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- #nullable enable
- using System.ComponentModel;
- using System.Diagnostics;
- namespace Terminal.Gui;
- #region API Docs
- /// <summary>
- /// View is the base class all visible elements. View can render itself and
- /// contains zero or more nested views, called SubViews. View provides basic functionality for layout, positioning, and
- /// drawing. In addition, View provides keyboard and mouse event handling.
- /// </summary>
- /// <remarks>
- /// <list type="table">
- /// <listheader>
- /// <term>Term</term><description>Definition</description>
- /// </listheader>
- /// <item>
- /// <term>SubView</term>
- /// <description>
- /// A View that is contained in another view and will be rendered as part of the containing view's
- /// ContentArea. SubViews are added to another view via the <see cref="View.Add(View)"/>` method. A View
- /// may only be a SubView of a single View.
- /// </description>
- /// </item>
- /// <item>
- /// <term>SuperView</term><description>The View that is a container for SubViews.</description>
- /// </item>
- /// </list>
- /// <para>
- /// Focus is a concept that is used to describe which View is currently receiving user input. Only Views that are
- /// <see cref="Enabled"/>, <see cref="Visible"/>, and <see cref="CanFocus"/> will receive focus.
- /// </para>
- /// <para>
- /// Views that are focusable should override <see cref="PositionCursor"/> to make sure that the cursor is
- /// placed in a location that makes sense. Some terminals do not have a way of hiding the cursor, so it can be
- /// distracting to have the cursor left at the last focused view. So views should make sure that they place the
- /// cursor in a visually sensible place. The default implementation of <see cref="PositionCursor"/> will place the
- /// cursor at either the hotkey (if defined) or <c>0,0</c>.
- /// </para>
- /// <para>
- /// The View defines the base functionality for user interface elements in Terminal.Gui. Views can contain one or
- /// more subviews, can respond to user input and render themselves on the screen.
- /// </para>
- /// <para>
- /// To create a View using Absolute layout, call a constructor that takes a Rect parameter to specify the
- /// absolute position and size or simply set <see cref="View.Frame "/>). To create a View using Computed layout use
- /// a constructor that does not take a Rect parameter and set the X, Y, Width and Height properties on the view to
- /// non-absolute values. Both approaches use coordinates that are relative to the <see cref="Viewport"/> of the
- /// <see cref="SuperView"/> the View is added to.
- /// </para>
- /// <para>
- /// Computed layout is more flexible and supports dynamic console apps where controls adjust layout as the
- /// terminal resizes or other Views change size or position. The <see cref="X"/>, <see cref="Y"/>,
- /// <see cref="Width"/>, and <see cref="Height"/> properties are <see cref="Dim"/> and <see cref="Pos"/> objects
- /// that dynamically update the position of a view. The X and Y properties are of type <see cref="Pos"/> and you
- /// can use either absolute positions, percentages, or anchor points. The Width and Height properties are of type
- /// <see cref="Dim"/> and can use absolute position, percentages, and anchors. These are useful as they will take
- /// care of repositioning views when view's adornments are resized or if the terminal size changes.
- /// </para>
- /// <para>
- /// Absolute layout requires specifying coordinates and sizes of Views explicitly, and the View will typically
- /// stay in a fixed position and size. To change the position and size use the <see cref="Frame"/> property.
- /// </para>
- /// <para>
- /// Subviews (child views) can be added to a View by calling the <see cref="Add(View)"/> method. The container of
- /// a View can be accessed with the <see cref="SuperView"/> property.
- /// </para>
- /// <para>
- /// To flag a region of the View's <see cref="Viewport"/> to be redrawn call
- /// <see cref="SetNeedsDisplay(Rectangle)"/>
- /// .
- /// To flag the entire view for redraw call <see cref="SetNeedsDisplay()"/>.
- /// </para>
- /// <para>
- /// The <see cref="SetLayoutNeeded"/> method is called when the size or layout of a view has changed. The <see cref="MainLoop"/> will
- /// cause <see cref="Layout()"/> to be called on the next <see cref="Application.Iteration"/> so there is normally no reason to direclty call
- /// see <see cref="Layout()"/>.
- /// </para>
- /// <para>
- /// Views have a <see cref="ColorScheme"/> property that defines the default colors that subviews should use for
- /// rendering. This ensures that the views fit in the context where they are being used, and allows for themes to
- /// be plugged in. For example, the default colors for windows and Toplevels uses a blue background, while it uses
- /// a white background for dialog boxes and a red background for errors.
