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+ 9 - 9
en/community-resources/embedded-stride.md

@@ -1,11 +1,11 @@
 #Embedded Stride
 
-- project examples
-	- [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight)
-	- [Stride in Winforms](https://github.com/windperson/-StrideGameNet5WinFormsDemo)
-- code blobs
-	- [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67)
-	- [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89)
-- VVVV integration
-  	- [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html)
-  	- [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs)
+* project examples
+	* [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight)
+	* [Stride in Winforms](https://github.com/windperson/*StrideGameNet5WinFormsDemo)
+* code blobs
+	* [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67)
+	* [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89)
+* VVVV integration
+  	* [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics*3d.html)
+  	* [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs)

+ 7 - 7
en/community-resources/engine.md

@@ -1,9 +1,9 @@
   # Engine Documentation
 
-- [Custom Root Renderer](https://github.com/tebjan/Stride.CustomRootRenderFeature)
-- [Compiling Stride for Linux](https://www.youtube.com/watch?v=BoHEASoQvu8)
-- [Experimental mini Stride.Editor in Avalonia](https://github.com/manio143/StrideComponentsEditorAvalonia)
-- [Stride Editor current design document](https://gist.github.com/manio143/b6666eedb1403deb5525961697d0c25d)
-- [Stride docs shader stages](https://github.com/stride3d/stride-docs/blob/master/en/manual/graphics/effects-and-shaders/shading-language/shader-stages.md/)
-- [Strideui discussion](https://gist.github.com/manio143/8706b4bad5f7db5402d3b81acbb6276e)
-- [Stride Game Engine Extension for code only approach](https://github.com/VaclavElias/stride-code-only)
+* [Custom Root Renderer](https://github.com/tebjan/Stride.CustomRootRenderFeature)
+* [Compiling Stride for Linux](https://www.youtube.com/watch?v=BoHEASoQvu8)
+* [Experimental mini Stride.Editor in Avalonia](https://github.com/manio143/StrideComponentsEditorAvalonia)
+* [Stride Editor current design document](https://gist.github.com/manio143/b6666eedb1403deb5525961697d0c25d)
+* [Stride docs shader stages](https://github.com/stride3d/stride*docs/blob/master/en/manual/graphics/effects*and*shaders/shading*language/shader*stages.md/)
+* [Strideui discussion](https://gist.github.com/manio143/8706b4bad5f7db5402d3b81acbb6276e)
+* [Stride Game Engine Extension for code only approach](https://github.com/VaclavElias/stride*code*only)

+ 38 - 38
en/community-resources/example-projects.md

@@ -1,55 +1,55 @@
 # Example projects
 
 ## Input
-- [Control - Input Manager](https://github.com/rsptim1/Ctrl)
-- [Easier input binding configuration](https://github.com/lparkermg/LPSoft.Stride.InputExtensions)
-- [Demos with a focus on Code-Only approach](https://github.com/najak3d/Stride3D_Demos)
+* [Control * Input Manager](https://github.com/rsptim1/Ctrl)
+* [Easier input binding configuration](https://github.com/lparkermg/LPSoft.Stride.InputExtensions)
+* [Demos with a focus on Code*Only approach](https://github.com/najak3d/Stride3D_Demos)
 
 ## Editor
-- [Custom Editor Gizmos](https://github.com/gearsin/Stride.Demo.Gizmo/tree/master)
+* [Custom Editor Gizmos](https://github.com/gearsin/Stride.Demo.Gizmo/tree/master)
 
 ## Scene
-- [Load Scenes in parallel](https://github.com/julyfortoday/StrideParallelScenes)
-- [Export/save a scene or a group of entities within a running stride game](https://gist.github.com/Eideren/0aa59644eb7c5b029d04b7fa5a285e62)
+* [Load Scenes in parallel](https://github.com/julyfortoday/StrideParallelScenes)
+* [Export/save a scene or a group of entities within a running stride game](https://gist.github.com/Eideren/0aa59644eb7c5b029d04b7fa5a285e62)
 
