ViewContent.cs 19 KB

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  1. using System.Diagnostics;
  2. namespace Terminal.Gui;
  3. /// <summary>
  4. /// Settings for how the <see cref="View.Viewport"/> behaves relative to the View's Content area.
  5. /// </summary>
  6. [Flags]
  7. public enum ViewportSettings
  8. {
  9. /// <summary>
  10. /// No settings.
  11. /// </summary>
  12. None = 0,
  13. /// <summary>
  14. /// If set, <see cref="View.Viewport"/><c>.X</c> can be set to negative values enabling scrolling beyond the left of
  15. /// the
  16. /// content area.
  17. /// </summary>
  18. /// <remarks>
  19. /// <para>
  20. /// When not set, <see cref="View.Viewport"/><c>.X</c> is constrained to positive values.
  21. /// </para>
  22. /// </remarks>
  23. AllowNegativeX = 1,
  24. /// <summary>
  25. /// If set, <see cref="View.Viewport"/><c>.Y</c> can be set to negative values enabling scrolling beyond the top of the
  26. /// content area.
  27. /// </summary>
  28. /// <remarks>
  29. /// <para>
  30. /// When not set, <see cref="View.Viewport"/><c>.Y</c> is constrained to positive values.
  31. /// </para>
  32. /// </remarks>
  33. AllowNegativeY = 2,
  34. /// <summary>
  35. /// If set, <see cref="View.Viewport"/><c>.Size</c> can be set to negative coordinates enabling scrolling beyond the
  36. /// top-left of the
  37. /// content area.
  38. /// </summary>
  39. /// <remarks>
  40. /// <para>
  41. /// When not set, <see cref="View.Viewport"/><c>.Size</c> is constrained to positive coordinates.
  42. /// </para>
  43. /// </remarks>
  44. AllowNegativeLocation = AllowNegativeX | AllowNegativeY,
  45. /// <summary>
  46. /// If set, <see cref="View.Viewport"/><c>.X</c> can be set values greater than <see cref="View.ContentSize"/>
  47. /// <c>.Width</c> enabling scrolling beyond the right
  48. /// of the content area.
  49. /// </summary>
  50. /// <remarks>
  51. /// <para>
  52. /// When not set, <see cref="View.Viewport"/><c>.X</c> is constrained to <see cref="View.ContentSize"/>
  53. /// <c>.Width - 1</c>.
  54. /// This means the last column of the content will remain visible even if there is an attempt to scroll the
  55. /// Viewport past the last column.
  56. /// </para>
  57. /// <para>
  58. /// The practical effect of this is that the last column of the content will always be visible.
  59. /// </para>
  60. /// </remarks>
  61. AllowXGreaterThanContentWidth = 4,
  62. /// <summary>
  63. /// If set, <see cref="View.Viewport"/><c>.Y</c> can be set values greater than <see cref="View.ContentSize"/>
  64. /// <c>.Height</c> enabling scrolling beyond the right
  65. /// of the content area.
  66. /// </summary>
  67. /// <remarks>
  68. /// <para>
  69. /// When not set, <see cref="View.Viewport"/><c>.Y</c> is constrained to <see cref="View.ContentSize"/>
  70. /// <c>.Height - 1</c>.
  71. /// This means the last row of the content will remain visible even if there is an attempt to scroll the Viewport
  72. /// past the last row.
  73. /// </para>
  74. /// <para>
  75. /// The practical effect of this is that the last row of the content will always be visible.
  76. /// </para>
  77. /// </remarks>
  78. AllowYGreaterThanContentHeight = 8,
  79. /// <summary>
  80. /// If set, <see cref="View.Viewport"/><c>.Size</c> can be set values greater than <see cref="View.ContentSize"/>
  81. /// enabling scrolling beyond the bottom-right
  82. /// of the content area.
  83. /// </summary>
  84. /// <remarks>
  85. /// <para>
  86. /// When not set, <see cref="View.Viewport"/> is constrained to <see cref="View.ContentSize"/><c> -1</c>.
