TreeViewFileSystem.cs 6.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using Terminal.Gui;
  6. namespace UICatalog.Scenarios {
  7. [ScenarioMetadata (Name: "TreeViewFileSystem", Description: "Hierarchical file system explorer based on TreeView")]
  8. [ScenarioCategory ("Controls")]
  9. [ScenarioCategory ("Dialogs")]
  10. [ScenarioCategory ("Text")]
  11. [ScenarioCategory ("Dialogs")]
  12. [ScenarioCategory ("TopLevel")]
  13. class TreeViewFileSystem : Scenario {
  14. /// <summary>
  15. /// A tree view where nodes are files and folders
  16. /// </summary>
  17. TreeView<FileSystemInfo> treeViewFiles;
  18. /// <summary>
  19. /// A tree view where nodes are <see cref="ITreeNode"/>
  20. /// </summary>
  21. TreeView treeViewNodes;
  22. public override void Setup ()
  23. {
  24. Win.Title = this.GetName();
  25. Win.Y = 1; // menu
  26. Win.Height = Dim.Fill (1); // status bar
  27. Top.LayoutSubviews ();
  28. var menu = new MenuBar (new MenuBarItem [] {
  29. new MenuBarItem ("_File", new MenuItem [] {
  30. new MenuItem ("_Quit", "", () => Quit()),
  31. }),
  32. new MenuBarItem ("_View", new MenuItem [] {
  33. new MenuItem ("_ShowLines", "", () => ShowLines()),
  34. new MenuItem ("_PlusMinusSymbols", "", () => SetExpandableSymbols('+','-')),
  35. new MenuItem ("_ArrowSymbols", "", () => SetExpandableSymbols('>','v')),
  36. new MenuItem ("_NoSymbols", "", () => SetExpandableSymbols(null,null)),
  37. new MenuItem ("_ColoredSymbols", "", () => ShowColoredExpandableSymbols()),
  38. }),
  39. });
  40. Top.Add (menu);
  41. var statusBar = new StatusBar (new StatusItem [] {
  42. new StatusItem(Key.CtrlMask | Key.Q, "~^Q~ Quit", () => Quit()),
  43. });
  44. Top.Add (statusBar);
  45. var lblFiles = new Label("File Tree:"){
  46. X=0,
  47. Y=1
  48. };
  49. Win.Add(lblFiles);
  50. treeViewFiles = new TreeView<FileSystemInfo> () {
  51. X = 0,
  52. Y = Pos.Bottom(lblFiles),
  53. Width = 40,
  54. Height = 9,
  55. };
  56. SetupFileTree();
  57. Win.Add(treeViewFiles);
  58. var lblNodeTree = new Label("Node Tree:"){
  59. X=0,
  60. Y=Pos.Bottom(treeViewFiles)+1
  61. };
  62. Win.Add(lblNodeTree);
  63. treeViewNodes = new TreeView() {
  64. X = 0,
  65. Y = Pos.Bottom(lblNodeTree),
  66. Width = Dim.Fill (),
  67. Height = Dim.Fill (),
  68. };
  69. SetupNodeTree();
  70. Win.Add(treeViewNodes);
  71. }
  72. private void SetupNodeTree ()
  73. {
  74. // Add 2 root nodes with simple set of subfolders
  75. treeViewNodes.AddObject(CreateSimpleRoot());
  76. treeViewNodes.AddObject(CreateSimpleRoot());
  77. }
  78. private void SetupFileTree ()
  79. {
  80. // setup delegates
  81. treeViewFiles.TreeBuilder = new DelegateTreeBuilder<FileSystemInfo>(
  82. // Determines how to compute children of any given branch
  83. GetChildren,
  84. // As a shortcut to enumerating half the file system, tell tree that all directories are expandable (even if they turn out to be empty later on)
  85. (o)=>o is DirectoryInfo
  86. );
  87. // Determines how to represent objects as strings on the screen
  88. treeViewFiles.AspectGetter = FileSystemAspectGetter;
  89. treeViewFiles.AddObjects(DriveInfo.GetDrives().Select(d=>d.RootDirectory));
  90. }
  91. private void ShowLines ()
  92. {
  93. treeViewNodes.Style.ShowBranchLines = !treeViewNodes.Style.ShowBranchLines;
  94. treeViewNodes.SetNeedsDisplay();
  95. treeViewFiles.Style.ShowBranchLines = !treeViewFiles.Style.ShowBranchLines;
  96. treeViewFiles.SetNeedsDisplay();
  97. }
  98. private void SetExpandableSymbols(Rune? expand, Rune? collapse)
  99. {
  100. treeViewNodes.Style.ExpandableSymbol = expand;