 ## Code blobs
-- [Stride C# gists search](https://gist.github.com/search?l=c%23&q=stride)
-- [Look at script](https://gist.github.com/ykafia/9579569c26e2724f1a35afab0449b72a)
-- [Smooth follow](https://gist.github.com/Doprez/e146f8d30b7e9cea05de138d4e3a30f0)
-- [Smooth Rotation](https://gist.github.com/Doprez/5bd571341b075c5cf257d7265c374807)
-- [Stride 3rd person controller](https://pastebin.com/4nFbabkZ)
-- [Quake 3 movement for Stride3D](https://github.com/Redhacker1/Q3MovementStride)
+* [Stride C# gists search](https://gist.github.com/search?l=c%23&q=stride)
+* [Look at script](https://gist.github.com/ykafia/9579569c26e2724f1a35afab0449b72a)
+* [Smooth follow](https://gist.github.com/Doprez/e146f8d30b7e9cea05de138d4e3a30f0)
+* [Smooth Rotation](https://gist.github.com/Doprez/5bd571341b075c5cf257d7265c374807)
+* [Stride 3rd person controller](https://pastebin.com/4nFbabkZ)
+* [Quake 3 movement for Stride3D](https://github.com/Redhacker1/Q3MovementStride)
 
 
 ## Other
-- [Proof of Concepts](https://github.com/Basewq/XenkoProofOfConcepts)
-    - [Cutscene Timeline](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/CutsceneTimelineExample)
-    - [Text Control](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/DialogueTextControlExample)
-    - [Entity Processor](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/EntityProcessorExample)
-    - [Game Screen Manager](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/GameScreenManagerExample)
-    - [Level Editor Extensions](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/LevelEditorExtensionExample)
-    - [Multiplayer](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/MultiplayerExample)
-    - [Object Info Renderer](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ObjectInfoRenderTargetExample)
-    - [Screen Space Decals](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalExample)
-    - [Screen Space Decals With Root Renderer](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalRootRendererExample)
-- [Source generation](https://github.com/johang88/StrideSourceGeneratorTest)
-- [Stride config example](https://github.com/johang88/StrideConfigurationReference)
-- [Sound detection in Stride](https://github.com/manio143/BeatDetection)
-- [StrideVoxelScape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
-- [Stride3D examples in .NET 5 using C# 9.0 or .NET 6 using C# 10](https://github.com/VaclavElias/Stride3DTutorials)
-- [Tweening library](https://github.com/JoshFlash/ZenTween)
-- [Tessellation](https://github.com/johang88/Stride-Tessellation)
-- [Workshop creating a game with Stride](https://github.com/manio143/StrideIntroWorkshopNode20/tree/main)
-- [Xenko/Stride byte-sized project examples](https://github.com/profan/XenkoByteSized)
+* [Proof of Concepts](https://github.com/Basewq/XenkoProofOfConcepts)
+    * [Cutscene Timeline](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/CutsceneTimelineExample)
+    * [Text Control](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/DialogueTextControlExample)
+    * [Entity Processor](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/EntityProcessorExample)
+    * [Game Screen Manager](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/GameScreenManagerExample)
+    * [Level Editor Extensions](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/LevelEditorExtensionExample)
+    * [Multiplayer](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/MultiplayerExample)
+    * [Object Info Renderer](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ObjectInfoRenderTargetExample)
+    * [Screen Space Decals](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalExample)
+    * [Screen Space Decals With Root Renderer](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalRootRendererExample)
+* [Source generation](https://github.com/johang88/StrideSourceGeneratorTest)
+* [Stride config example](https://github.com/johang88/StrideConfigurationReference)
+* [Sound detection in Stride](https://github.com/manio143/BeatDetection)
+* [StrideVoxelScape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
+* [Stride3D examples in .NET 5 using C# 9.0 or .NET 6 using C# 10](https://github.com/VaclavElias/Stride3DTutorials)
+* [Tweening library](https://github.com/JoshFlash/ZenTween)
+* [Tessellation](https://github.com/johang88/Stride*Tessellation)
+* [Workshop creating a game with Stride](https://github.com/manio143/StrideIntroWorkshopNode20/tree/main)
+* [Xenko/Stride byte*sized project examples](https://github.com/profan/XenkoByteSized)
 
 
 ### Old projects
 These are projects that definitely will not work with Stride 4.x without massive rewrites but were made with the old versions of Stride FKA Xenko or Paradox game engine.
 