  87. /// This means the last column and row of the content will remain visible even if there is an attempt to
  88. /// scroll the Viewport past the last column or row.
  89. /// </para>
  90. /// </remarks>
  91. AllowLocationGreaterThanContentSize = AllowXGreaterThanContentWidth | AllowYGreaterThanContentHeight,
  92. /// <summary>
  93. /// By default, clipping is applied to the <see cref="View.Viewport"/>. Setting this flag will cause clipping to be
  94. /// applied to the visible content area.
  95. /// </summary>
  96. ClipContentOnly = 16,
  97. /// <summary>
  98. /// If set <see cref="View.Clear()"/> will clear only the portion of the content
  99. /// area that is visible within the <see cref="View.Viewport"/>. This is useful for views that have a
  100. /// content area larger than the Viewport and want the area outside the content to be visually distinct.
  101. /// </summary>
  102. /// <remarks>
  103. /// <see cref="ClipContentOnly"/> must be set for this setting to work (clipping beyond the visible area must be
  104. /// disabled).
  105. /// </remarks>
  106. ClearContentOnly = 32
  107. }
  108. public partial class View
  109. {
  110. #region Content Area
  111. private Size _contentSize;
  112. /// <summary>
  113. /// Gets or sets the size of the View's content. If not set, the value will be the same as the size of <see cref="Viewport"/>,
  114. /// and <c>Viewport.Location</c> will always be <c>0, 0</c>.
  115. /// </summary>
  116. /// <remarks>
  117. /// <para>
  118. /// If a positive size is provided, <see cref="Viewport"/> describes the portion of the content currently visible
  119. /// to the view. This enables virtual scrolling.
  120. /// </para>
  121. /// <para>
  122. /// Negative sizes are not supported.
  123. /// </para>
  124. /// </remarks>
  125. public Size ContentSize
  126. {
  127. get => _contentSize == Size.Empty ? Viewport.Size : _contentSize;
  128. set
  129. {
  130. if (value.Width < 0 || value.Height < 0)
  131. {
  132. throw new ArgumentException (@"ContentSize cannot be negative.", nameof (value));
  133. }
  134. if (value == _contentSize)
  135. {
  136. return;
  137. }
  138. _contentSize = value;
  139. OnContentSizeChanged (new (_contentSize));
  140. }
  141. }
  142. /// <summary>
  143. /// Called when <see cref="ContentSize"/> changes. Invokes the <see cref="ContentSizeChanged"/> event.
  144. /// </summary>
  145. /// <param name="e"></param>
  146. /// <returns></returns>
  147. protected bool? OnContentSizeChanged (SizeChangedEventArgs e)
  148. {
  149. ContentSizeChanged?.Invoke (this, e);
  150. if (e.Cancel != true)
  151. {
  152. SetNeedsLayout ();
  153. SetNeedsDisplay ();
  154. }
  155. return e.Cancel;
  156. }
  157. /// <summary>
  158. /// Event raised when the <see cref="ContentSize"/> changes.
  159. /// </summary>
  160. public event EventHandler<SizeChangedEventArgs> ContentSizeChanged;
  161. /// <summary>
  162. /// Converts a Content-relative location to a Screen-relative location.
  163. /// </summary>
  164. /// <param name="location">The Content-relative location.</param>
  165. /// <returns>The Screen-relative location.</returns>
  166. public Point ContentToScreen (in Point location)
  167. {
  168. // Subtract the ViewportOffsetFromFrame to get the Viewport-relative location.
  169. Point viewportOffset = GetViewportOffsetFromFrame ();
  170. Point contentRelativeToViewport = location;
  171. contentRelativeToViewport.Offset (-Viewport.X, -Viewport.Y);
  172. // Translate to Screen-Relative (our SuperView's Viewport-relative coordinates)
  173. Rectangle screen = ViewportToScreen (new (contentRelativeToViewport, Size.Empty));
  174. return screen.Location;
  175. }
  176. /// <summary>Converts a Screen-relative coordinate to a Content-relative coordinate.</summary>
  177. /// <remarks>
  178. /// Content-relative means relative to the top-left corner of the view's Content, which is
  179. /// always at <c>0, 0</c>.