  101. treeViewNodes.Style.CollapseableSymbol = collapse;
  102. treeViewNodes.SetNeedsDisplay();
  103. treeViewFiles.Style.ExpandableSymbol = expand;
  104. treeViewFiles.Style.CollapseableSymbol = collapse;
  105. treeViewFiles.SetNeedsDisplay();
  106. }
  107. private void ShowColoredExpandableSymbols()
  108. {
  109. ShowColoredExpandableSymbols(treeViewNodes);
  110. ShowColoredExpandableSymbols(treeViewFiles);
  111. }
  112. private void ShowColoredExpandableSymbols (ITreeView treeView)
  113. {
  114. // TODO: how to know what the normal window background is this member is private
  115. //Win.ColorScheme.Normal.Background
  116. // Toggle Green expand symbols
  117. if(treeView.Style.ExpandableSymbolColor.HasValue)
  118. treeView.Style.ExpandableSymbolColor = null; //clear it
  119. else
  120. treeView.Style.ExpandableSymbolColor = new Terminal.Gui.Attribute(Color.Green,Color.Blue);
  121. // Toggle Red collapse symbols
  122. if(treeView.Style.CollapseableSymbolColor.HasValue)
  123. treeView.Style.CollapseableSymbolColor = null; //clear it
  124. else
  125. treeView.Style.CollapseableSymbolColor = new Terminal.Gui.Attribute(Color.Red,Color.Blue);
  126. treeView.SetNeedsDisplay();
  127. }
  128. private ITreeNode CreateSimpleRoot ()
  129. {
  130. return new TreeNode("Root"){
  131. Children = new List<ITreeNode>()
  132. {
  133. new TreeNode("Folder_1"){
  134. Children = new List<ITreeNode>()
  135. {
  136. new TreeNode("Folder_1.1"){
  137. Children = new List<ITreeNode>()
  138. {
  139. new TreeNode("File_1.1.1"),
  140. new TreeNode("File_1.1.2")
  141. }},
  142. new TreeNode("Folder_1.2"){
  143. Children = new List<ITreeNode>()
  144. {
  145. new TreeNode("File_1.2.1"),
  146. new TreeNode("File_1.2.2")
  147. }},
  148. new TreeNode("File_1.1")
  149. }},
  150. new TreeNode("Folder_2"){
  151. Children = new List<ITreeNode>()
  152. {
  153. new TreeNode("Folder_2.1"){
  154. Children = new List<ITreeNode>()
  155. {
  156. new TreeNode("File_2.1.1"),
  157. new TreeNode("File_2.1.2")
  158. }},
  159. new TreeNode("Folder_2.2"){
  160. Children = new List<ITreeNode>()
  161. {
  162. new TreeNode("File_2.2.1"),
  163. new TreeNode("File_2.2.2")
  164. }},
  165. new TreeNode("File_2.1")
  166. }},
  167. new TreeNode("Folder_3"){
  168. Children = new List<ITreeNode>()
  169. {
  170. new TreeNode("Folder_3.1"){
  171. Children = new List<ITreeNode>()
  172. {
  173. new TreeNode("File_3.1.1"),
  174. new TreeNode("File_3.1.2")
  175. }},
  176. new TreeNode("Folder_3.2"){
  177. Children = new List<ITreeNode>()
  178. {
  179. new TreeNode("File_3.2.1"),
  180. new TreeNode("File_3.2.2")
  181. }},
  182. new TreeNode("File_3.1")
  183. }}
  184. }
  185. };
  186. }
  187. private IEnumerable<FileSystemInfo> GetChildren(FileSystemInfo model)
  188. {
  189. // If it is a directory it's children are all contained files and dirs
  190. if(model is DirectoryInfo d) {
  191. try {
  192. return d.GetFileSystemInfos()
  193. //show directories first
  194. .OrderBy(a=>a is DirectoryInfo ? 0:1)
  195. .ThenBy(b=>b.Name);
  196. }
  197. catch(SystemException) {
  198. // Access violation or other error getting the file list for directory
  199. return Enumerable.Empty<FileSystemInfo>();
  200. }
  201. }
  202. return Enumerable.Empty<FileSystemInfo>();;
  203. }
  204. private string FileSystemAspectGetter(FileSystemInfo model)
  205. {
  206. if(model is DirectoryInfo d)
  207. return d.Name;
  208. if(model is FileInfo f)
  209. return f.Name;
  210. return model.ToString();
  211. }
  212. private void Quit ()
  213. {
  214. Application.RequestStop ();
  215. }
  216. }
  217. }