Javascript Interpreter for C# (no dependencies)
#scripting #script-engine

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README.md

Build status

Jint

Jint is a Javascript interpreter for .NET. Jint doesn't compile Javascript to .NET bytecode and in this sense might be best suited for projects requiring to run relatively small scripts faster, or which need to run on different platforms. It's available on nuget at https://www.nuget.org/packages/Jint

Objectives

Example

This example defines a new value named log pointing to Console.WriteLine, then executes a script calling log('Hello World!').

    var engine = new Engine()
        .SetValue("log", new Action<object>(Console.WriteLine))
        ;
    
    engine.Execute(@"
      function hello() { 
        log('Hello World');
      };
      
      hello();
    ");

Here, the variable x is set to 3 and x * x is executed in JavaScript. The result is returned to .NET directly, in this case as a double value 9.

    var square = new Engine()
        .SetValue("x", 3) // define a new variable
        .Execute("x * x") // execute a statement
        .GetCompletionValue() // get the latest statement completion value
        .ToObject() // converts the value to .NET
        ;

You can also directly pass POCOs or anonymous objects and use them from JavaScript. In this example for instance a new Person instance is manipulated from JavaScript.

    var p = new Person {
        Name = "Mickey Mouse"
    };

    var engine = new Engine()
        .SetValue("p", p)
        .Execute("p.Name === 'Mickey Mouse')
        ;

You can invoke JavaScript function reference

    var add = new Engine()
        .Execute("function add(a, b) { return a + b; }");
        .GetValue("add")
        ;

    add.Invoke(1, 2); // -> 3

or directly by name

    var engine = new Engine()
        .Execute("function add(a, b) { return a + b; }")
        ;

    engine.Invoke("add", 1, 2); // -> 3

Accessing .NET assemblies and classes

You can allow an engine to access any .NET class by configuring the engine instance like this:

    var engine = new Engine(cfg => cfg.AllowClr());

Then you have access to the System namespace as a global value. Here is how it's used in the context on the command line utility:

    jint> var file = new System.IO.File('log.txt');
    jint> file.WriteLine('Hello World !');
    jint> file.Dispose();

And even create shortcuts to commong .NET methods

    jint> var log = System.Console.WriteLine;
    jint> log('Hello World !');
    => "Hello World !"

When allowing the CLR, you can optionally pass custom assemblies to load types from.

    var engine = new Engine(cfg => cfg
        .AllowClr(typeof(Bar).Assembly)
    );

and then to assign local namespaces the same way System does it for you, use importNamespace

    jint> var Foo = importNamespace('Foo');
    jint> var bar = new Foo.Bar();
    jint> log(bar.ToString());

Generic types are also supported. Here is how to declare, instantiate and use a List<string>:

    jint> var ListOfString = System.Collections.Generic.List(System.String);
    jint> var list = new ListOfString();
    jint> list.Add('foo');
    jint> list.Add(1); // automatically converted to String
    jint> list.Count; // 2

Implemented features:

  • ECMAScript 5.1 test suite (http://test262.ecmascript.org/)
  • Manipulate CLR objects from JavaScript, including:
    • Single values
    • Objects
    • Properties
    • Methods
    • Delegates
    • Anonymous objects
  • Convert JavaScript values to CLR objects
    • Primitive values
    • Object -> expando objects (IDictionary<string, object> and dynamic)
    • Array -> object[]
    • Date -> DateTime
    • number -> double
    • string -> string
    • boolean -> bool
    • Regex -> RegExp
    • Function -> Delegate

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