  180. /// </remarks>
  181. /// <param name="location">The Screen-relative location.</param>
  182. /// <returns>The coordinate relative to this view's Content.</returns>
  183. public Point ScreenToContent (in Point location)
  184. {
  185. Point viewportOffset = GetViewportOffsetFromFrame ();
  186. Point screen = ScreenToFrame (location.X, location.Y);
  187. screen.Offset (Viewport.X - viewportOffset.X, Viewport.Y - viewportOffset.Y);
  188. return screen;
  189. }
  190. #endregion Content Area
  191. #region Viewport
  192. private ViewportSettings _viewportSettings;
  193. /// <summary>
  194. /// Gets or sets how scrolling the <see cref="View.Viewport"/> on the View's Content Area is handled.
  195. /// </summary>
  196. public ViewportSettings ViewportSettings
  197. {
  198. get => _viewportSettings;
  199. set
  200. {
  201. if (_viewportSettings == value)
  202. {
  203. return;
  204. }
  205. _viewportSettings = value;
  206. if (IsInitialized)
  207. {
  208. // Force set Viewport to cause settings to be applied as needed
  209. SetViewport (Viewport);
  210. }
  211. }
  212. }
  213. /// <summary>
  214. /// The location of the viewport into the view's content (0,0) is the top-left corner of the content. The Content
  215. /// area's size
  216. /// is <see cref="ContentSize"/>.
  217. /// </summary>
  218. private Point _viewportLocation;
  219. /// <summary>
  220. /// Gets or sets the rectangle describing the portion of the View's content that is visible to the user.
  221. /// The viewport Location is relative to the top-left corner of the inner rectangle of <see cref="Padding"/>.
  222. /// If the viewport Size is the same as <see cref="ContentSize"/> the Location will be <c>0, 0</c>.
  223. /// </summary>
  224. /// <value>
  225. /// The rectangle describing the location and size of the viewport into the View's virtual content, described by
  226. /// <see cref="ContentSize"/>.
  227. /// </value>
  228. /// <remarks>
  229. /// <para>
  230. /// Positive values for the location indicate the visible area is offset into (down-and-right) the View's virtual
  231. /// <see cref="ContentSize"/>. This enables scrolling down and to the right (e.g. in a <see cref="ListView"/>.
  232. /// </para>
  233. /// <para>
  234. /// Negative values for the location indicate the visible area is offset above (up-and-left) the View's virtual
  235. /// <see cref="ContentSize"/>. This enables scrolling up and to the left (e.g. in an image viewer that supports zoom
  236. /// where the image stays centered).
  237. /// </para>
  238. /// <para>
  239. /// The <see cref="ViewportSettings"/> property controls how scrolling is handled.
  240. /// </para>
  241. /// <para>
  242. /// If <see cref="LayoutStyle"/> is <see cref="LayoutStyle.Computed"/> the value of Viewport is indeterminate until
  243. /// the view has been initialized ( <see cref="IsInitialized"/> is true) and <see cref="LayoutSubviews"/> has been
  244. /// called.
  245. /// </para>
  246. /// <para>
  247. /// Updates to the Viewport Size updates <see cref="Frame"/>, and has the same impact as updating the
  248. /// <see cref="Frame"/>.
  249. /// </para>
  250. /// <para>
  251. /// Altering the Viewport Size will eventually (when the view is next laid out) cause the
  252. /// <see cref="LayoutSubview(View, Size)"/> and <see cref="OnDrawContent(Rectangle)"/> methods to be called.
  253. /// </para>
  254. /// </remarks>
  255. public virtual Rectangle Viewport
  256. {
  257. get
  258. {
  259. #if DEBUG
  260. if ((_width.ReferencesOtherViews () || _height.ReferencesOtherViews ()) && !IsInitialized)
  261. {
  262. Debug.WriteLine (
  263. $"WARNING: The dimensions of {this} are dependent on other views and Viewport is being accessed before the View has been initialized. This is likely a bug."