- /// </para>
- /// <para>
- /// Subclasses should not rely on <see cref="ColorScheme"/> being set at construction time. If a
- /// <see cref="ColorScheme"/> is not set on a view, the view will inherit the value from its
- /// <see cref="SuperView"/> and the value might only be valid once a view has been added to a SuperView.
- /// </para>
- /// <para>By using <see cref="ColorScheme"/> applications will work both in color as well as black and white displays.</para>
- /// <para>
- /// Views can also opt-in to more sophisticated initialization by implementing overrides to
- /// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
- /// when the view is added to a <see cref="SuperView"/>.
- /// </para>
- /// <para>
- /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
- /// be implemented, in which case the <see cref="ISupportInitialize"/> methods will only be called if
- /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
- /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
- /// first run, instead of on every run.
- /// </para>
- /// <para>See <see href="../docs/keyboard.md"> for an overview of View keyboard handling.</see></para>
- /// </remarks>
- #endregion API Docs
- public partial class View : Responder, ISupportInitializeNotification
- {
- #region Constructors and Initialization
- /// <summary>Gets or sets arbitrary data for the view.</summary>
- /// <remarks>This property is not used internally.</remarks>
- public object? Data { get; set; }
- /// <summary>Gets or sets an identifier for the view;</summary>
- /// <value>The identifier.</value>
- /// <remarks>The id should be unique across all Views that share a SuperView.</remarks>
- public string Id { get; set; } = "";
- /// <summary>
- /// Points to the current driver in use by the view, it is a convenience property for simplifying the development
- /// of new views.
- /// </summary>
- public static ConsoleDriver? Driver => Application.Driver;
- /// <summary>Initializes a new instance of <see cref="View"/>.</summary>
- /// <remarks>
- /// <para>
- /// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically
- /// control the size and location of the view.
- /// </para>
- /// </remarks>
- public View ()
- {
- SetupAdornments ();
- SetupCommands ();
- SetupKeyboard ();
- //SetupMouse ();
- SetupText ();
- }
- /// <summary>
- /// Raised once when the <see cref="View"/> is being initialized for the first time. Allows
- /// configurations and assignments to be performed before the <see cref="View"/> being shown.
- /// View implements <see cref="ISupportInitializeNotification"/> to allow for more sophisticated initialization.
- /// </summary>
- public event EventHandler? Initialized;
- /// <summary>
- /// Get or sets if the <see cref="View"/> has been initialized (via <see cref="ISupportInitialize.BeginInit"/>
- /// and <see cref="ISupportInitialize.EndInit"/>).
- /// </summary>
- /// <para>
- /// If first-run-only initialization is preferred, overrides to
- /// <see cref="ISupportInitializeNotification.IsInitialized"/> can be implemented, in which case the
- /// <see cref="ISupportInitialize"/> methods will only be called if
- /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
- /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on first
- /// run, instead of on every run.
- /// </para>
- public virtual bool IsInitialized { get; set; }
- /// <summary>Signals the View that initialization is starting. See <see cref="ISupportInitialize"/>.</summary>
- /// <remarks>
- /// <para>
- /// Views can opt-in to more sophisticated initialization by implementing overrides to
- /// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
- /// when the <see cref="SuperView"/> is initialized.
- /// </para>
- /// <para>
- /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
- /// be implemented too, in which case the <see cref="ISupportInitialize"/> methods will only be called if
- /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
- /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
- /// first run, instead of on every run.
- /// </para>
- /// </remarks>
- public virtual void BeginInit ()
- {
- if (IsInitialized)
- {
- throw new InvalidOperationException ("The view is already initialized.");
- }
- #if AUTO_CANFOCUS
- _oldCanFocus = CanFocus;
- _oldTabIndex = _tabIndex;
- #endif
- BeginInitAdornments ();
- if (_subviews?.Count > 0)
- {
- foreach (View view in _subviews)
- {
- if (!view.IsInitialized)
- {
- view.BeginInit ();
- }
- }
- }
- }
- // TODO: Implement logic that allows EndInit to throw if BeginInit has not been called
- // TODO: See EndInit_Called_Without_BeginInit_Throws test.
- /// <summary>Signals the View that initialization is ending. See <see cref="ISupportInitialize"/>.</summary>
- /// <remarks>
- /// <para>Initializes all Subviews and Invokes the <see cref="Initialized"/> event.</para>
- /// </remarks>
- public virtual void EndInit ()
- {
- if (IsInitialized)
- {
- throw new InvalidOperationException ("The view is already initialized.");
- }
- IsInitialized = true;
- EndInitAdornments ();
- // TODO: Move these into ViewText.cs as EndInit_Text() to consolidate.
- // TODO: Verify UpdateTextDirection really needs to be called here.
