OperatorOverloadingTests.cs 12 KB

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  1. using Jint.Native.String;
  2. using Jint.Runtime.Interop;
  3. namespace Jint.Tests.Runtime;
  4. public class OperatorOverloadingTests
  5. {
  6. private readonly Engine _engine;
  7. public OperatorOverloadingTests()
  8. {
  9. _engine = new Engine(cfg => cfg
  10. .AllowOperatorOverloading())
  11. .SetValue("log", new Action<object>(Console.WriteLine))
  12. .SetValue("assert", new Action<bool>(Assert.True))
  13. .SetValue("assertFalse", new Action<bool>(Assert.False))
  14. .SetValue("equal", new Action<object, object>(Assert.Equal))
  15. .SetValue("Vector2", typeof(Vector2))
  16. .SetValue("Vector3", typeof(Vector3))
  17. .SetValue("Vector2Child", typeof(Vector2Child));
  18. }
  19. private void RunTest(string source)
  20. {
  21. _engine.Execute(source);
  22. }
  23. public class Vector2
  24. {
  25. public double X { get; }
  26. public double Y { get; }
  27. public double SqrMagnitude => X * X + Y * Y;
  28. public double Magnitude => Math.Sqrt(SqrMagnitude);
  29. public Vector2(double x, double y)
  30. {
  31. X = x;
  32. Y = y;
  33. }
  34. public static Vector2 operator +(Vector2 left, Vector2 right) => new Vector2(left.X + right.X, left.Y + right.Y);
  35. public static Vector2 operator +(Vector2 left, double right) => new Vector2(left.X + right, left.Y + right);
  36. public static Vector2 operator +(string left, Vector2 right) => new Vector2(right.X, right.Y);
  37. public static Vector2 operator +(double left, Vector2 right) => new Vector2(right.X + left, right.Y + left);
  38. public static Vector2 operator -(Vector2 left, Vector2 right) => new Vector2(left.X - right.X, left.Y - right.Y);
  39. public static Vector2 operator *(Vector2 left, double right) => new Vector2(left.X * right, left.Y * right);
  40. public static Vector2 operator /(Vector2 left, double right) => new Vector2(left.X / right, left.Y / right);
  41. public static bool operator >(Vector2 left, Vector2 right) => left.Magnitude > right.Magnitude;
  42. public static bool operator <(Vector2 left, Vector2 right) => left.Magnitude < right.Magnitude;
  43. public static bool operator >=(Vector2 left, Vector2 right) => left.Magnitude >= right.Magnitude;
  44. public static bool operator <=(Vector2 left, Vector2 right) => left.Magnitude <= right.Magnitude;
  45. public static Vector2 operator %(Vector2 left, Vector2 right) => new Vector2(left.X % right.X, left.Y % right.Y);
  46. public static double operator &(Vector2 left, Vector2 right) => left.X * right.X + left.Y * right.Y;
  47. public static Vector2 operator |(Vector2 left, Vector2 right) => right * ((left & right) / right.SqrMagnitude);
  48. public static double operator +(Vector2 operand) => operand.Magnitude;
  49. public static Vector2 operator -(Vector2 operand) => new Vector2(-operand.X, -operand.Y);
  50. public static bool operator !(Vector2 operand) => operand.Magnitude == 0;
  51. public static Vector2 operator ~(Vector2 operand) => new Vector2(operand.Y, operand.X);
  52. public static Vector2 operator ++(Vector2 operand) => new Vector2(operand.X + 1, operand.Y + 1);
  53. public static Vector2 operator --(Vector2 operand) => new Vector2(operand.X - 1, operand.Y - 1);
  54. public static implicit operator Vector3(Vector2 val) => new Vector3(val.X, val.Y, 0);
  55. public static bool operator !=(Vector2 left, Vector2 right) => !(left == right);
  56. public static bool operator ==(Vector2 left, Vector2 right) => left.X == right.X && left.Y == right.Y;
