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- using Jint.Native.String;
- using Jint.Runtime.Interop;
- namespace Jint.Tests.Runtime;
- public class OperatorOverloadingTests
- {
- private readonly Engine _engine;
- public OperatorOverloadingTests()
- {
- _engine = new Engine(cfg => cfg
- .AllowOperatorOverloading())
- .SetValue("log", new Action<object>(Console.WriteLine))
- .SetValue("assert", new Action<bool>(Assert.True))
- .SetValue("assertFalse", new Action<bool>(Assert.False))
- .SetValue("equal", new Action<object, object>(Assert.Equal))
- .SetValue("Vector2", typeof(Vector2))
- .SetValue("Vector3", typeof(Vector3))
- .SetValue("Vector2Child", typeof(Vector2Child));
- }
- private void RunTest(string source)
- {
- _engine.Execute(source);
- }
- public class Vector2
- {
- public double X { get; }
- public double Y { get; }
- public double SqrMagnitude => X * X + Y * Y;
- public double Magnitude => Math.Sqrt(SqrMagnitude);
- public Vector2(double x, double y)
- {
- X = x;
- Y = y;
- }
- public static Vector2 operator +(Vector2 left, Vector2 right) => new Vector2(left.X + right.X, left.Y + right.Y);
- public static Vector2 operator +(Vector2 left, double right) => new Vector2(left.X + right, left.Y + right);
- public static Vector2 operator +(string left, Vector2 right) => new Vector2(right.X, right.Y);
- public static Vector2 operator +(double left, Vector2 right) => new Vector2(right.X + left, right.Y + left);
- public static Vector2 operator -(Vector2 left, Vector2 right) => new Vector2(left.X - right.X, left.Y - right.Y);
- public static Vector2 operator *(Vector2 left, double right) => new Vector2(left.X * right, left.Y * right);
- public static Vector2 operator /(Vector2 left, double right) => new Vector2(left.X / right, left.Y / right);
- public static bool operator >(Vector2 left, Vector2 right) => left.Magnitude > right.Magnitude;
- public static bool operator <(Vector2 left, Vector2 right) => left.Magnitude < right.Magnitude;
- public static bool operator >=(Vector2 left, Vector2 right) => left.Magnitude >= right.Magnitude;
- public static bool operator <=(Vector2 left, Vector2 right) => left.Magnitude <= right.Magnitude;
- public static Vector2 operator %(Vector2 left, Vector2 right) => new Vector2(left.X % right.X, left.Y % right.Y);
- public static double operator &(Vector2 left, Vector2 right) => left.X * right.X + left.Y * right.Y;
- public static Vector2 operator |(Vector2 left, Vector2 right) => right * ((left & right) / right.SqrMagnitude);
- public static double operator +(Vector2 operand) => operand.Magnitude;
- public static Vector2 operator -(Vector2 operand) => new Vector2(-operand.X, -operand.Y);
- public static bool operator !(Vector2 operand) => operand.Magnitude == 0;
- public static Vector2 operator ~(Vector2 operand) => new Vector2(operand.Y, operand.X);
- public static Vector2 operator ++(Vector2 operand) => new Vector2(operand.X + 1, operand.Y + 1);
- public static Vector2 operator --(Vector2 operand) => new Vector2(operand.X - 1, operand.Y - 1);
