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- using System.Diagnostics;
- namespace Terminal.Gui;
- /// <summary>
- /// Settings for how the <see cref="View.Viewport"/> behaves relative to the View's Content area.
- /// </summary>
- [Flags]
- public enum ViewportSettings
- {
- /// <summary>
- /// No settings.
- /// </summary>
- None = 0,
- /// <summary>
- /// If set, <see cref="View.Viewport"/><c>.X</c> can be set to negative values enabling scrolling beyond the left of
- /// the
- /// content area.
- /// </summary>
- /// <remarks>
- /// <para>
- /// When not set, <see cref="View.Viewport"/><c>.X</c> is constrained to positive values.
- /// </para>
- /// </remarks>
- AllowNegativeX = 1,
- /// <summary>
- /// If set, <see cref="View.Viewport"/><c>.Y</c> can be set to negative values enabling scrolling beyond the top of the
- /// content area.
- /// </summary>
- /// <remarks>
- /// <para>
- /// When not set, <see cref="View.Viewport"/><c>.Y</c> is constrained to positive values.
- /// </para>
- /// </remarks>
- AllowNegativeY = 2,
- /// <summary>
- /// If set, <see cref="View.Viewport"/><c>.Size</c> can be set to negative coordinates enabling scrolling beyond the
- /// top-left of the
- /// content area.
- /// </summary>
- /// <remarks>
- /// <para>
- /// When not set, <see cref="View.Viewport"/><c>.Size</c> is constrained to positive coordinates.
- /// </para>
- /// </remarks>
- AllowNegativeLocation = AllowNegativeX | AllowNegativeY,
- /// <summary>
- /// If set, <see cref="View.Viewport"/><c>.X</c> can be set values greater than <see cref="View.ContentSize"/>
- /// <c>.Width</c> enabling scrolling beyond the right
- /// of the content area.
- /// </summary>
- /// <remarks>
- /// <para>
- /// When not set, <see cref="View.Viewport"/><c>.X</c> is constrained to <see cref="View.ContentSize"/>
- /// <c>.Width - 1</c>.
- /// This means the last column of the content will remain visible even if there is an attempt to scroll the
- /// Viewport past the last column.
- /// </para>
- /// <para>
- /// The practical effect of this is that the last column of the content will always be visible.
- /// </para>
- /// </remarks>
- AllowXGreaterThanContentWidth = 4,
- /// <summary>
- /// If set, <see cref="View.Viewport"/><c>.Y</c> can be set values greater than <see cref="View.ContentSize"/>
- /// <c>.Height</c> enabling scrolling beyond the right
- /// of the content area.
- /// </summary>
- /// <remarks>
- /// <para>
- /// When not set, <see cref="View.Viewport"/><c>.Y</c> is constrained to <see cref="View.ContentSize"/>
- /// <c>.Height - 1</c>.
- /// This means the last row of the content will remain visible even if there is an attempt to scroll the Viewport
- /// past the last row.
- /// </para>
- /// <para>
- /// The practical effect of this is that the last row of the content will always be visible.
- /// </para>
- /// </remarks>
- AllowYGreaterThanContentHeight = 8,
- /// <summary>
- /// If set, <see cref="View.Viewport"/><c>.Size</c> can be set values greater than <see cref="View.ContentSize"/>
- /// enabling scrolling beyond the bottom-right
- /// of the content area.
- /// </summary>
- /// <remarks>
- /// <para>
- /// When not set, <see cref="View.Viewport"/> is constrained to <see cref="View.ContentSize"/><c> -1</c>.
- /// This means the last column and row of the content will remain visible even if there is an attempt to
- /// scroll the Viewport past the last column or row.
- /// </para>
- /// </remarks>
- AllowLocationGreaterThanContentSize = AllowXGreaterThanContentWidth | AllowYGreaterThanContentHeight,
- /// <summary>
- /// By default, clipping is applied to the <see cref="View.Viewport"/>. Setting this flag will cause clipping to be
- /// applied to the visible content area.
- /// </summary>
- ClipContentOnly = 16,
- /// <summary>
- /// If set <see cref="View.Clear()"/> will clear only the portion of the content
- /// area that is visible within the <see cref="View.Viewport"/>. This is useful for views that have a
- /// content area larger than the Viewport and want the area outside the content to be visually distinct.
- /// </summary>
- /// <remarks>
- /// <see cref="ClipContentOnly"/> must be set for this setting to work (clipping beyond the visible area must be
- /// disabled).
