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Update outdated/misleading text

jklawreszuk 1 year ago
parent
commit
11973045fc

+ 8 - 8
en/manual/engine/file-system.md

@@ -19,11 +19,11 @@ var gamesave2 = VirtualFileSystem.ApplicationRoaming.OpenStream("gamesave001.dat
 
 
 ## Default mount points
 ## Default mount points
 
 
-| Mount point | Description  | Writable | Cloud | Notes  | PC   | Android  | iOS   | Windows Phone 8.1   
-| ----------- | -------------| -------- | ----- | -------| ---- | -------- | ------- | --
-| data        | Application data, deployed by package    | ✗    | ✗     |           | Output directory/data    | APK itself  | Deployed package directory | InstalledLocation.Path
-| binary   | Application binaries, deployed by package | ✗  | ✗   | Usually the same as *app_data* (except on Android)  | Assembly directory | Assembly directory  | Assembly directory  | Assembly directory
-| roaming   | User specific data (roaming) | ✓    |  ✓    | Backup   | Output directory/roaming, *%APPDATA%* | *$(Context.getFilesDir)/roaming* | Library/roaming  | Roaming 
-| local  | User application data | ✓     |  ✓    | Backup   | Output directory/local | $(Context.getFilesDir)local    | Library/local  | Local 
-| cache   | Application cache   | ✓   | ✗    | DLC, etc. Might be deleted manually by user (restore, clear data, etc...)   | Output directory/cache, with do-not-back-up flags   | *$(Context.getFilesDir)/cache*   | Library/caches  | LocalCache  
-| tmp    | Application temporary data    | ✓        | ✗     | Might be deleted without notice by OS   | Output directory/temp, *%TEMP%/%APPNAME%*   | *$(Context.getCacheDir)*  | tmp | Temporary
+| Mount point | Description                               | Writable | Cloud | Notes                                                                     | PC                                                | Android                          | iOS                        |
+|-------------|-------------------------------------------|----------|-------|---------------------------------------------------------------------------|---------------------------------------------------|----------------------------------|----------------------------|
+| data        | Application data, deployed by package     | ✗        | ✗     |                                                                           | Output directory/data                             | APK itself                       | Deployed package directory |
+| binary      | Application binaries, deployed by package | ✗        | ✗     | Usually the same as *app_data* (except on Android)                        | Assembly directory                                | Assembly directory               | Assembly directory         |
+| roaming     | User specific data (roaming)              | ✓        | ✓     | Backup                                                                    | Output directory/roaming, *%APPDATA%*             | *$(Context.getFilesDir)/roaming* | Library/roaming            |
+| local       | User application data                     | ✓        | ✓     | Backup                                                                    | Output directory/local                            | $(Context.getFilesDir)local      | Library/local              |
+| cache       | Application cache                         | ✓        | ✗     | DLC, etc. Might be deleted manually by user (restore, clear data, etc...) | Output directory/cache, with do-not-back-up flags | *$(Context.getFilesDir)/cache*   | Library/caches             |
+| tmp         | Application temporary data                | ✓        | ✗     | Might be deleted without notice by OS                                     | Output directory/temp, *%TEMP%/%APPNAME%*         | *$(Context.getCacheDir)*         | tmp                        |

+ 1 - 1
en/manual/get-started/launch-stride.md

@@ -16,7 +16,7 @@ If you choose to install the latest version, the Stride Launcher asks if you wan
 
 
 ![Install Visual Studio integration](media/install-VS-plug-in-prompt.webp)
 ![Install Visual Studio integration](media/install-VS-plug-in-prompt.webp)
 
 
-The Stride Visual Studio extension adds syntax highlighting, live code validation, error checking, and navigation. It also lets you you [edit shaders directly from Visual Studio](../graphics/effects-and-shaders/custom-shaders.md). You don't need to install the extension to use Stride, but we recommend it, especially for programmers.
+The Stride Visual Studio extension lets you you [edit shaders directly from Visual Studio](../graphics/effects-and-shaders/custom-shaders.md). You don't need to install the extension to use Stride, but we recommend it, especially for programmers.
 
 
 ## Manage different versions of Stride
 ## Manage different versions of Stride
 
 

+ 1 - 1
en/manual/get-started/visual-studio-extension.md

@@ -2,7 +2,7 @@
 
 
 <span class="badge text-bg-primary">Beginner</span>
 <span class="badge text-bg-primary">Beginner</span>
 
 
-The **Stride Visual Studio extension** adds syntax highlighting, live code validation, error checking, and navigation. It also lets you you [edit shaders directly from Visual Studio](../graphics/effects-and-shaders/custom-shaders.md).
+The **Stride Visual Studio extension** lets you [edit shaders directly from Visual Studio](../graphics/effects-and-shaders/custom-shaders.md).
 
 
 You don't need to install the extension to use Stride, but we recommend it, especially for programmers.
 You don't need to install the extension to use Stride, but we recommend it, especially for programmers.
 
 

+ 0 - 3
en/manual/nuget/create-packages.md

@@ -5,9 +5,6 @@
 
 
 ## Open your project in Visual Studio
 ## Open your project in Visual Studio
 
 
-> [!Note]
-> Game Studio will later support creating NuGet packages directly.
-
 First of all, after saving all your changes, open your project with Visual Studio. You can easily do this by clicking the appropriate button on the toolbar:
 First of all, after saving all your changes, open your project with Visual Studio. You can easily do this by clicking the appropriate button on the toolbar:
 
 
 ![Open project in Visual Studio](../game-studio/media/open-project-in-visual-studio.png)
 ![Open project in Visual Studio](../game-studio/media/open-project-in-visual-studio.png)