- public static implicit operator Vector3(Vector2 val) => new Vector3(val.X, val.Y, 0);
- public static bool operator !=(Vector2 left, Vector2 right) => !(left == right);
- public static bool operator ==(Vector2 left, Vector2 right) => left.X == right.X && left.Y == right.Y;
- public override bool Equals(object obj) => ReferenceEquals(this, obj);
- public override int GetHashCode() => X.GetHashCode() + Y.GetHashCode();
- }
- public class Vector2Child : Vector2
- {
- public Vector2Child(double x, double y) : base(x, y) { }
- public static Vector2Child operator +(Vector2Child left, double right) => new Vector2Child(left.X + 2 * right, left.Y + 2 * right);
- }
- public class Vector3
- {
- public double X { get; }
- public double Y { get; }
- public double Z { get; }
- public Vector3(double x, double y, double z)
- {
- X = x;
- Y = y;
- Z = z;
- }
- public static Vector3 operator +(Vector3 left, double right) => new Vector3(left.X + right, left.Y + right, left.Z + right);
- public static Vector3 operator +(double left, Vector3 right) => new Vector3(right.X + left, right.Y + left, right.Z + left);
- public static Vector3 operator +(Vector3 left, Vector3 right) => new Vector3(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
- }
- private struct Vector2D
- {
- public double X { get; set; }
- public double Y { get; set; }
- public Vector2D(double x, double y)
- {
- X = x;
- Y = y;
- }
- public static Vector2D operator +(Vector2D lhs, Vector2D rhs)
- {
- return new Vector2D(lhs.X + rhs.X, lhs.Y + rhs.Y);
- }
- public override string ToString()
- {
- return $"({X}, {Y})";
- }
- }
- [Fact]
- public void OperatorOverloading_BinaryOperators()
- {
- RunTest(@"
- var v1 = new Vector2(1, 2);
- var v2 = new Vector2(3, 4);
- var n = 6;
- var r1 = v1 + v2;
- equal(4, r1.X);
- equal(6, r1.Y);
- var r2 = n + v1;
- equal(7, r2.X);
- equal(8, r2.Y);
- var r3 = v1 + n;
- equal(7, r3.X);
- equal(8, r3.Y);
- var r4 = v1 * n;
- equal(6, r4.X);
- equal(12, r4.Y);
- var r5 = v1 / n;
- equal(1 / 6, r5.X);
- equal(2 / 6, r5.Y);
- var r6 = v2 % new Vector2(2, 3);
- equal(1, r6.X);
- equal(1, r6.Y);
- var r7 = v2 & v1;
- equal(11, r7);
- var r8 = new Vector2(3, 4) | new Vector2(2, 0);
- equal(3, r8.X);
- equal(0, r8.Y);
- var r9 = v2 - v1;
- equal(2, r9.X);
- equal(2, r9.Y);
-
- var vSmall = new Vector2(3, 4);
- var vBig = new Vector2(4, 4);
- assert(vSmall < vBig);
- assert(vSmall <= vBig);
- assert(vSmall <= vSmall);
- assert(vBig > vSmall);
- assert(vBig >= vSmall);
- assert(vBig >= vBig);
- assertFalse(vSmall > vSmall);
- assertFalse(vSmall < vSmall);
- assertFalse(vSmall > vBig);
- assertFalse(vSmall >= vBig);
- assertFalse(vBig < vBig);
- assertFalse(vBig > vBig);
- assertFalse(vBig < vSmall);
- assertFalse(vBig <= vSmall);
- ");
- }
- [Fact]
- public void OperatorOverloading_AssignmentOperators()
- {
- RunTest(@"
- var v1 = new Vector2(1, 2);
- var v2 = new Vector2(3, 4);
- var n = 6;
- var r1 = v1;
- r1 += v2;
- equal(4, r1.X);
- equal(6, r1.Y);
- var r2 = n;
- r2 += v1;
- equal(7, r2.X);
- equal(8, r2.Y);
- var r3 = v1;
- r3 += n;
- equal(7, r3.X);
- equal(8, r3.Y);
