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- //
- // Button.cs: Button control
- //
- // Authors:
- // Miguel de Icaza ([email protected])
- //
- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace Terminal {
- /// <summary>
- /// Button view
- /// </summary>
- /// <remarks>
- /// Provides a button that can be clicked, or pressed with
- /// the enter key and processes hotkeys (the first uppercase
- /// letter in the button becomes the hotkey).
- /// </remarks>
- public class Button : View {
- string text;
- string shown_text;
- char hot_key;
- int hot_pos = -1;
- bool is_default;
- /// <summary>
- /// Clicked event, raised when the button is clicked.
- /// </summary>
- /// <remarks>
- /// Client code can hook up to this event, it is
- /// raised when the button is activated either with
- /// the mouse or the keyboard.
- /// </remarks>
- public event EventHandler Clicked;
- /// <summary>
- /// Public constructor, creates a button based on
- /// the given text at position 0,0
- /// </summary>
- /// <remarks>
- /// The size of the button is computed based on the
- /// text length. This button is not a default button.
- /// </remarks>
- public Button (string s) : this (0, 0, s) { }
- /// <summary>
- /// Public constructor, creates a button based on
- /// the given text.
- /// </summary>
- /// <remarks>
- /// If the value for is_default is true, a special
- /// decoration is used, and the enter key on a
- /// dialog would implicitly activate this button.
- /// </remarks>
- public Button (string s, bool is_default) : this (0, 0, s, is_default) { }
- /// <summary>
- /// Public constructor, creates a button based on
- /// the given text at the given position.
- /// </summary>
- /// <remarks>
- /// The size of the button is computed based on the
- /// text length. This button is not a default button.
- /// </remarks>
- public Button (int x, int y, string s) : this (x, y, s, false) { }
- /// <summary>
- /// The text displayed by this widget.
- /// </summary>
- public string Text {
- get {
- return text;
- }
- set {
- text = value;
- if (is_default)
- shown_text = "[< " + value + " >]";
- else
- shown_text = "[ " + value + " ]";
- hot_pos = -1;
- hot_key = (char)0;
- int i = 0;
- foreach (char c in shown_text) {
- if (Char.IsUpper (c)) {
- hot_key = c;
- hot_pos = i;
- break;
- }
- i++;
- }
- }
- }
- /// <summary>
- /// Public constructor, creates a button based on
- /// the given text at the given position.
- /// </summary>
- /// <remarks>
- /// If the value for is_default is true, a special
- /// decoration is used, and the enter key on a
- /// dialog would implicitly activate this button.
- /// </remarks>
- public Button (int x, int y, string s, bool is_default)
- : base (new Rect (x, y, s.Length + 4 + (is_default ? 2 : 0), 1))
- {
- CanFocus = true;
- this.is_default = is_default;
- Text = s;
- }
- public override void Redraw (Rect region)
- {
- Driver.SetAttribute (HasFocus ? Colors.Base.Focus : Colors.Base.Normal);
- Move (0, 0);
- Driver.AddStr (shown_text);
- if (hot_pos != -1) {
- Move (hot_pos, 0);
- Driver.SetAttribute (HasFocus ? Colors.Base.HotFocus : Colors.Base.HotNormal);
- Driver.AddCh (hot_key);
- }
- }
- public override void PositionCursor ()
- {
- Move (hot_pos, 0);
- }
- bool CheckKey (KeyEvent key)
- {
- if (Char.ToUpper ((char)key.KeyValue) == hot_key) {
- this.SuperView.SetFocus (this);
- if (Clicked != null)
- Clicked (this, EventArgs.Empty);
- return true;
- }
- return false;
- }
- public override bool ProcessHotKey (KeyEvent kb)
- {
- if (kb.IsAlt)
- return CheckKey (kb);
- return false;
- }
- public override bool ProcessColdKey (KeyEvent kb)
- {
- if (is_default && kb.KeyValue == '\n') {
- if (Clicked != null)
- Clicked (this, EventArgs.Empty);
- return true;
- }
- return CheckKey (kb);
- }
- public override bool ProcessKey (KeyEvent kb)
- {
- var c = kb.KeyValue;
- if (c == '\n' || c == ' ' || Char.ToUpper ((char)c) == hot_key) {
- if (Clicked != null)
- Clicked (this, EventArgs.Empty);
- return true;
- }
- return base.ProcessKey (kb);
- }
- #if false
- public override void ProcessMouse (Curses.MouseEvent ev)
- {
- if ((ev.ButtonState & Curses.Event.Button1Clicked) != 0) {
- Container.SetFocus (this);
- Container.Redraw ();
- if (Clicked != null)
- Clicked (this, EventArgs.Empty);
- }
- }
- #endif
- }
- }
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