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    Class MenuItem

    A MenuItem has a title, an associated help text, and an action to execute on activation.
    Inheritance
    System.Object
    MenuItem
    MenuBarItem
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Terminal.Gui
    Assembly: Terminal.Gui.dll
    Syntax
    public class MenuItem

    Constructors

    MenuItem()

    Initializes a new instance of MenuItem
    Declaration
    public MenuItem()

    MenuItem(ustring, String, Action, Func<Boolean>)

    Initializes a new instance of MenuItem.
    Declaration
    public MenuItem(ustring title, string help, Action action, Func<bool> canExecute = null)
    Parameters
    Type Name Description
    NStack.ustring title Title for the menu item.
    System.String help Help text to display.
    System.Action action Action to invoke when the menu item is activated.
    System.Func<System.Boolean> canExecute Function to determine if the action can currently be executred.

    MenuItem(ustring, MenuBarItem)

    Initializes a new instance of MenuItem
    Declaration
    public MenuItem(ustring title, MenuBarItem subMenu)
    Parameters
    Type Name Description
    NStack.ustring title Title for the menu item.
    MenuBarItem subMenu The menu sub-menu.

    Fields

    HotKey

    The HotKey is used when the menu is active, the shortcut can be triggered when the menu is not active. For example HotKey would be "N" when the File Menu is open (assuming there is a "_New" entry if the ShortCut is set to "Control-N", this would be a global hotkey that would trigger as well
    Declaration
    public Rune HotKey
    Field Value
    Type Description
    System.Rune

    ShortCut

    This is the global setting that can be used as a global shortcut to invoke the action on the menu.
    Declaration
    public Key ShortCut
    Field Value
    Type Description
    Key

    Properties

    Action

    Gets or sets the action to be invoked when the menu is triggered
    Declaration
    public Action Action { get; set; }
    Property Value
    Type Description
    System.Action Method to invoke.

    CanExecute

    Gets or sets the action to be invoked if the menu can be triggered
    Declaration
    public Func<bool> CanExecute { get; set; }
    Property Value
    Type Description
    System.Func<System.Boolean> Function to determine if action is ready to be executed.

    Help

    Gets or sets the help text for the menu item.
    Declaration
    public ustring Help { get; set; }
    Property Value
    Type Description
    NStack.ustring The help text.

    Title

    Gets or sets the title.
    Declaration
    public ustring Title { get; set; }
    Property Value
    Type Description
    NStack.ustring The title.

    Methods

    GetMenuBarItem()

    Merely a debugging aid to see the interaction with main
    Declaration
    public bool GetMenuBarItem()
    Returns
    Type Description
    System.Boolean

    GetMenuItem()

    Merely a debugging aid to see the interaction with main
    Declaration
    public MenuItem GetMenuItem()
    Returns
    Type Description
    MenuItem

    IsEnabled()

    Shortcut to check if the menu item is enabled
    Declaration
    public bool IsEnabled()
    Returns
    Type Description
    System.Boolean
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