- var r4 = v1;
- r4 *= n;
- equal(6, r4.X);
- equal(12, r4.Y);
- var r5 = v1;
- r5 /= n;
- equal(1 / 6, r5.X);
- equal(2 / 6, r5.Y);
- var r6 = v2;
- r6 %= new Vector2(2, 3);
- equal(1, r6.X);
- equal(1, r6.Y);
- var r7 = v2;
- r7 &= v1;
- equal(11, r7);
- var r8 = new Vector2(3, 4);
- r8 |= new Vector2(2, 0);
- equal(3, r8.X);
- equal(0, r8.Y);
- var r9 = v2;
- r9 -= v1;
- equal(2, r9.X);
- equal(2, r9.Y);
- ");
- }
- [Fact]
- public void OperatorOverloading_ShouldCoerceTypes()
- {
- RunTest(@"
- var v1 = new Vector2(1, 2);
- var v2 = new Vector3(4, 5, 6);
- var res = v1 + v2;
- equal(5, res.X);
- equal(7, res.Y);
- equal(6, res.Z);
- ");
- }
- [Fact]
- public void OperatorOverloading_ShouldWorkForEqualityButNotForStrictEquality()
- {
- RunTest(@"
- var v1 = new Vector2(1, 2);
- var v2 = new Vector2(1, 2);
- assert(v1 == v2);
- assertFalse(v1 != v2);
- assert(v1 !== v2);
- assertFalse(v1 === v2);
- var z1 = new Vector3(1, 2, 3);
- var z2 = new Vector3(1, 2, 3);
- assertFalse(z1 == z2);
- ");
- }
- [Fact]
- public void OperatorOverloading_UnaryOperators()
- {
- RunTest(@"
- var v0 = new Vector2(0, 0);
- var v = new Vector2(3, 4);
- var rv = -v;
- var bv = ~v;
-
- assert(!v0);
- assertFalse(!v);
- equal(0, +v0);
- equal(5, +v);
- equal(5, +rv);
- equal(-3, rv.X);
- equal(-4, rv.Y);
- equal(4, bv.X);
- equal(3, bv.Y);
- ");
- }
- [Fact]
- public void OperatorOverloading_IncrementOperatorShouldWork()
- {
- RunTest(@"
- var v = new Vector2(3, 22);
- var original = v;
- var pre = ++v;
- var post = v++;
- equal(3, original.X);
- equal(4, pre.X);
- equal(4, post.X);
- equal(5, v.X);
- var decPre = --v;
- var decPost = v--;
- equal(4, decPre.X);
- equal(4, decPost.X);
- equal(3, v.X);
- ");
- }
- [Fact]
- public void OperatorOverloading_ShouldWorkOnDerivedClasses()
- {
- RunTest(@"
- var v1 = new Vector2Child(1, 2);
- var v2 = new Vector2Child(3, 4);
- var n = 5;
- var v1v2 = v1 + v2;
- var v1n = v1 + n;
- // Uses the (Vector2 + Vector2) operator on the parent class
- equal(4, v1v2.X);
- equal(6, v1v2.Y);
- // Uses the (Vector2Child + double) operator on the child class
- equal(11, v1n.X);
- equal(12, v1n.Y);
- ");
- }
- [Fact]
- public void OperatorOverloading_ShouldEvaluateOnlyOnce()
- {
- RunTest(@"
- var c;
- var resolve = v => { c++; return v; };
- c = 0;
- var n1 = resolve(1) + 2;
- equal(n1, 3);
- equal(c, 1);
- c = 0;
- var n2 = resolve(2) + resolve(3);
- equal(n2, 5);
- equal(c, 2);
- c = 0;
- var n3 = -resolve(1);
- equal(n3, -1);
- equal(c, 1);
- ");
- }
- [Fact]
- public void ShouldAllowStringConcatenateForOverloaded()
- {
- var engine = new Engine(cfg => cfg.AllowOperatorOverloading());
- engine.SetValue("Vector2D", TypeReference.CreateTypeReference<Vector2D>(engine));
- engine.SetValue("log", new Action<object>(Console.WriteLine));
- engine.Evaluate("let v1 = new Vector2D(1, 2);");
- Assert.Equal("(1, 2)", engine.Evaluate("new String(v1)").As<StringInstance>().StringData.ToString());
- Assert.Equal("### (1, 2) ###", engine.Evaluate("'### ' + v1 + ' ###'"));
- }
- }
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