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- namespace Terminal.Gui;
- /// <summary>
- /// ContextMenu provides a pop-up menu that can be positioned anywhere within a <see cref="View"/>. ContextMenu is
- /// analogous to <see cref="MenuBar"/> and, once activated, works like a sub-menu of a <see cref="MenuBarItem"/> (but
- /// can be positioned anywhere).
- /// <para>
- /// By default, a ContextMenu with sub-menus is displayed in a cascading manner, where each sub-menu pops out of
- /// the ContextMenu frame (either to the right or left, depending on where the ContextMenu is relative to the edge
- /// of the screen). By setting <see cref="UseSubMenusSingleFrame"/> to <see langword="true"/>, this behavior can be
- /// changed such that all sub-menus are drawn within the ContextMenu frame.
- /// </para>
- /// <para>
- /// ContextMenus can be activated using the Shift-F10 key (by default; use the <see cref="Key"/> to change to
- /// another key).
- /// </para>
- /// <para>
- /// Callers can cause the ContextMenu to be activated on a right-mouse click (or other interaction) by calling
- /// <see cref="Show()"/>.
- /// </para>
- /// <para>ContextMenus are located using screen coordinates and appear above all other Views.</para>
- /// </summary>
- public sealed class ContextMenu : IDisposable
- {
- private static MenuBar _menuBar;
- private Toplevel _container;
- private Key _key = DefaultKey;
- private MouseFlags _mouseFlags = MouseFlags.Button3Clicked;
- /// <summary>Initializes a context menu with no menu items.</summary>
- public ContextMenu ()
- {
- if (IsShow)
- {
- if (_menuBar.SuperView is { })
- {
- Hide ();
- }
- IsShow = false;
- }
- MenuItems = new MenuBarItem ();
- }
- /// <summary>The default shortcut key for activating the context menu.</summary>
- [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
- public static Key DefaultKey { get; set; } = Key.F10.WithShift;
- /// <summary>
- /// Sets or gets whether the context menu be forced to the right, ensuring it is not clipped, if the x position is
- /// less than zero. The default is <see langword="true"/> which means the context menu will be forced to the right. If
- /// set to <see langword="false"/>, the context menu will be clipped on the left if x is less than zero.
- /// </summary>
- public bool ForceMinimumPosToZero { get; set; } = true;
- /// <summary>The host <see cref="View "/> which position will be used, otherwise if it's null the container will be used.</summary>
- public View Host { get; set; }
- /// <summary>Gets whether the ContextMenu is showing or not.</summary>
- public static bool IsShow { get; private set; }
- /// <summary>Specifies the key that will activate the context menu.</summary>
- public Key Key
- {
- get => _key;
- set
- {
- Key oldKey = _key;
- _key = value;
- KeyChanged?.Invoke (this, new KeyChangedEventArgs (oldKey, _key));
- }
- }
- /// <summary>Gets the <see cref="MenuBar"/> that is hosting this context menu.</summary>
- public MenuBar MenuBar => _menuBar;
- /// <summary>Gets or sets the menu items for this context menu.</summary>
- public MenuBarItem MenuItems { get; set; }
- /// <summary><see cref="Gui.MouseFlags"/> specifies the mouse action used to activate the context menu by mouse.</summary>
- public MouseFlags MouseFlags
- {
- get => _mouseFlags;
- set
- {
- MouseFlags oldFlags = _mouseFlags;
- _mouseFlags = value;
- MouseFlagsChanged?.Invoke (this, new MouseFlagsChangedEventArgs (oldFlags, value));
- }
- }
- /// <summary>Gets or sets the menu position.</summary>
- public Point Position { get; set; }
- /// <summary>
- /// Gets or sets if sub-menus will be displayed using a "single frame" menu style. If <see langword="true"/>, the
- /// ContextMenu and any sub-menus that would normally cascade will be displayed within a single frame. If
- /// <see langword="false"/> (the default), sub-menus will cascade using separate frames for each level of the menu
- /// hierarchy.
- /// </summary>
- public bool UseSubMenusSingleFrame { get; set; }
- /// <summary>Disposes the context menu object.</summary>
- public void Dispose ()
- {
- if (IsShow)
- {
- _menuBar.MenuAllClosed -= MenuBar_MenuAllClosed;
- _menuBar.Dispose ();
- _menuBar = null;
- IsShow = false;
- }
- if (_container is { })
- {
- _container.Closing -= Container_Closing;
- _container.Deactivate -= Container_Deactivate;
- }
- }
- /// <summary>Hides (closes) the ContextMenu.</summary>
- public void Hide ()
- {
- _menuBar?.CleanUp ();
- Dispose ();
- }
- /// <summary>Event invoked when the <see cref="ContextMenu.Key"/> is changed.</summary>
- public event EventHandler<KeyChangedEventArgs> KeyChanged;
- /// <summary>Event invoked when the <see cref="ContextMenu.MouseFlags"/> is changed.</summary>
- public event EventHandler<MouseFlagsChangedEventArgs> MouseFlagsChanged;
- /// <summary>Shows (opens) the ContextMenu, displaying the <see cref="MenuItem"/>s it contains.</summary>
- public void Show ()
- {
- if (_menuBar is { })
- {
- Hide ();
- }
- _container = Application.Current;
- _container.Closing += Container_Closing;
- _container.Deactivate += Container_Deactivate;
- Rectangle frame = Application.Screen;
- Point position = Position;
- if (Host is { })
- {
- Point pos = Host.ViewportToScreen (frame).Location;
- pos.Y += Host.Frame.Height - 1;
- if (position != pos)
- {
- Position = position = pos;
- }
- }
- Rectangle rect = Menu.MakeFrame (position.X, position.Y, MenuItems.Children);
- if (rect.Right >= frame.Right)
- {
- if (frame.Right - rect.Width >= 0 || !ForceMinimumPosToZero)
- {
- position.X = frame.Right - rect.Width;
- }
- else if (ForceMinimumPosToZero)
- {
- position.X = 0;
- }
- }
- else if (ForceMinimumPosToZero && position.X < 0)
- {
- position.X = 0;
- }
- if (rect.Bottom >= frame.Bottom)
- {
- if (frame.Bottom - rect.Height - 1 >= 0 || !ForceMinimumPosToZero)
- {
- if (Host is null)
- {
- position.Y = frame.Bottom - rect.Height - 1;
- }
- else
- {
- Point pos = Host.ViewportToScreen (frame).Location;
- position.Y = pos.Y - rect.Height - 1;
- }
- }
- else if (ForceMinimumPosToZero)
- {
- position.Y = 0;
- }
- }
- else if (ForceMinimumPosToZero && position.Y < 0)
- {
- position.Y = 0;
- }
- _menuBar = new MenuBar
- {
- X = position.X,
- Y = position.Y,
- Width = 0,
- Height = 0,
- UseSubMenusSingleFrame = UseSubMenusSingleFrame,
- Key = Key,
- Menus = [MenuItems]
- };
- _menuBar._isContextMenuLoading = true;
- _menuBar.MenuAllClosed += MenuBar_MenuAllClosed;
- _menuBar.BeginInit ();
- _menuBar.EndInit ();
- IsShow = true;
- _menuBar.OpenMenu ();
- }
- private void Container_Deactivate (object sender, ToplevelEventArgs e) { Hide (); }
- private void Container_Closing (object sender, ToplevelClosingEventArgs obj) { Hide (); }
- private void MenuBar_MenuAllClosed (object sender, EventArgs e) { Dispose (); }
- }
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