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    Class StatusBar

    A status bar is a View that snaps to the bottom of a Toplevel displaying set of StatusItems. The StatusBar should be context sensitive. This means, if the main menu and an open text editor are visible, the items probably shown will be ~F1~ Help ~F2~ Save ~F3~ Load. While a dialog to ask a file to load is executed, the remaining commands will probably be ~F1~ Help. So for each context must be a new instance of a statusbar.
    Inheritance
    System.Object
    Responder
    View
    StatusBar
    Implements
    System.Collections.IEnumerable
    Inherited Members
    View.Enter
    View.Leave
    View.MouseEnter
    View.MouseLeave
    View.Driver
    View.Subviews
    View.Id
    View.IsCurrentTop
    View.WantMousePositionReports
    View.WantContinuousButtonPressed
    View.Frame
    View.GetEnumerator()
    View.LayoutStyle
    View.Bounds
    View.X
    View.Y
    View.Width
    View.Height
    View.SuperView
    View.SetNeedsDisplay()
    View.SetNeedsDisplay(Rect)
    View.ChildNeedsDisplay()
    View.Add(View)
    View.Add(View[])
    View.RemoveAll()
    View.Remove(View)
    View.BringSubviewToFront(View)
    View.SendSubviewToBack(View)
    View.SendSubviewBackwards(View)
    View.BringSubviewForward(View)
    View.Clear()
    View.Clear(Rect)
    View.ScreenToView(Int32, Int32)
    View.ClipToBounds()
    View.SetClip(Rect)
    View.DrawFrame(Rect, Int32, Boolean)
    View.DrawHotString(ustring, Attribute, Attribute)
    View.DrawHotString(ustring, Boolean, ColorScheme)
    View.Move(Int32, Int32)
    View.PositionCursor()
    View.HasFocus
    View.OnEnter()
    View.OnLeave()
    View.Focused
    View.MostFocused
    View.ColorScheme
    View.AddRune(Int32, Int32, Rune)
    View.ClearNeedsDisplay()
    View.SetFocus(View)
    View.KeyPress
    View.ProcessKey(KeyEvent)
    View.ProcessColdKey(KeyEvent)
    View.KeyDown
    View.OnKeyDown(KeyEvent)
    View.KeyUp
    View.OnKeyUp(KeyEvent)
    View.EnsureFocus()
    View.FocusFirst()
    View.FocusLast()
    View.FocusPrev()
    View.FocusNext()
    View.LayoutSubviews()
    View.ToString()
    View.OnMouseEnter(MouseEvent)
    View.OnMouseLeave(MouseEvent)
    Responder.CanFocus
    Responder.MouseEvent(MouseEvent)
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Terminal.Gui
    Assembly: Terminal.Gui.dll
    Syntax
    public class StatusBar : View, IEnumerable

    Constructors

    StatusBar(StatusItem[])

    Initializes a new instance of the StatusBar class with the specified set of StatusItems. The StatusBar will be drawn on the lowest line of the terminal or Parent (if not null).
    Declaration
    public StatusBar(StatusItem[] items)
    Parameters
    Type Name Description
    StatusItem[] items A list of statusbar items.

    Properties

    Items

    The items that compose the StatusBar
    Declaration
    public StatusItem[] Items { get; set; }
    Property Value
    Type Description
    StatusItem[]

    Parent

    The parent view of the StatusBar.
    Declaration
    public View Parent { get; set; }
    Property Value
    Type Description
    View

    Methods

    ProcessHotKey(KeyEvent)

    Declaration
    public override bool ProcessHotKey(KeyEvent kb)
    Parameters
    Type Name Description
    KeyEvent kb
    Returns
    Type Description
    System.Boolean
    Overrides
    View.ProcessHotKey(KeyEvent)

    Redraw(Rect)

    Declaration
    public override void Redraw(Rect region)
    Parameters
    Type Name Description
    Rect region
    Overrides
    View.Redraw(Rect)

    Implements

    System.Collections.IEnumerable
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