-- [A Minecraft-style game](https://github.com/NckHmml/ParadoxCraft)
-- [Xenko Voxel Scape](https://bitbucket.org/LyingDwarf/xenko-voxelscape/src/master/) - ~[new repo](https://github.com/Doprez/stride-voxelscape/tree/main)~
-- [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
-    - [Video demo](https://www.youtube.com/watch?v=whJOtux2DrQ)
-- [Xenko Live Editor](https://github.com/treplogle/XenkoLiveEditor)
-    - [New Stride version](https://github.com/tebjan/StrideLiveEditor)
-- [Voxel GI example](https://github.com/WhyPenguins/XenkoVoxelGI)
+* [A Minecraft*style game](https://github.com/NckHmml/ParadoxCraft)
+* [Xenko Voxel Scape](https://bitbucket.org/LyingDwarf/xenko*voxelscape/src/master/) * ~[new repo](https://github.com/Doprez/stride*voxelscape/tree/main)~
+* [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
+    * [Video demo](https://www.youtube.com/watch?v=whJOtux2DrQ)
+* [Xenko Live Editor](https://github.com/treplogle/XenkoLiveEditor)
+    * [New Stride version](https://github.com/tebjan/StrideLiveEditor)
+* [Voxel GI example](https://github.com/WhyPenguins/XenkoVoxelGI)

+ 42 - 44
en/community-resources/games-and-demos.md

@@ -1,51 +1,49 @@
 # Games and demos
 
 ## Games
-- [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) - Vast, pausable real-time 4X space strategy game
-- [Starbreach](https://github.com/xenko3d/Starbreach) - First/Third Person Shooter
-- [Rollerghoaster](https://aggror.com/blog/video-rollerghoaster-0.0.2-demo) - Race against online and local ghosts on procedural tracks
-- [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) - Procedural FPS with VR support
-- [Once Upon A Lan](https://jarmo.itch.io/once-upon-a-lan) - Multiplayer isometric arena brawler over LAN
-- [BallsOfSteel](https://github.com/Kryptos-FR/BallsOfSteel)
-- [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter)
-- [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids)
-- [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim)
-- [Harrowing Flight](https://forums.xenko.com/t/harrowing-flight-student-game-project/1823) - Student Game Project
-- [Glasses](https://globalgamejam.org/2019/games/glasses) - Global Game Jam Entry
-- [vvvv Showcase](https://visualprogramming.net/#Showcase) - Many large-scale interactive media projects made with vvvv
+* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) * Vast, pausable real*time 4X space strategy game
+* [Starbreach](https://github.com/xenko3d/Starbreach) * First/Third Person Shooter
+* [Rollerghoaster](https://aggror.com/blog/video*rollerghoaster*0.0.2*demo) * Race against online and local ghosts on procedural tracks
+* [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) * Procedural FPS with VR support
+* [Once Upon A Lan](https://jarmo.itch.io/once*upon*a*lan) * Multiplayer isometric arena brawler over LAN
+* [BallsOfSteel](https://github.com/Kryptos*FR/BallsOfSteel)
+* [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter)
+* [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids)
+* [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim)
+* [Harrowing Flight](https://forums.xenko.com/t/harrowing*flight*student*game*project/1823) * Student Game Project
+* [Glasses](https://globalgamejam.org/2019/games/glasses) * Global Game Jam Entry
+* [vvvv Showcase](https://visualprogramming.net/#Showcase) * Many large*scale interactive media projects made with vvvv
+* [Astroids](https://github.com/LanceJZ/Stride*Asteroids)
+* [Basic Platformer WIP](https://github.com/Doprez/stride*platformer)
+* [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf)
+* [Xenko TPS example](https://github.com/stride3d/Starbreach)
+* [Zerobot](https://github.com/joaovsq/Zerobot)
 
-- [Astroids](https://github.com/LanceJZ/Stride-Asteroids)
-- [Basic Platformer WIP](https://github.com/Doprez/stride-platformer)
-- [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf)
-- [Xenko TPS example](https://github.com/stride3d/Starbreach)
-- [Zerobot](https://github.com/joaovsq/Zerobot)
+* Youtube
+    * [Rescue Drone * August 2015](https://www.youtube.com/watch?v=wOZ*s7Q4qWY)
+    * [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8)
+    * [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk)
+    * [Xenko 1.8 * Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo)
+    * [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s)
+* Twitter
+    * [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325)
+* Vimeo
+    * [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059)
 