  264. );
  265. }
  266. #endif // DEBUG
  267. if (Margin is null || Border is null || Padding is null)
  268. {
  269. // CreateAdornments has not been called yet.
  270. return new (_viewportLocation, Frame.Size);
  271. }
  272. Thickness thickness = GetAdornmentsThickness ();
  273. if (Frame.Size == Size.Empty)
  274. {
  275. // The Frame has not been set yet (e.g. the view has not been added to a SuperView yet).
  276. //
  277. if ((Width is Dim.DimAuto widthAuto && widthAuto._style != Dim.DimAutoStyle.Subviews)
  278. || (Height is Dim.DimAuto heightAuto && heightAuto._style != Dim.DimAutoStyle.Subviews))
  279. {
  280. if (TextFormatter.NeedsFormat)
  281. {
  282. // This updates TextFormatter.Size to the text size
  283. TextFormatter.AutoSize = true;
  284. // Whenever DimAutoStyle.Text is set, ContentSize will match TextFormatter.Size.
  285. ContentSize = TextFormatter.Size;
  286. }
  287. }
  288. //SetRelativeLayout (SuperView?.ContentSize ?? new Size (int.MaxValue, int.MaxValue));
  289. }
  290. return new (
  291. _viewportLocation,
  292. new (
  293. Math.Max (0, Frame.Size.Width - thickness.Horizontal),
  294. Math.Max (0, Frame.Size.Height - thickness.Vertical)
  295. ));
  296. }
  297. set => SetViewport (value);
  298. }
  299. private void SetViewport (Rectangle viewport)
  300. {
  301. Rectangle oldViewport = viewport;
  302. ApplySettings (ref viewport);
  303. Thickness thickness = GetAdornmentsThickness ();
  304. Size newSize = new (
  305. viewport.Size.Width + thickness.Horizontal,
  306. viewport.Size.Height + thickness.Vertical);
  307. if (newSize == Frame.Size)
  308. {
  309. // The change is not changing the Frame, so we don't need to update it.
  310. // Just call SetNeedsLayout to update the layout.
  311. if (_viewportLocation != viewport.Location)
  312. {
  313. _viewportLocation = viewport.Location;
  314. SetNeedsLayout ();
  315. }
  316. OnViewportChanged (new (IsInitialized ? Viewport : Rectangle.Empty, oldViewport));
  317. return;
  318. }
  319. _viewportLocation = viewport.Location;
  320. // Update the Frame because we made it bigger or smaller which impacts subviews.
  321. Frame = Frame with
  322. {
  323. Size = newSize
  324. };
  325. void ApplySettings (ref Rectangle newViewport)
  326. {
  327. if (!ViewportSettings.HasFlag (ViewportSettings.AllowXGreaterThanContentWidth))
  328. {
  329. if (newViewport.X >= ContentSize.Width)
  330. {
  331. newViewport.X = ContentSize.Width - 1;
  332. }
  333. }
  334. // IMPORTANT: Check for negative location AFTER checking for location greater than content width
  335. if (!ViewportSettings.HasFlag (ViewportSettings.AllowNegativeX))
  336. {
  337. if (newViewport.X < 0)
  338. {
  339. newViewport.X = 0;
  340. }
  341. }
  342. if (!ViewportSettings.HasFlag (ViewportSettings.AllowYGreaterThanContentHeight))
  343. {
  344. if (newViewport.Y >= ContentSize.Height)
  345. {
  346. newViewport.Y = ContentSize.Height - 1;
  347. }
  348. }
  349. // IMPORTANT: Check for negative location AFTER checking for location greater than content width
  350. if (!ViewportSettings.HasFlag (ViewportSettings.AllowNegativeY))
  351. {
  352. if (newViewport.Y < 0)
  353. {
  354. newViewport.Y = 0;
  355. }
  356. }
  357. }
  358. }
  359. /// <summary>
  360. /// Fired when the <see cref="Viewport"/> changes. This event is fired after the <see cref="Viewport"/> has been updated.
