Class Wizard
Provides navigation and a user interface (UI) to collect related data across multiple steps. Each step (Wizard.WizardStep) can host
arbitrary Views, much like a Dialog. Each step also has a pane for help text. Along the
bottom of the Wizard view are customizable buttons enabling the user to navigate forward and backward through the Wizard.
Implements
System.IDisposable
System.ComponentModel.ISupportInitializeNotification
System.ComponentModel.ISupportInitialize
Remarks
The Wizard can be displayed either as a modal (pop-up) Window (like Dialog) or as an embedded View.
By default, Modal is
true
. In this case launch the Wizard with Application.Run(wizard)
.
See Modal for more details.
Examples
using Terminal.Gui;
using NStack;
Application.Init();
var wizard = new Wizard ($"Setup Wizard");
// Add 1st step
var firstStep = new Wizard.WizardStep ("End User License Agreement");
wizard.AddStep(firstStep);
firstStep.NextButtonText = "Accept!";
firstStep.HelpText = "This is the End User License Agreement.";
// Add 2nd step
var secondStep = new Wizard.WizardStep ("Second Step");
wizard.AddStep(secondStep);
secondStep.HelpText = "This is the help text for the Second Step.";
var lbl = new Label ("Name:") { AutoSize = true };
secondStep.Add(lbl);
var name = new TextField () { X = Pos.Right (lbl) + 1, Width = Dim.Fill () - 1 };
secondStep.Add(name);
wizard.Finished += (args) =>
{
MessageBox.Query("Wizard", $"Finished. The Name entered is '{name.Text}'", "Ok");
Application.RequestStop();
};
Application.Top.Add (wizard);
Application.Run ();
Application.Shutdown ();
Inherited Members
Namespace: Terminal.Gui
Assembly: Terminal.Gui.dll
Syntax
public class Wizard : Dialog
Constructors
Wizard()
Declaration
public Wizard()
Wizard(ustring)
Declaration
public Wizard(ustring title)
Parameters
Type | Name | Description |
---|---|---|
NStack.ustring | title | Sets the Title for the Wizard. |
Properties
BackButton
If the CurrentStep is not the first step in the wizard, this button causes
the MovingBack event to be fired and the wizard moves to the previous step.
Declaration
public Button BackButton { get; }
Property Value
Type | Description |
---|---|
Button |
CurrentStep
Gets or sets the currently active Wizard.WizardStep.
Declaration
public Wizard.WizardStep CurrentStep { get; set; }
Property Value
Type | Description |
---|---|
Wizard.WizardStep |
Modal
Determines whether the Wizard is displayed as modal pop-up or not.
The default is
true
. The Wizard will be shown with a frame with Title and will behave like
any Toplevel window.
If set to false
the Wizard will have no frame and will behave like any embedded View.
To use Wizard as an embedded View
If a non-Modal Wizard is added to the application after Run(Func<Exception, Boolean>) has been called
the first step must be explicitly set by setting CurrentStep to GetNextStep():
wizard.CurrentStep = wizard.GetNextStep();
Declaration
public bool Modal { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
NextFinishButton
If the CurrentStep is the last step in the wizard, this button causes
the Finished event to be fired and the wizard to close. If the step is not the last step,
the MovingNext event will be fired and the wizard will move next step.
Declaration
public Button NextFinishButton { get; }
Property Value
Type | Description |
---|---|
Button |
Title
The title of the Wizard, shown at the top of the Wizard with " - currentStep.Title" appended.
Declaration
public ustring Title { get; set; }
Property Value
Type | Description |
---|---|
NStack.ustring |
Methods
AddStep(Wizard.WizardStep)
Adds a step to the wizard. The Next and Back buttons navigate through the added steps in the
order they were added.
Declaration
public void AddStep(Wizard.WizardStep newStep)
Parameters
Type | Name | Description |
---|---|---|
Wizard.WizardStep | newStep |
GetFirstStep()
Returns the first enabled step in the Wizard
Declaration
public Wizard.WizardStep GetFirstStep()
Returns
Type | Description |
---|---|
Wizard.WizardStep | The last enabled step |
GetLastStep()
Returns the last enabled step in the Wizard
Declaration
public Wizard.WizardStep GetLastStep()
Returns
Type | Description |
---|---|
Wizard.WizardStep | The last enabled step |
GetNextStep()
Returns the next enabled Wizard.WizardStep after the current step. Takes into account steps which
are disabled. If CurrentStep is
null
returns the first enabled step.
Declaration
public Wizard.WizardStep GetNextStep()
Returns
Type | Description |
---|---|
Wizard.WizardStep | The next step after the current step, if there is one; otherwise returns null , which
indicates either there are no enabled steps or the current step is the last enabled step. |
GetPreviousStep()
Returns the first enabled Wizard.WizardStep before the current step. Takes into account steps which
are disabled. If CurrentStep is
null
returns the last enabled step.