- /// </remarks>
- ClearContentOnly = 32
- }
- public partial class View
- {
- #region Content Area
- private Size _contentSize;
- /// <summary>
- /// Gets or sets the size of the View's content. If not set, the value will be the same as the size of <see cref="Viewport"/>,
- /// and <c>Viewport.Location</c> will always be <c>0, 0</c>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// If a positive size is provided, <see cref="Viewport"/> describes the portion of the content currently visible
- /// to the view. This enables virtual scrolling.
- /// </para>
- /// <para>
- /// Negative sizes are not supported.
- /// </para>
- /// </remarks>
- public Size ContentSize
- {
- get => _contentSize == Size.Empty ? Viewport.Size : _contentSize;
- set
- {
- if (value.Width < 0 || value.Height < 0)
- {
- throw new ArgumentException (@"ContentSize cannot be negative.", nameof (value));
- }
- if (value == _contentSize)
- {
- return;
- }
- _contentSize = value;
- OnContentSizeChanged (new (_contentSize));
- }
- }
- /// <summary>
- /// Called when <see cref="ContentSize"/> changes. Invokes the <see cref="ContentSizeChanged"/> event.
- /// </summary>
- /// <param name="e"></param>
- /// <returns></returns>
- protected bool? OnContentSizeChanged (SizeChangedEventArgs e)
- {
- ContentSizeChanged?.Invoke (this, e);
- if (e.Cancel != true)
- {
- SetNeedsLayout ();
- SetNeedsDisplay ();
- }
- return e.Cancel;
- }
- /// <summary>
- /// Event raised when the <see cref="ContentSize"/> changes.
- /// </summary>
- public event EventHandler<SizeChangedEventArgs> ContentSizeChanged;
- /// <summary>
- /// Converts a Content-relative location to a Screen-relative location.
- /// </summary>
- /// <param name="location">The Content-relative location.</param>
- /// <returns>The Screen-relative location.</returns>
- public Point ContentToScreen (in Point location)
- {
- // Subtract the ViewportOffsetFromFrame to get the Viewport-relative location.
- Point viewportOffset = GetViewportOffsetFromFrame ();
- Point contentRelativeToViewport = location;
- contentRelativeToViewport.Offset (-Viewport.X, -Viewport.Y);
- // Translate to Screen-Relative (our SuperView's Viewport-relative coordinates)
- Rectangle screen = ViewportToScreen (new (contentRelativeToViewport, Size.Empty));
- return screen.Location;
- }
- /// <summary>Converts a Screen-relative coordinate to a Content-relative coordinate.</summary>
- /// <remarks>
- /// Content-relative means relative to the top-left corner of the view's Content, which is
- /// always at <c>0, 0</c>.
- /// </remarks>
- /// <param name="location">The Screen-relative location.</param>
- /// <returns>The coordinate relative to this view's Content.</returns>
- public Point ScreenToContent (in Point location)
- {
- Point viewportOffset = GetViewportOffsetFromFrame ();
- Point screen = ScreenToFrame (location.X, location.Y);
- screen.Offset (Viewport.X - viewportOffset.X, Viewport.Y - viewportOffset.Y);
- return screen;
- }
- #endregion Content Area
- #region Viewport
- private ViewportSettings _viewportSettings;
- /// <summary>
- /// Gets or sets how scrolling the <see cref="View.Viewport"/> on the View's Content Area is handled.
- /// </summary>
- public ViewportSettings ViewportSettings
- {
- get => _viewportSettings;
- set
- {
- if (_viewportSettings == value)
- {
- return;
- }
- _viewportSettings = value;
- if (IsInitialized)
- {
- // Force set Viewport to cause settings to be applied as needed
- SetViewport (Viewport);
- }
- }
- }
- /// <summary>
- /// The location of the viewport into the view's content (0,0) is the top-left corner of the content. The Content
- /// area's size
- /// is <see cref="ContentSize"/>.
- /// </summary>
- private Point _viewportLocation;
- /// <summary>
- /// Gets or sets the rectangle describing the portion of the View's content that is visible to the user.
- /// The viewport Location is relative to the top-left corner of the inner rectangle of <see cref="Padding"/>.
- /// If the viewport Size is the same as <see cref="ContentSize"/> the Location will be <c>0, 0</c>.
