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    Class Scenario

    Base class for each demo/scenario.

    To define a new scenario:

    1. Create a new .cs file in the Scenarios directory that derives from Scenario.
    2. Annotate the Scenario derived class with a attribute specifying the scenario's name and description.
    3. Add one or more Scenario.ScenarioCategory attributes to the class specifying which categories the sceanrio belongs to. If you don't specify a category the sceanrio will show up in "All".
    4. Implement the Setup() override which will be called when a user selects the scenario to run.
    5. Optionally, implement the Init(Toplevel) and/or Run() overrides to provide a custom implementation.

    The UI Catalog program uses reflection to find all scenarios and adds them to the ListViews. Press ENTER to run the selected scenario. Press CTRL-Q to exit it. /

    Inheritance
    System.Object
    Scenario
    Implements
    System.IDisposable
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: UICatalog
    Assembly: UICatalog.dll
    Syntax
    public class Scenario : IDisposable
    Examples

    The example below is provided in the Scenarios directory as a generic sample that can be copied and re-named:

    using Terminal.Gui;
    
    namespace UICatalog {
        [ScenarioMetadata (Name: "Generic", Description: "Generic sample - A template for creating new Scenarios")]
        [ScenarioCategory ("Controls")]
        class MyScenario : Scenario {
            public override void Setup ()
            {
                // Put your scenario code here, e.g.
                Win.Add (new Button ("Press me!") {
                    X = Pos.Center (),
                    Y = Pos.Center (),
                    Clicked = () => MessageBox.Query (20, 7, "Hi", "Neat?", "Yes", "No")
                });
            }
        }
    }

    Properties

    Top

    The Top level for the Scenario. This should be set to Top in most cases.

    Declaration
    public Toplevel Top { get; set; }
    Property Value
    Type Description
    Toplevel

    Win

    The Window for the Scenario. This should be set within the Top in most cases.

    Declaration
    public Window Win { get; set; }
    Property Value
    Type Description
    Window

    Methods

    Dispose()

    Declaration
    public void Dispose()

    Dispose(Boolean)

    Declaration
    protected virtual void Dispose(bool disposing)
    Parameters
    Type Name Description
    System.Boolean disposing

    GetCategories()

    Helper function to get the list of categories a Scenario belongs to (defined in Scenario.ScenarioCategory)

    Declaration
    public List<string> GetCategories()
    Returns
    Type Description
    System.Collections.Generic.List<System.String>

    list of catagory names

    GetDescription()

    Helper to get the Scenario Description (defined in Scenario.ScenarioMetadata)

    Declaration
    public string GetDescription()
    Returns
    Type Description
    System.String

    GetName()

    Helper to get the Scenario Name (defined in Scenario.ScenarioMetadata)

    Declaration
    public string GetName()
    Returns
    Type Description
    System.String

    Init(Toplevel)

    Helper that provides the default Window implementation with a frame and label showing the name of the Scenario and logic to exit back to the Scenario picker UI. Override Init(Toplevel) to provide any Toplevel behavior needed.

    Declaration
    public virtual void Init(Toplevel top)
    Parameters
    Type Name Description
    Toplevel top
    Remarks

    Thg base implementation calls Init(), sets Top to the passed in Toplevel, creates a Window for Win and adds it to Top.

    Overrides that do not call the base.Run(), must call Init() before creating any views or calling other Terminal.Gui APIs.

    RequestStop()

    Stops the scenario. Override to change shutdown behavior for the Scenario.

    Declaration
    public virtual void RequestStop()

    Run()

    Runs the Scenario. Override to start the Scenario using a Toplevel different than Top.

    Declaration
    public virtual void Run()
    Remarks

    Overrides that do not call the base.Run(), must call Shutdown(Boolean) before returning.

    Setup()

    Override this to implement the Scenario setup logic (create controls, etc...).

    Declaration
    public virtual void Setup()
    Remarks

    This is typically the best place to put scenario logic code.

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String
    Overrides
    System.Object.ToString()

    Implements

    System.IDisposable
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