Declaration
public Wizard.WizardStep GetPreviousStep()
Returns
Type | Description |
---|---|
Wizard.WizardStep | The first step ahead of the current step, if there is one; otherwise returns null , which
indicates either there are no enabled steps or the current step is the first enabled step. |
GoBack()
Causes the wizad to move to the previous enabled step (or first step if CurrentStep is not set).
If there is no previous step, does nothing.
Declaration
public void GoBack()
GoNext()
Causes the wizad to move to the next enabled step (or last step if CurrentStep is not set).
If there is no previous step, does nothing.
Declaration
public void GoNext()
GoToStep(Wizard.WizardStep)
Changes to the specified Wizard.WizardStep.
Declaration
public bool GoToStep(Wizard.WizardStep newStep)
Parameters
Type | Name | Description |
---|---|---|
Wizard.WizardStep | newStep | The step to go to. |
Returns
Type | Description |
---|---|
System.Boolean | True if the transition to the step succeeded. False if the step was not found or the operation was cancelled. |
OnStepChanged(Wizard.WizardStep, Wizard.WizardStep)
Called when the Wizard has completed transition to a new Wizard.WizardStep. Fires the StepChanged event.
Declaration
public virtual bool OnStepChanged(Wizard.WizardStep oldStep, Wizard.WizardStep newStep)
Parameters
Type | Name | Description |
---|---|---|
Wizard.WizardStep | oldStep | The step the Wizard changed from |
Wizard.WizardStep | newStep | The step the Wizard has changed to |
Returns
Type | Description |
---|---|
System.Boolean | True if the change is to be cancelled. |
OnStepChanging(Wizard.WizardStep, Wizard.WizardStep)
Called when the Wizard is about to transition to another Wizard.WizardStep. Fires the StepChanging event.
Declaration
public virtual bool OnStepChanging(Wizard.WizardStep oldStep, Wizard.WizardStep newStep)
Parameters
Type | Name | Description |
---|---|---|
Wizard.WizardStep | oldStep | The step the Wizard is about to change from |
Wizard.WizardStep | newStep | The step the Wizard is about to change to |
Returns
Type | Description |
---|---|
System.Boolean | True if the change is to be cancelled. |
ProcessKey(KeyEvent)
Wizard is derived from Dialog and Dialog causes
Esc
to call
RequestStop(Toplevel), closing the Dialog. Wizard overrides ProcessKey(KeyEvent)
to instead fire the Cancelled event when Wizard is being used as a non-modal (see Modal.
See ProcessKey(KeyEvent) for more.
Declaration
public override bool ProcessKey(KeyEvent kb)
Parameters
Type | Name | Description |
---|---|---|
KeyEvent | kb |
Returns
Type | Description |
---|---|
System.Boolean |
Overrides
Events
Cancelled
Raised when the user has cancelled the Wizard by pressin the Esc key.
To prevent a modal (Modal is
true
) Wizard from
closing, cancel the event by setting Cancel to
true
before returning from the event handler.
Declaration
public event Action<Wizard.WizardButtonEventArgs> Cancelled
Event Type
Type | Description |
---|---|
System.Action<Wizard.WizardButtonEventArgs> |
Finished
Raised when the Next/Finish button in the Wizard is clicked. The Next/Finish button is always
the last button in the array of Buttons passed to the Wizard constructor, if any. This event is only
raised if the CurrentStep is the last Step in the Wizard flow
(otherwise the Finished event is raised).
Declaration
public event Action<Wizard.WizardButtonEventArgs> Finished
Event Type
Type | Description |
---|---|
System.Action<Wizard.WizardButtonEventArgs> |
MovingBack
Raised when the Back button in the Wizard is clicked. The Back button is always
the first button in the array of Buttons passed to the Wizard constructor, if any.
Declaration
public event Action<Wizard.WizardButtonEventArgs> MovingBack
Event Type
Type | Description |
---|---|
System.Action<Wizard.WizardButtonEventArgs> |
MovingNext
Raised when the Next/Finish button in the Wizard is clicked (or the user presses Enter).
The Next/Finish button is always the last button in the array of Buttons passed to the Wizard constructor,
if any. This event is only raised if the CurrentStep is the last Step in the Wizard flow
(otherwise the Finished event is raised).
Declaration
public event Action<Wizard.WizardButtonEventArgs> MovingNext
Event Type
Type | Description |
---|---|
System.Action<Wizard.WizardButtonEventArgs> |
StepChanged
This event is raised after the Wizard has changed the CurrentStep.
Declaration
public event Action<Wizard.StepChangeEventArgs> StepChanged
Event Type
Type | Description |
---|---|
System.Action<Wizard.StepChangeEventArgs> |
StepChanging
This event is raised when the current CurrentStep) is about to change. Use Cancel
to abort the transition.
Declaration
public event Action<Wizard.StepChangeEventArgs> StepChanging
Event Type
Type | Description |
---|---|
System.Action<Wizard.StepChangeEventArgs> |
Implements
System.IDisposable
System.ComponentModel.ISupportInitializeNotification
System.ComponentModel.ISupportInitialize