Class StatusBar
A status bar is a View that snaps to the bottom of a Toplevel displaying set of StatusItems.
The StatusBar should be context sensitive. This means, if the main menu and an open text editor are visible, the items probably shown will
be ~F1~ Help ~F2~ Save ~F3~ Load. While a dialog to ask a file to load is executed, the remaining commands will probably be ~F1~ Help.
So for each context must be a new instance of a statusbar.
Implements
System.IDisposable
System.ComponentModel.ISupportInitializeNotification
System.ComponentModel.ISupportInitialize
Inherited Members
Namespace: Terminal.Gui
Assembly: Terminal.Gui.dll
Syntax
public class StatusBar : View
Constructors
StatusBar()
Initializes a new instance of the StatusBar class.
Declaration
public StatusBar()
StatusBar(StatusItem[])
Initializes a new instance of the StatusBar class with the specified set of StatusItems.
The StatusBar will be drawn on the lowest line of the terminal or SuperView (if not null).
Declaration
public StatusBar(StatusItem[] items)
Parameters
Type | Name | Description |
---|---|---|
StatusItem[] | items | A list of statusbar items. |
Properties
Items
The items that compose the StatusBar
Declaration
public StatusItem[] Items { get; set; }
Property Value
Type | Description |
---|---|
StatusItem[] |
ShortcutDelimiter
Used for change the shortcut delimiter separator.
Declaration
public static ustring ShortcutDelimiter { get; set; }
Property Value
Type | Description |
---|---|
NStack.ustring |
Methods
AddItemAt(Int32, StatusItem)
Inserts a StatusItem in the specified index of Items.
Declaration
public void AddItemAt(int index, StatusItem item)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | index | The zero-based index at which item should be inserted. |
StatusItem | item | The item to insert. |
Dispose(Boolean)
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
Declaration
protected override void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | disposing |
Overrides
MouseEvent(MouseEvent)
Method invoked when a mouse event is generated
Declaration
public override bool MouseEvent(MouseEvent me)
Parameters
Type | Name | Description |
---|---|---|
MouseEvent | me |
Returns
Type | Description |
---|---|
System.Boolean | true , if the event was handled, false otherwise. |
Overrides
OnEnter(View)
Method invoked when a view gets focus.
Declaration
public override bool OnEnter(View view)
Parameters
Type | Name | Description |
---|---|---|
View | view | The view that is losing focus. |
Returns
Type | Description |
---|---|
System.Boolean | true , if the event was handled, false otherwise. |
Overrides
ProcessHotKey(KeyEvent)
This method can be overwritten by view that
want to provide accelerator functionality
(Alt-key for example).
Declaration
public override bool ProcessHotKey(KeyEvent kb)
Parameters
Type | Name | Description |
---|---|---|
KeyEvent | kb |
Returns
Type | Description |
---|---|
System.Boolean |
Overrides
Redraw(Rect)
Redraws this view and its subviews; only redraws the views that have been flagged for a re-display.
Declaration
public override void Redraw(Rect bounds)
Parameters
Type | Name | Description |
---|---|---|
Rect | bounds | The bounds (view-relative region) to redraw. |
Overrides
RemoveItem(Int32)
Removes a StatusItem at specified index of Items.
Declaration
public StatusItem RemoveItem(int index)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | index | The zero-based index of the item to remove. |
Returns
Type | Description |
---|---|
StatusItem | The StatusItem removed. |
Implements
System.IDisposable
System.ComponentModel.ISupportInitializeNotification
System.ComponentModel.ISupportInitialize