  57. public override bool Equals(object obj) => ReferenceEquals(this, obj);
  58. public override int GetHashCode() => X.GetHashCode() + Y.GetHashCode();
  59. }
  60. public class Vector2Child : Vector2
  61. {
  62. public Vector2Child(double x, double y) : base(x, y) { }
  63. public static Vector2Child operator +(Vector2Child left, double right) => new Vector2Child(left.X + 2 * right, left.Y + 2 * right);
  64. }
  65. public class Vector3
  66. {
  67. public double X { get; }
  68. public double Y { get; }
  69. public double Z { get; }
  70. public Vector3(double x, double y, double z)
  71. {
  72. X = x;
  73. Y = y;
  74. Z = z;
  75. }
  76. public static Vector3 operator +(Vector3 left, double right) => new Vector3(left.X + right, left.Y + right, left.Z + right);
  77. public static Vector3 operator +(double left, Vector3 right) => new Vector3(right.X + left, right.Y + left, right.Z + left);
  78. public static Vector3 operator +(Vector3 left, Vector3 right) => new Vector3(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
  79. }
  80. private struct Vector2D
  81. {
  82. public double X { get; set; }
  83. public double Y { get; set; }
  84. public Vector2D(double x, double y)
  85. {
  86. X = x;
  87. Y = y;
  88. }
  89. public static Vector2D operator +(Vector2D lhs, Vector2D rhs)
  90. {
  91. return new Vector2D(lhs.X + rhs.X, lhs.Y + rhs.Y);
  92. }
  93. public override string ToString()
  94. {
  95. return $"({X}, {Y})";
  96. }
  97. }
  98. [Fact]
  99. public void OperatorOverloading_BinaryOperators()
  100. {
  101. RunTest(@"
  102. var v1 = new Vector2(1, 2);
  103. var v2 = new Vector2(3, 4);
  104. var n = 6;
  105. var r1 = v1 + v2;
  106. equal(4, r1.X);
  107. equal(6, r1.Y);
  108. var r2 = n + v1;
  109. equal(7, r2.X);
  110. equal(8, r2.Y);
  111. var r3 = v1 + n;
  112. equal(7, r3.X);
  113. equal(8, r3.Y);
  114. var r4 = v1 * n;
  115. equal(6, r4.X);
  116. equal(12, r4.Y);
  117. var r5 = v1 / n;
  118. equal(1 / 6, r5.X);
  119. equal(2 / 6, r5.Y);
  120. var r6 = v2 % new Vector2(2, 3);
  121. equal(1, r6.X);
  122. equal(1, r6.Y);
  123. var r7 = v2 & v1;
  124. equal(11, r7);
  125. var r8 = new Vector2(3, 4) | new Vector2(2, 0);
  126. equal(3, r8.X);
  127. equal(0, r8.Y);
  128. var r9 = v2 - v1;
  129. equal(2, r9.X);
  130. equal(2, r9.Y);
  131. var vSmall = new Vector2(3, 4);
  132. var vBig = new Vector2(4, 4);
  133. assert(vSmall < vBig);
  134. assert(vSmall <= vBig);
  135. assert(vSmall <= vSmall);
  136. assert(vBig > vSmall);
  137. assert(vBig >= vSmall);
  138. assert(vBig >= vBig);
  139. assertFalse(vSmall > vSmall);
  140. assertFalse(vSmall < vSmall);
  141. assertFalse(vSmall > vBig);
  142. assertFalse(vSmall >= vBig);
  143. assertFalse(vBig < vBig);
  144. assertFalse(vBig > vBig);
  145. assertFalse(vBig < vSmall);
  146. assertFalse(vBig <= vSmall);
  147. ");
  148. }
  149. [Fact]
  150. public void OperatorOverloading_AssignmentOperators()
  151. {
  152. RunTest(@"
  153. var v1 = new Vector2(1, 2);
  154. var v2 = new Vector2(3, 4);
  155. var n = 6;
  156. var r1 = v1;
  157. r1 += v2;
  158. equal(4, r1.X);
  159. equal(6, r1.Y);
  160. var r2 = n;
  161. r2 += v1;
  162. equal(7, r2.X);
  163. equal(8, r2.Y);
  164. var r3 = v1;
  165. r3 += n;
  166. equal(7, r3.X);
  167. equal(8, r3.Y);
  168. var r4 = v1;
  169. r4 *= n;
  170. equal(6, r4.X);
  171. equal(12, r4.Y);
  172. var r5 = v1;
  173. r5 /= n;
  174. equal(1 / 6, r5.X);
  175. equal(2 / 6, r5.Y);