- // These calls were moved from BeginInit as they access Viewport which is indeterminate until EndInit is called.
- UpdateTextDirection (TextDirection);
- UpdateTextFormatterText ();
- SetLayoutNeeded ();
- if (_subviews is { })
- {
- foreach (View view in _subviews)
- {
- if (!view.IsInitialized)
- {
- view.EndInit ();
- }
- }
- }
- // TODO: Figure out how to move this out of here and just depend on IsLayoutNeeded in Mainloop
- Layout ();
- Initialized?.Invoke (this, EventArgs.Empty);
- }
- #endregion Constructors and Initialization
- #region Visibility
- private bool _enabled = true;
- // This is a cache of the Enabled property so that we can restore it when the superview is re-enabled.
- private bool _oldEnabled;
- /// <summary>Gets or sets a value indicating whether this <see cref="Responder"/> can respond to user interaction.</summary>
- public bool Enabled
- {
- get => _enabled;
- set
- {
- if (_enabled == value)
- {
- return;
- }
- _enabled = value;
- if (!_enabled && HasFocus)
- {
- HasFocus = false;
- }
- if (_enabled
- && CanFocus
- && Visible
- && !HasFocus
- && SuperView is null or { HasFocus: true, Visible: true, Enabled: true, Focused: null })
- {
- SetFocus ();
- }
- OnEnabledChanged ();
- SetNeedsDisplay ();
- if (_subviews is null)
- {
- return;
- }
- foreach (View view in _subviews)
- {
- if (!_enabled)
- {
- view._oldEnabled = view.Enabled;
- view.Enabled = _enabled;
- }
- else
- {
- view.Enabled = view._oldEnabled;
- #if AUTO_CANFOCUS
- view._addingViewSoCanFocusAlsoUpdatesSuperView = _enabled;
- #endif
- }
- }
- }
- }
- /// <summary>Raised when the <see cref="Enabled"/> value is being changed.</summary>
- public event EventHandler? EnabledChanged;
- // TODO: Change this event to match the standard TG event model.
- /// <summary>Invoked when the <see cref="Enabled"/> property from a view is changed.</summary>
- public virtual void OnEnabledChanged () { EnabledChanged?.Invoke (this, EventArgs.Empty); }
- private bool _visible = true;
- // TODO: Remove virtual once Menu/MenuBar are removed. MenuBar is the only override.
- /// <summary>Gets or sets a value indicating whether this <see cref="View"/> is visible.</summary>
- public virtual bool Visible
- {
- get => _visible;
- set
- {
- if (_visible == value)
- {
- return;
- }
- if (OnVisibleChanging ())
- {
- return;
- }
- CancelEventArgs<bool> args = new (in _visible, ref value);
- VisibleChanging?.Invoke (this, args);
- if (args.Cancel)
- {
- return;
- }
- _visible = value;
- if (!_visible)
- {
- if (HasFocus)
- {
- HasFocus = false;
- }
- }
- if (_visible
- && CanFocus
- && Enabled
- && !HasFocus
- && SuperView is null or { HasFocus: true, Visible: true, Enabled: true, Focused: null })
- {
- SetFocus ();
- }
- OnVisibleChanged ();
- VisibleChanged?.Invoke (this, EventArgs.Empty);
- SetLayoutNeeded ();
- SuperView?.SetLayoutNeeded();
- SetNeedsDisplay ();
- SuperView?.SetNeedsDisplay();
- }
- }
- /// <summary>Called when <see cref="Visible"/> is changing. Can be cancelled by returning <see langword="true"/>.</summary>
- protected virtual bool OnVisibleChanging () { return false; }
- /// <summary>
- /// Raised when the <see cref="Visible"/> value is being changed. Can be cancelled by setting Cancel to
- /// <see langword="true"/>.
- /// </summary>
- public event EventHandler<CancelEventArgs<bool>>? VisibleChanging;
- /// <summary>Called when <see cref="Visible"/> has changed.</summary>
- protected virtual void OnVisibleChanged () { }
- /// <summary>Raised when <see cref="Visible"/> has changed.</summary>
- public event EventHandler? VisibleChanged;
- /// <summary>
- /// INTERNAL Indicates whether all views up the Superview hierarchy are visible.
- /// </summary>
- /// <param name="view">The view to test.</param>
- /// <returns>
- /// <see langword="false"/> if `view.Visible` is <see langword="false"/> or any Superview is not visible,
- /// <see langword="true"/> otherwise.