- /// </summary>
- /// <value>
- /// The rectangle describing the location and size of the viewport into the View's virtual content, described by
- /// <see cref="ContentSize"/>.
- /// </value>
- /// <remarks>
- /// <para>
- /// Positive values for the location indicate the visible area is offset into (down-and-right) the View's virtual
- /// <see cref="ContentSize"/>. This enables scrolling down and to the right (e.g. in a <see cref="ListView"/>.
- /// </para>
- /// <para>
- /// Negative values for the location indicate the visible area is offset above (up-and-left) the View's virtual
- /// <see cref="ContentSize"/>. This enables scrolling up and to the left (e.g. in an image viewer that supports zoom
- /// where the image stays centered).
- /// </para>
- /// <para>
- /// The <see cref="ViewportSettings"/> property controls how scrolling is handled.
- /// </para>
- /// <para>
- /// If <see cref="LayoutStyle"/> is <see cref="LayoutStyle.Computed"/> the value of Viewport is indeterminate until
- /// the view has been initialized ( <see cref="IsInitialized"/> is true) and <see cref="LayoutSubviews"/> has been
- /// called.
- /// </para>
- /// <para>
- /// Updates to the Viewport Size updates <see cref="Frame"/>, and has the same impact as updating the
- /// <see cref="Frame"/>.
- /// </para>
- /// <para>
- /// Altering the Viewport Size will eventually (when the view is next laid out) cause the
- /// <see cref="LayoutSubview(View, Size)"/> and <see cref="OnDrawContent(Rectangle)"/> methods to be called.
- /// </para>
- /// </remarks>
- public virtual Rectangle Viewport
- {
- get
- {
- #if DEBUG
- if ((_width.ReferencesOtherViews () || _height.ReferencesOtherViews ()) && !IsInitialized)
- {
- Debug.WriteLine (
- $"WARNING: The dimensions of {this} are dependent on other views and Viewport is being accessed before the View has been initialized. This is likely a bug."
- );
- }
- #endif // DEBUG
- if (Margin is null || Border is null || Padding is null)
- {
- // CreateAdornments has not been called yet.
- return new (_viewportLocation, Frame.Size);
- }
- Thickness thickness = GetAdornmentsThickness ();
- if (Frame.Size == Size.Empty)
- {
- // The Frame has not been set yet (e.g. the view has not been added to a SuperView yet).
- //
- if ((Width is Dim.DimAuto widthAuto && widthAuto._style != Dim.DimAutoStyle.Subviews)
- || (Height is Dim.DimAuto heightAuto && heightAuto._style != Dim.DimAutoStyle.Subviews))
- {
- if (TextFormatter.NeedsFormat)
- {
- // This updates TextFormatter.Size to the text size
- TextFormatter.AutoSize = true;
- // Whenever DimAutoStyle.Text is set, ContentSize will match TextFormatter.Size.
- ContentSize = TextFormatter.Size;
- }
- }
- //SetRelativeLayout (SuperView?.ContentSize ?? new Size (int.MaxValue, int.MaxValue));
- }
- return new (
- _viewportLocation,
- new (
- Math.Max (0, Frame.Size.Width - thickness.Horizontal),
- Math.Max (0, Frame.Size.Height - thickness.Vertical)
- ));
- }
- set => SetViewport (value);
- }
- private void SetViewport (Rectangle viewport)
- {
- Rectangle oldViewport = viewport;
- ApplySettings (ref viewport);
- Thickness thickness = GetAdornmentsThickness ();
- Size newSize = new (
- viewport.Size.Width + thickness.Horizontal,
- viewport.Size.Height + thickness.Vertical);
- if (newSize == Frame.Size)
- {
- // The change is not changing the Frame, so we don't need to update it.
- // Just call SetNeedsLayout to update the layout.
- if (_viewportLocation != viewport.Location)
- {
- _viewportLocation = viewport.Location;
- SetNeedsLayout ();
- }
- OnViewportChanged (new (IsInitialized ? Viewport : Rectangle.Empty, oldViewport));
- return;
- }
- _viewportLocation = viewport.Location;
- // Update the Frame because we made it bigger or smaller which impacts subviews.