  176. var r6 = v2;
  177. r6 %= new Vector2(2, 3);
  178. equal(1, r6.X);
  179. equal(1, r6.Y);
  180. var r7 = v2;
  181. r7 &= v1;
  182. equal(11, r7);
  183. var r8 = new Vector2(3, 4);
  184. r8 |= new Vector2(2, 0);
  185. equal(3, r8.X);
  186. equal(0, r8.Y);
  187. var r9 = v2;
  188. r9 -= v1;
  189. equal(2, r9.X);
  190. equal(2, r9.Y);
  191. ");
  192. }
  193. [Fact]
  194. public void OperatorOverloading_ShouldCoerceTypes()
  195. {
  196. RunTest(@"
  197. var v1 = new Vector2(1, 2);
  198. var v2 = new Vector3(4, 5, 6);
  199. var res = v1 + v2;
  200. equal(5, res.X);
  201. equal(7, res.Y);
  202. equal(6, res.Z);
  203. ");
  204. }
  205. [Fact]
  206. public void OperatorOverloading_ShouldWorkForEqualityButNotForStrictEquality()
  207. {
  208. RunTest(@"
  209. var v1 = new Vector2(1, 2);
  210. var v2 = new Vector2(1, 2);
  211. assert(v1 == v2);
  212. assertFalse(v1 != v2);
  213. assert(v1 !== v2);
  214. assertFalse(v1 === v2);
  215. var z1 = new Vector3(1, 2, 3);
  216. var z2 = new Vector3(1, 2, 3);
  217. assertFalse(z1 == z2);
  218. ");
  219. }
  220. [Fact]
  221. public void OperatorOverloading_UnaryOperators()
  222. {
  223. RunTest(@"
  224. var v0 = new Vector2(0, 0);
  225. var v = new Vector2(3, 4);
  226. var rv = -v;
  227. var bv = ~v;
  228. assert(!v0);
  229. assertFalse(!v);
  230. equal(0, +v0);
  231. equal(5, +v);
  232. equal(5, +rv);
  233. equal(-3, rv.X);
  234. equal(-4, rv.Y);
  235. equal(4, bv.X);
  236. equal(3, bv.Y);
  237. ");
  238. }
  239. [Fact]
  240. public void OperatorOverloading_IncrementOperatorShouldWork()
  241. {
  242. RunTest(@"
  243. var v = new Vector2(3, 22);
  244. var original = v;
  245. var pre = ++v;
  246. var post = v++;
  247. equal(3, original.X);
  248. equal(4, pre.X);
  249. equal(4, post.X);
  250. equal(5, v.X);
  251. var decPre = --v;
  252. var decPost = v--;
  253. equal(4, decPre.X);
  254. equal(4, decPost.X);
  255. equal(3, v.X);
  256. ");
  257. }
  258. [Fact]
  259. public void OperatorOverloading_ShouldWorkOnDerivedClasses()
  260. {
  261. RunTest(@"
  262. var v1 = new Vector2Child(1, 2);
  263. var v2 = new Vector2Child(3, 4);
  264. var n = 5;
  265. var v1v2 = v1 + v2;
  266. var v1n = v1 + n;
  267. // Uses the (Vector2 + Vector2) operator on the parent class
  268. equal(4, v1v2.X);
  269. equal(6, v1v2.Y);
  270. // Uses the (Vector2Child + double) operator on the child class
  271. equal(11, v1n.X);
  272. equal(12, v1n.Y);
  273. ");
  274. }
  275. [Fact]
  276. public void OperatorOverloading_ShouldEvaluateOnlyOnce()
  277. {
  278. RunTest(@"
  279. var c;
  280. var resolve = v => { c++; return v; };
  281. c = 0;
  282. var n1 = resolve(1) + 2;
  283. equal(n1, 3);
  284. equal(c, 1);
  285. c = 0;
  286. var n2 = resolve(2) + resolve(3);
  287. equal(n2, 5);
  288. equal(c, 2);
  289. c = 0;
  290. var n3 = -resolve(1);
  291. equal(n3, -1);
  292. equal(c, 1);
  293. ");
  294. }
  295. [Fact]
  296. public void ShouldAllowStringConcatenateForOverloaded()
  297. {
  298. var engine = new Engine(cfg => cfg.AllowOperatorOverloading());
  299. engine.SetValue("Vector2D", TypeReference.CreateTypeReference<Vector2D>(engine));
  300. engine.SetValue("log", new Action<object>(Console.WriteLine));
  301. engine.Evaluate("let v1 = new Vector2D(1, 2);");
  302. Assert.Equal("(1, 2)", engine.Evaluate("new String(v1)").As<StringInstance>().StringData.ToString());
  303. Assert.Equal("### (1, 2) ###", engine.Evaluate("'### ' + v1 + ' ###'"));
  304. }
  305. }