-- Youtube
-    - [Stride Engine FPS Controller](https://www.youtube.com/watch?v=lrHfwvC9ARA) (Taken down :( )
-    - [Rescue Drone - August 2015](https://www.youtube.com/watch?v=wOZ-s7Q4qWY)
-    - [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8)
-    - [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk)
-    - [Xenko 1.8 - Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo)
-    - [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s)
-- Twitter
-    - [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325)
-- Vimeo
-    - [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059)
+* Releases
+  * [Children of the galaxy](https://www.emptykeys.com/games/children*of*the*galaxy/)
+  * [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/)
+  * [Snaaker Friends](https://store.steampowered.com/app/1443760/Snaaker__Friends/)
+  * [VVVVarkle with vvvv rendered using Stride](https://github.com/BenTec3d/VVVVarkle/releases/tag/v1.0)
+  * [Virtual Desktop](https://www.vrdesktop.net/)
+    * [Flappy Bird With Source Code](https://nedreid.itch.io/flappy*bird*stride)
+  * [Large*scale interactive projects made with VVVV](https://visualprogramming.net/#Showcase)
 
-- Releases
-  - [Children of the galaxy](https://www.emptykeys.com/games/children-of-the-galaxy/)
-  - [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/)
-  - [Snaaker Friends](https://store.steampowered.com/app/1443760/Snaaker__Friends/)
-  - [VVVVarkle with vvvv rendered using Stride](https://github.com/BenTec3d/VVVVarkle/releases/tag/v1.0)
-  - [Virtual Desktop](https://www.vrdesktop.net/)
-    - [Flappy Bird With Source Code](https://nedreid.itch.io/flappy-bird-stride)
-  - [Large-scale interactive projects made with VVVV](https://visualprogramming.net/#Showcase)
+* Game Jams
+  * [Step up Made by Marian Dziubiak and Youness Kafia](https://manio143.itch.io/project*step*up)
+  * [Stopping the Rogue by manio](https://manio143.itch.io/stopping*the*rogue)
+  * [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once*upon*a*lan)
+  * [Dozer Dash](https://ldjam.com/events/ludum*dare/54/$374737) * made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main)
 
-- Game Jams
-  - [Step up Made by Marian Dziubiak and Youness Kafia](https://manio143.itch.io/project-step-up)
-  - [Stopping the Rogue by manio](https://manio143.itch.io/stopping-the-rogue)
-  - [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once-upon-a-lan)
-  - [Dozer Dash](https://ldjam.com/events/ludum-dare/54/$374737) - made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main)
-
-- Projects
-  - [Astroids](https://github.com/mmujic2/StrideAsteroids)  
+* Projects
+  * [Astroids](https://github.com/mmujic2/StrideAsteroids)  

+ 10 - 10
en/community-resources/models-and-animations.md

@@ -2,15 +2,15 @@
 
 
 ## Meshes and Models
-- [Creating a procedural model](https://github.com/tebjan/StrideProceduralModel)
-- [Get Vertices and Indices from a mesh](https://gist.github.com/Doprez/3974122afee1cbddae289e16057026f3)
-- [Procedural Meshes](https://github.com/profan/XenkoByteSized/blob/master/XenkoByteSized/ProceduralMesh/TetrahedronMesh.cs)
-- [LOD implementation](https://github.com/Xisrith/StrideLOD)
-- [Basic Stride LOD system](https://gist.github.com/Doprez/5327fbd7d8c371938088db81d82d153b)
-- [Stride IK implementation](https://github.com/flipdp/Stride.IK/tree/master)
-- [Stride Instancing Example](https://github.com/tebjan/StrideTransformationInstancing)
-- [Super Character Controller](https://github.com/corthax/SuperCharacterController)
-- [Multi-Mesh Shader](https://github.com/profan/XenkoByteSized/blob/master/XenkoByteSized/ProceduralMesh/CombinedMeshes.cs)
+* [Creating a procedural model](https://github.com/tebjan/StrideProceduralModel)
+* [Get Vertices and Indices from a mesh](https://gist.github.com/Doprez/3974122afee1cbddae289e16057026f3)
+* [Procedural Meshes](https://github.com/profan/XenkoByteSized/blob/master/XenkoByteSized/ProceduralMesh/TetrahedronMesh.cs)
+* [LOD implementation](https://github.com/Xisrith/StrideLOD)
+* [Basic Stride LOD system](https://gist.github.com/Doprez/5327fbd7d8c371938088db81d82d153b)
+* [Stride IK implementation](https://github.com/flipdp/Stride.IK/tree/master)
+* [Stride Instancing Example](https://github.com/tebjan/StrideTransformationInstancing)
+* [Super Character Controller](https://github.com/corthax/SuperCharacterController)
+* [Multi*Mesh Shader](https://github.com/profan/XenkoByteSized/blob/master/XenkoByteSized/ProceduralMesh/CombinedMeshes.cs)
 
