Class Button
Button is a
View that provides an item that invokes an
System.Action when activated by the user.
Inheritance
System.Object
Button
Implements
System.IDisposable
System.ComponentModel.ISupportInitializeNotification
System.ComponentModel.ISupportInitialize
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: Terminal.Gui.dll
public class Button : View, IDisposable, ISupportInitializeNotification, ISupportInitialize
Constructors
Declaration
Declaration
public Button(ustring text, bool is_default = false)
Parameters
Type |
Name |
Description |
NStack.ustring |
text |
The button's text |
System.Boolean |
is_default |
If true , a special decoration is used, and the user pressing the enter key
in a Dialog will implicitly activate this button.
|
Initializes a new instance of
Button using
Absolute layout, based on the given text
Declaration
public Button(int x, int y, ustring text)
Parameters
Type |
Name |
Description |
System.Int32 |
x |
X position where the button will be shown. |
System.Int32 |
y |
Y position where the button will be shown. |
NStack.ustring |
text |
The button's text |
Initializes a new instance of
Button using
Absolute layout, based on the given text.
Declaration
public Button(int x, int y, ustring text, bool is_default)
Parameters
Type |
Name |
Description |
System.Int32 |
x |
X position where the button will be shown. |
System.Int32 |
y |
Y position where the button will be shown. |
NStack.ustring |
text |
The button's text |
System.Boolean |
is_default |
If true , a special decoration is used, and the user pressing the enter key
in a Dialog will implicitly activate this button.
|
Properties
Gets or sets whether the
Button is the default action to activate in a dialog.
Declaration
public bool IsDefault { get; set; }
Property Value
Type |
Description |
System.Boolean |
true if is default; otherwise, false . |
Text
The text displayed by this
Button.
Declaration
public ustring Text { get; set; }
Property Value
Type |
Description |
NStack.ustring |
|
Methods
Method invoked when a mouse event is generated
Declaration
public override bool MouseEvent(MouseEvent me)
Parameters
Returns
Type |
Description |
System.Boolean |
true , if the event was handled, false otherwise. |
Overrides
Positions the cursor in the right position based on the currently focused view in the chain.
Declaration
public override void PositionCursor()
Overrides
This method can be overwritten by views that
want to provide accelerator functionality
(Alt-key for example), but without
interefering with normal ProcessKey behavior.
Declaration
public override bool ProcessColdKey(KeyEvent kb)
Parameters
Returns
Type |
Description |
System.Boolean |
|
Overrides
This method can be overwritten by view that
want to provide accelerator functionality
(Alt-key for example).
Declaration
public override bool ProcessHotKey(KeyEvent kb)
Parameters
Returns
Type |
Description |
System.Boolean |
|
Overrides
If the view is focused, gives the view a
chance to process the keystroke.
Declaration
public override bool ProcessKey(KeyEvent kb)
Parameters
Returns
Type |
Description |
System.Boolean |
|
Overrides
Events
Clicked
System.Action, raised when the user clicks the primary mouse button within the Bounds of this
View
or if the user presses the action key while this view is focused. (TODO: IsDefault)
Declaration
public event Action Clicked
Event Type
Type |
Description |
System.Action |
|
Implements
System.IDisposable
System.ComponentModel.ISupportInitializeNotification
System.ComponentModel.ISupportInitialize