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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using Color = Terminal.Gui.Color;
- namespace UnitTests.Drawing;
- public class SixelEncoderTests
- {
- [Fact]
- public void EncodeSixel_RedSquare12x12_ReturnsExpectedSixel ()
- {
- var expected = "\u001bP" + // Start sixel sequence
- "0;0;0" + // Defaults for aspect ratio and grid size
- "q" + // Signals beginning of sixel image data
- "\"1;1;12;2" + // no scaling factors (1x1) and filling 12px width with 2 'sixel' height = 12 px high
- /*
- * Definition of the color palette
- */
- "#0;2;100;0;0" + // Red color definition in the format "#<index>;<type>;<R>;<G>;<B>" - 2 means RGB. The values range 0 to 100
- /*
- * Start of the Pixel data
- * We draw 6 rows at once, so end up with 2 'lines'
- * Both are basically the same and terminate with dollar hyphen (except last row)
- * Format is:
- * #0 (selects to use color palette index 0 i.e. red)
- * !12 (repeat next byte 12 times i.e. the whole length of the row)
- * ~ (the byte 111111 i.e. fill completely)
- * $ (return to start of line)
- * - (move down to next line)
- */
- "#0!12~$-" +
- "#0!12~$" + // Next 6 rows of red pixels
- "\u001b\\"; // End sixel sequence
- // Arrange: Create a 12x12 bitmap filled with red
- var pixels = new Color [12, 12];
- for (int x = 0; x < 12; x++)
- {
- for (int y = 0; y < 12; y++)
- {
- pixels [x, y] = new Color(255,0,0);
- }
- }
- // Act: Encode the image
- var encoder = new SixelEncoder (); // Assuming SixelEncoder is the class that contains the EncodeSixel method
- string result = encoder.EncodeSixel (pixels);
- // Since image is only red we should only have 1 color definition
- Color c1 = Assert.Single (encoder.Quantizer.Palette);
- Assert.Equal (new Color(255,0,0),c1);
- Assert.Equal (expected, result);
- }
- [Fact]
- public void EncodeSixel_12x12GridPattern3x3_ReturnsExpectedSixel ()
- {
- /*
- * Each block is a 3x3 square, alternating black and white.
- * The pattern alternates between rows, creating a checkerboard.
- * We have 4 blocks per row, and this repeats over 12x12 pixels.
-
- ███...███...
- ███...███...
- ███...███...
- ...███...███
- ...███...███
- ...███...███
- ███...███...
- ███...███...
- ███...███...
- ...███...███
- ...███...███
- ...███...███
- Because we are dealing with sixels (drawing 6 rows at once) we will
- see 2 bands being drawn. We will also see how we have to 'go back over'
- the current line after drawing the black (so we can draw the white).
- */
- var expected = "\u001bP" + // Start sixel sequence
- "0;0;0" + // Defaults for aspect ratio and grid size
- "q" + // Signals beginning of sixel image data
- "\"1;1;12;2" + // no scaling factors (1x1) and filling 12px width with 2 'sixel' height = 12 px high
- /*
- * Definition of the color palette
- */
- "#0;2;0;0;0" + // Black color definition (index 0: RGB 0,0,0)
- "#1;2;100;100;100" + // White color definition (index 1: RGB 100,100,100)
- /*
- * Start of the Pixel data
- *
- * Lets consider only the first 6 pixel (vertically). We have to fill the top 3 black and bottom 3 white.
- * So we need to select black and fill 000111. To convert this into a character we must +63 and convert to ASCII
- * Later on we will also need to select white and fill the inverse i.e. 111000.
- *
- * 111000 (binary) → w (ASCII 119).
- * 000111 (binary) → F (ASCII 70).
- *
- * Therefore the lines become
- *
- * #0 (Select black)
- * FFF (fill first 3 pixels horizontally - and top half of band black)
- * www (fill next 3 pixels horizontally - bottom half of band black)
- * FFFwww (as above to finish the line
- *
- * Next we must go back and fill the white (on the same band)
- * #1 (Select white)
- *
- */
- "#0FFFwwwFFFwww$" + // First pass of top band (Filling black)
- "#1wwwFFFwwwFFF$-" + // Second pass of top band (Filling white)
- // Sequence repeats exactly the same because top band is actually identical pixels to bottom band
- "#0FFFwwwFFFwww$" + // First pass of bottom band (Filling white)
- "#1wwwFFFwwwFFF$" + // Second pass of bottom band (Filling black)
- "\u001b\\"; // End sixel sequence
- // Arrange: Create a 12x12 bitmap with a 3x3 checkerboard pattern
- var pixels = new Color [12, 12];
- for (int y = 0; y < 12; y++)
- {
- for (int x = 0; x < 12; x++)
- {
- // Create a 3x3 checkerboard by alternating the color based on pixel coordinates
- if (((x / 3) + (y / 3)) % 2 == 0)
- {
- pixels [x, y] = new Color (0, 0, 0); // Black
- }
- else
- {
- pixels [x, y] = new Color (255, 255, 255); // White
- }
- }
- }
- // Act: Encode the image
- var encoder = new SixelEncoder (); // Assuming SixelEncoder is the class that contains the EncodeSixel method
- string result = encoder.EncodeSixel (pixels);
- // We should have only black and white in the palette
- Assert.Equal (2, encoder.Quantizer.Palette.Count);
- Color black = encoder.Quantizer.Palette.ElementAt (0);
- Color white = encoder.Quantizer.Palette.ElementAt(1);
- Assert.Equal (new Color (0, 0, 0), black);
- Assert.Equal (new Color (255, 255, 255), white);
- // Compare the generated SIXEL string with the expected one
- Assert.Equal (expected, result);
- }
- }
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