- Frame = Frame with
- {
- Size = newSize
- };
- void ApplySettings (ref Rectangle newViewport)
- {
- if (!ViewportSettings.HasFlag (ViewportSettings.AllowXGreaterThanContentWidth))
- {
- if (newViewport.X >= ContentSize.Width)
- {
- newViewport.X = ContentSize.Width - 1;
- }
- }
- // IMPORTANT: Check for negative location AFTER checking for location greater than content width
- if (!ViewportSettings.HasFlag (ViewportSettings.AllowNegativeX))
- {
- if (newViewport.X < 0)
- {
- newViewport.X = 0;
- }
- }
- if (!ViewportSettings.HasFlag (ViewportSettings.AllowYGreaterThanContentHeight))
- {
- if (newViewport.Y >= ContentSize.Height)
- {
- newViewport.Y = ContentSize.Height - 1;
- }
- }
- // IMPORTANT: Check for negative location AFTER checking for location greater than content width
- if (!ViewportSettings.HasFlag (ViewportSettings.AllowNegativeY))
- {
- if (newViewport.Y < 0)
- {
- newViewport.Y = 0;
- }
- }
- }
- }
- /// <summary>
- /// Fired when the <see cref="Viewport"/> changes. This event is fired after the <see cref="Viewport"/> has been updated.
- /// </summary>
- [CanBeNull]
- public event EventHandler<DrawEventArgs> ViewportChanged;
- /// <summary>
- /// Called when the <see cref="Viewport"/> changes. Invokes the <see cref="ViewportChanged"/> event.
- /// </summary>
- /// <param name="e"></param>
- protected virtual void OnViewportChanged (DrawEventArgs e) { ViewportChanged?.Invoke (this, e); }
- /// <summary>
- /// Converts a <see cref="Viewport"/>-relative location to a screen-relative location.
- /// </summary>
- /// <remarks>
- /// Viewport-relative means relative to the top-left corner of the inner rectangle of the <see cref="Padding"/>.
- /// </remarks>
- public Rectangle ViewportToScreen (in Rectangle location)
- {
- // Translate bounds to Frame (our SuperView's Viewport-relative coordinates)
- Rectangle screen = FrameToScreen ();
- Point viewportOffset = GetViewportOffsetFromFrame ();
- screen.Offset (viewportOffset.X + location.X, viewportOffset.Y + location.Y);
- return new (screen.Location, location.Size);
- }
- /// <summary>Converts a screen-relative coordinate to a Viewport-relative coordinate.</summary>
- /// <returns>The coordinate relative to this view's <see cref="Viewport"/>.</returns>
- /// <remarks>
- /// Viewport-relative means relative to the top-left corner of the inner rectangle of the <see cref="Padding"/>.
- /// </remarks>
- /// <param name="x">Column relative to the left side of the Viewport.</param>
- /// <param name="y">Row relative to the top of the Viewport</param>
- public Point ScreenToViewport (int x, int y)
- {
- Point viewportOffset = GetViewportOffsetFromFrame ();
- Point screen = ScreenToFrame (x, y);
- screen.Offset (-viewportOffset.X, -viewportOffset.Y);
- return screen;
- }
- /// <summary>
- /// Helper to get the X and Y offset of the Viewport from the Frame. This is the sum of the Left and Top properties
- /// of <see cref="Margin"/>, <see cref="Border"/> and <see cref="Padding"/>.
- /// </summary>
- public Point GetViewportOffsetFromFrame () { return Padding is null ? Point.Empty : Padding.Thickness.GetInside (Padding.Frame).Location; }
- /// <summary>
- /// Scrolls the view vertically by the specified number of rows.
- /// </summary>
- /// <remarks>
- /// <para>
- /// </para>
- /// </remarks>
- /// <param name="rows"></param>
- /// <returns><see langword="true"/> if the <see cref="Viewport"/> was changed.</returns>
- public bool? ScrollVertical (int rows)
- {
- if (ContentSize == Size.Empty || ContentSize == Viewport.Size)
- {
- return false;
- }
- Viewport = Viewport with { Y = Viewport.Y + rows };
- return true;
- }
- /// <summary>
- /// Scrolls the view horizontally by the specified number of columns.
- /// </summary>
- /// <remarks>
- /// <para>
- /// </para>
- /// </remarks>
- /// <param name="cols"></param>
- /// <returns><see langword="true"/> if the <see cref="Viewport"/> was changed.</returns>
- public bool? ScrollHorizontal (int cols)
- {
- if (ContentSize == Size.Empty || ContentSize == Viewport.Size)
- {
- return false;
- }
- Viewport = Viewport with { X = Viewport.X + cols };
- return true;
- }
- #endregion Viewport
- }
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