 ## Animation
-- [Animation Trigger script](https://gist.github.com/Doprez/3ff7463fc48bd8e69178fde388dd1df4)
+* [Animation Trigger script](https://gist.github.com/Doprez/3ff7463fc48bd8e69178fde388dd1df4)

+ 5 - 5
en/community-resources/physics.md

@@ -1,6 +1,6 @@
 # Physics
-- [Physics constraints demo](https://github.com/manio143/StrideConstraintsDemo)
-- [Bepu physics integration](https://github.com/Nicogo1705/BepuPhysicIntegrationTest/tree/master)
-- [Trigger Example](https://github.com/profan/XenkoByteSized#xenkobytesizedtriggerscene---doorscript)
-- [Vehicle Script](https://github.com/profan/XenkoByteSized#xenkobytesizedvehiclescene---vehiclescript)
-- [XenkoRotatingSun](https://github.com/SuavePirate/Xenko.RotatingSun) - Rotating Sun
+* [Physics constraints demo](https://github.com/manio143/StrideConstraintsDemo)
+* [Bepu physics integration](https://github.com/Nicogo1705/BepuPhysicIntegrationTest/tree/master)
+* [Trigger Example](https://github.com/profan/XenkoByteSized#xenkobytesizedtriggerscene***doorscript)
+* [Vehicle Script](https://github.com/profan/XenkoByteSized#xenkobytesizedvehiclescene***vehiclescript)
+* [XenkoRotatingSun](https://github.com/SuavePirate/Xenko.RotatingSun) * Rotating Sun

+ 28 - 28
en/community-resources/rendering-and-camera.md

@@ -1,34 +1,34 @@
 # Rendering and Camera
 
 ## Rendering
-- [Debug shape render](https://github.com/Doprez/Stride.DebugShapes)
-  - [Old: Debug shape render](https://github.com/profan/XenkoDebugRendering/tree/master/DebugRendering)
-- [Fog Of War](https://github.com/herocrab/StrideFogOfWarPlus)
-- [Stride Outline Renderer](https://github.com/SoulRider/StrideOutlineRenderer)
-- [XenkoByteSized](https://github.com/profan/XenkoByteSized) - Various Procedural Renderings
-- [ShaderExplorerForStride](https://github.com/tebjan/Stride.ShaderExplorer/releases) - Explore Stride source shader implementations
-- [FlowingWater](https://github.com/TomGroner/XenkoFlowingWater) - Flowing water shader implementation
-- [VoxelGIPrototype](https://github.com/WhyPenguins/XenkoVoxelGI) - VXGI inspired Global Illumination shaders (merged as of Stride v4beta2)
-- [XenkoVoxelExample](https://github.com/jason-wilmans/XenkoVoxelExample) - minecraft like voxel brick world
-- [CustomRootRenderer](https://github.com/tebjan/Xenko.CustomRootRenderFeature) - Render custom shaders correctly into a scene
-- [StrideFogOfWarPlus](https://github.com/herocrab/StrideFogOfWarPlus) - Moba/Platformer/RTS FogOfWar System (no LoS)
-- [StrideTriplanarShader](https://github.com/herocrab/StrideTriplanarShader) - Triplanar Shader for Stride
-- [StrideMeshOutlineRenderFeature](https://github.com/herocrab/StrideMeshOutlineRenderFeature) - Mesh Outline Render Feature
-- [Object Info Render Target Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ObjectInfoRenderTargetExample) - Renders object information onto a render target
-- [Screen Space Decal Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalExample) - Screen space projected decal system
-- [Screen Space Decal Root Renderer Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalRootRendererExample) - Screen space projected decal system using RootRenderFeature
-- [TR.Stride](https://github.com/johang88/TR.Stride)
-    * TR.Stride.Atmosphere - Implementation of UE4 atmosphere rendering
-    * TR.Stride.Ocean - Ocean Water rendering
-    * TR.Stride.Terrain- Height Map Terrain
-    * TR.Stride.Gameplay - Manage savegames
-- [UnrealMotion](https://github.com/ykafia/UnrealMotion) - Unreal engine motion blur for Stride
+* [Debug shape render](https://github.com/Doprez/Stride.DebugShapes)
+  * [Old: Debug shape render](https://github.com/profan/XenkoDebugRendering/tree/master/DebugRendering)
+* [Fog Of War](https://github.com/herocrab/StrideFogOfWarPlus)
+* [Stride Outline Renderer](https://github.com/SoulRider/StrideOutlineRenderer)
+* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Various Procedural Renderings
+* [ShaderExplorerForStride](https://github.com/tebjan/Stride.ShaderExplorer/releases) * Explore Stride source shader implementations
+* [FlowingWater](https://github.com/TomGroner/XenkoFlowingWater) * Flowing water shader implementation
+* [VoxelGIPrototype](https://github.com/WhyPenguins/XenkoVoxelGI) * VXGI inspired Global Illumination shaders (merged as of Stride v4beta2)
+* [XenkoVoxelExample](https://github.com/jason*wilmans/XenkoVoxelExample) * minecraft like voxel brick world
+* [CustomRootRenderer](https://github.com/tebjan/Xenko.CustomRootRenderFeature) * Render custom shaders correctly into a scene
+* [StrideFogOfWarPlus](https://github.com/herocrab/StrideFogOfWarPlus) * Moba/Platformer/RTS FogOfWar System (no LoS)
+* [StrideTriplanarShader](https://github.com/herocrab/StrideTriplanarShader) * Triplanar Shader for Stride
+* [StrideMeshOutlineRenderFeature](https://github.com/herocrab/StrideMeshOutlineRenderFeature) * Mesh Outline Render Feature
+* [Object Info Render Target Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ObjectInfoRenderTargetExample) * Renders object information onto a render target
+* [Screen Space Decal Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalExample) * Screen space projected decal system
+* [Screen Space Decal Root Renderer Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalRootRendererExample) * Screen space projected decal system using RootRenderFeature
+* [TR.Stride](https://github.com/johang88/TR.Stride)
+    * TR.Stride.Atmosphere * Implementation of UE4 atmosphere rendering
+    * TR.Stride.Ocean * Ocean Water rendering
+    * TR.Stride.Terrain* Height Map Terrain
+    * TR.Stride.Gameplay * Manage savegames
+* [UnrealMotion](https://github.com/ykafia/UnrealMotion) * Unreal engine motion blur for Stride
 