  361. /// </summary>
  362. [CanBeNull]
  363. public event EventHandler<DrawEventArgs> ViewportChanged;
  364. /// <summary>
  365. /// Called when the <see cref="Viewport"/> changes. Invokes the <see cref="ViewportChanged"/> event.
  366. /// </summary>
  367. /// <param name="e"></param>
  368. protected virtual void OnViewportChanged (DrawEventArgs e) { ViewportChanged?.Invoke (this, e); }
  369. /// <summary>
  370. /// Converts a <see cref="Viewport"/>-relative location to a screen-relative location.
  371. /// </summary>
  372. /// <remarks>
  373. /// Viewport-relative means relative to the top-left corner of the inner rectangle of the <see cref="Padding"/>.
  374. /// </remarks>
  375. public Rectangle ViewportToScreen (in Rectangle location)
  376. {
  377. // Translate bounds to Frame (our SuperView's Viewport-relative coordinates)
  378. Rectangle screen = FrameToScreen ();
  379. Point viewportOffset = GetViewportOffsetFromFrame ();
  380. screen.Offset (viewportOffset.X + location.X, viewportOffset.Y + location.Y);
  381. return new (screen.Location, location.Size);
  382. }
  383. /// <summary>Converts a screen-relative coordinate to a Viewport-relative coordinate.</summary>
  384. /// <returns>The coordinate relative to this view's <see cref="Viewport"/>.</returns>
  385. /// <remarks>
  386. /// Viewport-relative means relative to the top-left corner of the inner rectangle of the <see cref="Padding"/>.
  387. /// </remarks>
  388. /// <param name="x">Column relative to the left side of the Viewport.</param>
  389. /// <param name="y">Row relative to the top of the Viewport</param>
  390. public Point ScreenToViewport (int x, int y)
  391. {
  392. Point viewportOffset = GetViewportOffsetFromFrame ();
  393. Point screen = ScreenToFrame (x, y);
  394. screen.Offset (-viewportOffset.X, -viewportOffset.Y);
  395. return screen;
  396. }
  397. /// <summary>
  398. /// Helper to get the X and Y offset of the Viewport from the Frame. This is the sum of the Left and Top properties
  399. /// of <see cref="Margin"/>, <see cref="Border"/> and <see cref="Padding"/>.
  400. /// </summary>
  401. public Point GetViewportOffsetFromFrame () { return Padding is null ? Point.Empty : Padding.Thickness.GetInside (Padding.Frame).Location; }
  402. /// <summary>
  403. /// Scrolls the view vertically by the specified number of rows.
  404. /// </summary>
  405. /// <remarks>
  406. /// <para>
  407. /// </para>
  408. /// </remarks>
  409. /// <param name="rows"></param>
  410. /// <returns><see langword="true"/> if the <see cref="Viewport"/> was changed.</returns>
  411. public bool? ScrollVertical (int rows)
  412. {
  413. if (ContentSize == Size.Empty || ContentSize == Viewport.Size)
  414. {
  415. return false;
  416. }
  417. Viewport = Viewport with { Y = Viewport.Y + rows };
  418. return true;
  419. }
  420. /// <summary>
  421. /// Scrolls the view horizontally by the specified number of columns.
  422. /// </summary>
  423. /// <remarks>
  424. /// <para>
  425. /// </para>
  426. /// </remarks>
  427. /// <param name="cols"></param>
  428. /// <returns><see langword="true"/> if the <see cref="Viewport"/> was changed.</returns>
  429. public bool? ScrollHorizontal (int cols)
  430. {
  431. if (ContentSize == Size.Empty || ContentSize == Viewport.Size)
  432. {
  433. return false;
  434. }
  435. Viewport = Viewport with { X = Viewport.X + cols };
  436. return true;
  437. }
  438. #endregion Viewport
  439. }