fixed position in the layout.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This is a low-level API that is typically used internally by the layout system. Use the various static
- /// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
- /// </para>
- /// </remarks>
- /// <param name="position"></param>
- public class PosAbsolute (int position) : Pos
- {
- /// <summary>
- /// The position of the <see cref="View"/> in the layout.
- /// </summary>
- public int Position { get; } = position;
- /// <inheritdoc/>
- public override bool Equals (object other) { return other is PosAbsolute abs && abs.Position == Position; }
- /// <inheritdoc/>
- public override int GetHashCode () { return Position.GetHashCode (); }
- /// <inheritdoc/>
- public override string ToString () { return $"Absolute({Position})"; }
- internal override int Anchor (int size) { return Position; }
- }
- /// <summary>
- /// Represents a position anchored to the end (right side or bottom).
- /// </summary>
- /// <remarks>
- /// <para>
- /// This is a low-level API that is typically used internally by the layout system. Use the various static
- /// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
- /// </para>
- /// </remarks>
- public class PosAnchorEnd : Pos
- {
- /// <summary>
- /// Gets the offset of the position from the right/bottom.
- /// </summary>
- public int Offset { get; }
- /// <summary>
- /// Constructs a new position anchored to the end (right side or bottom) of the SuperView,
- /// minus the respective dimension of the View. This is equivalent to using <see cref="PosAnchorEnd(int)"/>,
- /// with an offset equivalent to the View's respective dimension.
- /// </summary>
- public PosAnchorEnd () { UseDimForOffset = true; }
- /// <summary>
- /// Constructs a new position anchored to the end (right side or bottom) of the SuperView,
- /// </summary>
- /// <param name="offset"></param>
- public PosAnchorEnd (int offset) { Offset = offset; }
- /// <inheritdoc/>
- public override bool Equals (object other) { return other is PosAnchorEnd anchorEnd && anchorEnd.Offset == Offset; }
- /// <inheritdoc/>
- public override int GetHashCode () { return Offset.GetHashCode (); }
- /// <summary>
- /// If true, the offset is the width of the view, if false, the offset is the offset value.
- /// </summary>
- public bool UseDimForOffset { get; }
- /// <inheritdoc/>
- public override string ToString () { return UseDimForOffset ? "AnchorEnd()" : $"AnchorEnd({Offset})"; }
- internal override int Anchor (int size)
- {
- if (UseDimForOffset)
- {
- return size;
- }
- return size - Offset;
- }
- internal override int Calculate (int superviewDimension, Dim dim, View us, Dimension dimension)
- {
- int newLocation = Anchor (superviewDimension);
- if (UseDimForOffset)
- {
- newLocation -= dim.Anchor (superviewDimension);
- }
- return newLocation;
- }
- }
- /// <summary>
- /// Represents a position that is centered.
- /// </summary>
- public class PosCenter : Pos
- {
- /// <inheritdoc/>
- public override string ToString () { return "Center"; }
- internal override int Anchor (int size) { return size / 2; }
- internal override int Calculate (int superviewDimension, Dim dim, View us, Dimension dimension)
- {
- int newDimension = Math.Max (dim.Calculate (0, superviewDimension, us, dimension), 0);
- return Anchor (superviewDimension - newDimension);
- }
- }
- /// <summary>
- /// Represents a position that is a combination of two other positions.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This is a low-level API that is typically used internally by the layout system. Use the various static
- /// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
- /// </para>
- /// </remarks>
- /// <param name="add">
- /// Indicates whether the two positions are added or subtracted. If <see langword="true"/>, the positions are added,
- /// otherwise they are subtracted.
- /// </param>
- /// <param name="left">The left position.</param>
- /// <param name="right">The right position.</param>
- public class PosCombine (bool add, Pos left, Pos right) : Pos
- {
- /// <summary>
- /// Gets whether the two positions are added or subtracted. If <see langword="true"/>, the positions are added,
- /// otherwise they are subtracted.
- /// </summary>
- public bool Add { get; } = add;
- /// <summary>
- /// Gets the left position.
- /// </summary>
- public new Pos Left { get; } = left;
- /// <summary>
- /// Gets the right position.