- /// </returns>
- internal static bool CanBeVisible (View view)
- {
- if (!view.Visible)
- {
- return false;
- }
- for (View? c = view.SuperView; c != null; c = c.SuperView)
- {
- if (!c.Visible)
- {
- return false;
- }
- }
- return true;
- }
- #endregion Visibility
- #region Title
- private string _title = string.Empty;
- /// <summary>Gets the <see cref="Gui.TextFormatter"/> used to format <see cref="Title"/>.</summary>
- internal TextFormatter TitleTextFormatter { get; init; } = new ();
- /// <summary>
- /// The title to be displayed for this <see cref="View"/>. The title will be displayed if <see cref="Border"/>.
- /// <see cref="Thickness.Top"/> is greater than 0. The title can be used to set the <see cref="HotKey"/>
- /// for the view by prefixing character with <see cref="HotKeySpecifier"/> (e.g. <c>"T_itle"</c>).
- /// </summary>
- /// <remarks>
- /// <para>
- /// Set the <see cref="HotKeySpecifier"/> to enable hotkey support. To disable Title-based hotkey support set
- /// <see cref="HotKeySpecifier"/> to <c>(Rune)0xffff</c>.
- /// </para>
- /// <para>
- /// Only the first HotKey specifier found in <see cref="Title"/> is supported.
- /// </para>
- /// <para>
- /// To cause the hotkey to be rendered with <see cref="Text"/>,
- /// set <c>View.</c><see cref="TextFormatter.HotKeySpecifier"/> to the desired character.
- /// </para>
- /// </remarks>
- /// <value>The title.</value>
- public string Title
- {
- get
- {
- #if DEBUG_IDISPOSABLE
- if (WasDisposed)
- {
- throw new ObjectDisposedException (GetType ().FullName);
- }
- #endif
- return _title;
- }
- set
- {
- #if DEBUG_IDISPOSABLE
- if (WasDisposed)
- {
- throw new ObjectDisposedException (GetType ().FullName);
- }
- #endif
- if (value == _title)
- {
- return;
- }
- if (!OnTitleChanging (ref value))
- {
- string old = _title;
- _title = value;
- TitleTextFormatter.Text = _title;
- SetTitleTextFormatterSize ();
- SetHotKeyFromTitle ();
- SetNeedsDisplay ();
- #if DEBUG
- if (string.IsNullOrEmpty (Id))
- {
- Id = _title;
- }
- #endif // DEBUG
- OnTitleChanged ();
- }
- }
- }
- private void SetTitleTextFormatterSize ()
- {
- TitleTextFormatter.ConstrainToSize = new (
- TextFormatter.GetWidestLineLength (TitleTextFormatter.Text)
- - (TitleTextFormatter.Text?.Contains ((char)HotKeySpecifier.Value) == true
- ? Math.Max (HotKeySpecifier.GetColumns (), 0)
- : 0),
- 1);
- }
- // TODO: Change this event to match the standard TG event model.
- /// <summary>Called when the <see cref="View.Title"/> has been changed. Invokes the <see cref="TitleChanged"/> event.</summary>
- protected void OnTitleChanged () { TitleChanged?.Invoke (this, new (in _title)); }
- /// <summary>
- /// Called before the <see cref="View.Title"/> changes. Invokes the <see cref="TitleChanging"/> event, which can
- /// be cancelled.
- /// </summary>
- /// <param name="newTitle">The new <see cref="View.Title"/> to be replaced.</param>
- /// <returns>`true` if an event handler canceled the Title change.</returns>
- protected bool OnTitleChanging (ref string newTitle)
- {
- CancelEventArgs<string> args = new (ref _title, ref newTitle);
- TitleChanging?.Invoke (this, args);
- return args.Cancel;
- }
- /// <summary>Raised after the <see cref="View.Title"/> has been changed.</summary>
- public event EventHandler<EventArgs<string>>? TitleChanged;
- /// <summary>
- /// Raised when the <see cref="View.Title"/> is changing. Set <see cref="CancelEventArgs.Cancel"/> to `true`
- /// to cancel the Title change.
- /// </summary>
- public event EventHandler<CancelEventArgs<string>>? TitleChanging;
- #endregion
- /// <summary>Pretty prints the View</summary>
- /// <returns></returns>
- public override string ToString () { return $"{GetType ().Name}({Id}){Frame}"; }
- /// <inheritdoc/>
- protected override void Dispose (bool disposing)
- {
- LineCanvas.Dispose ();
- DisposeKeyboard ();
- DisposeAdornments ();
- for (int i = InternalSubviews.Count - 1; i >= 0; i--)
- {
- View subview = InternalSubviews [i];
- Remove (subview);
- subview.Dispose ();
- }
- base.Dispose (disposing);
- Debug.Assert (InternalSubviews.Count == 0);
- }
- }
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