- /// </summary>
- public new Pos Right { get; } = right;
- /// <inheritdoc/>
- public override string ToString () { return $"Combine({Left}{(Add ? '+' : '-')}{Right})"; }
- internal override int Anchor (int size)
- {
- int la = Left.Anchor (size);
- int ra = Right.Anchor (size);
- if (Add)
- {
- return la + ra;
- }
- return la - ra;
- }
- internal override int Calculate (int superviewDimension, Dim dim, View us, Dimension dimension)
- {
- int left = Left.Calculate (superviewDimension, dim, us, dimension);
- int right = Right.Calculate (superviewDimension, dim, us, dimension);
- if (Add)
- {
- return left + right;
- }
- return left - right;
- }
- internal override bool ReferencesOtherViews ()
- {
- if (Left.ReferencesOtherViews ())
- {
- return true;
- }
- if (Right.ReferencesOtherViews ())
- {
- return true;
- }
- return false;
- }
- }
- /// <summary>
- /// Represents a position that is a percentage of the width or height of the SuperView.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This is a low-level API that is typically used internally by the layout system. Use the various static
- /// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
- /// </para>
- /// </remarks>
- /// <param name="percent"></param>
- public class PosPercent (float percent) : Pos
- {
- /// <summary>
- /// Gets the factor that represents the percentage of the width or height of the SuperView.
- /// </summary>
- public new float Percent { get; } = percent;
- /// <inheritdoc/>
- public override bool Equals (object other) { return other is PosPercent f && f.Percent == Percent; }
- /// <inheritdoc/>
- public override int GetHashCode () { return Percent.GetHashCode (); }
- /// <inheritdoc/>
- public override string ToString () { return $"Percent({Percent})"; }
- internal override int Anchor (int size) { return (int)(size * Percent); }
- }
- /// <summary>
- /// Represents a position that is computed by executing a function that returns an integer position.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This is a low-level API that is typically used internally by the layout system. Use the various static
- /// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
- /// </para>
- /// </remarks>
- /// <param name="pos">The position.</param>
- public class PosFunc (Func<int> pos) : Pos
- {
- /// <summary>
- /// Gets the function that computes the position.
- /// </summary>
- public Func<int> Func { get; } = pos;
- /// <inheritdoc/>
- public override bool Equals (object other) { return other is PosFunc f && f.Func () == Func (); }
- /// <inheritdoc/>
- public override int GetHashCode () { return Func.GetHashCode (); }
- /// <inheritdoc/>
- public override string ToString () { return $"PosFunc({Func ()})"; }
- internal override int Anchor (int size) { return Func (); }
- }
- /// <summary>
- /// Represents a position that is anchored to the side of another view.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This is a low-level API that is typically used internally by the layout system. Use the various static
- /// methods on the <see cref="Pos"/> class to create <see cref="Pos"/> objects instead.
- /// </para>
- /// </remarks>
- /// <param name="view">The View the position is anchored to.</param>
- /// <param name="side">The side of the View the position is anchored to.</param>
- public class PosView (View view, Side side) : Pos
- {
- /// <summary>
- /// Gets the View the position is anchored to.
- /// </summary>
- public View Target { get; } = view;
- /// <summary>
- /// Gets the side of the View the position is anchored to.
- /// </summary>
- public Side Side { get; } = side;
- /// <inheritdoc/>
- public override bool Equals (object other) { return other is PosView abs && abs.Target == Target; }
- /// <inheritdoc/>
- public override int GetHashCode () { return Target.GetHashCode (); }
- /// <inheritdoc/>
- public override string ToString ()
- {
- string sideString = Side switch
- {
- Side.Left => "left",
- Side.Top => "top",
- Side.Right => "right",
- Side.Bottom => "bottom",
- _ => "unknown"
- };
- if (Target == null)
- {
- throw new NullReferenceException (nameof (Target));
- }
- return $"View(side={sideString},target={Target})";
- }
- internal override int Anchor (int size)
- {
- return Side switch
- {
- Side.Left => Target.Frame.X,
- Side.Top => Target.Frame.Y,
- Side.Right => Target.Frame.Right,
- Side.Bottom => Target.Frame.Bottom,
- _ => 0
- };
- }
- internal override bool ReferencesOtherViews () { return true; }
- }
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