 ## Camera
-- [Camera controller](https://github.com/herocrab/StrideCameraController)
-- [XenkoByteSized](https://github.com/profan/XenkoByteSized) - Split Screen
-- [Stride3dSplitScreen](https://github.com/spasarto/Stride3dSplitScreen) - Another Split Screen
-- [StrideCameraController](https://github.com/herocrab/StrideCameraController) - Swapping Cameras/Resident Evil Style
-- [CameraFollow.cs](https://gist.github.com/ykafia/371b310de1ba7bb8ab3d2feffce2a190)
-- [SplitScreen](https://github.com/profan/XenkoByteSized#xenkobytesizedsplitscreen)
+* [Camera controller](https://github.com/herocrab/StrideCameraController)
+* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Split Screen
+* [Stride3dSplitScreen](https://github.com/spasarto/Stride3dSplitScreen) * Another Split Screen
+* [StrideCameraController](https://github.com/herocrab/StrideCameraController) * Swapping Cameras/Resident Evil Style
+* [CameraFollow.cs](https://gist.github.com/ykafia/371b310de1ba7bb8ab3d2feffce2a190)
+* [SplitScreen](https://github.com/profan/XenkoByteSized#xenkobytesizedsplitscreen)
    

+ 13 - 13
en/community-resources/shaders.md

@@ -1,15 +1,15 @@
 # Shaders
 
-- [Generate simple mesh and marching cube from computeShader](https://github.com/Nicogo1705/Stride-Generate-Mesh-from-ComputeShader)
-- [Glass shader](https://github.com/stride3d/stride/discussions/1011)
-- [Marching Cubes ComputeShader](https://github.com/Nicogo1705/Stride-Generate-Simple-Mesh-And-Marching-Cube-From-ComputeShader)
-- [Stride.ShaderExplorer: shows the built-in shaders of the Stride](https://github.com/tebjan/Stride.ShaderExplorer)
-- [Stride-Awesome-Shaders: Just a repository for cool shaders usable in stride](https://github.com/ykafia/Stride-Awesome-Shaders)
-- [StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature](https://github.com/herocrab/StrideMeshOutlineRenderFeature)
-- [StrideWireframeShader: single pass wireframe shader for stride](https://github.com/jeske/StrideWireframeShader)
-- [Triplanar shader](https://github.com/herocrab/StrideTriplanarShader)
-- [UnrealMotion: Motion blur for stride](https://github.com/ykafia/UnrealMotion)
-- [Image processing shaders from VVVV community](https://github.com/bj-rn/VL.Addons/tree/main/vl/shaders)
-- [VVVV core shaders](https://github.com/vvvv/VL.StandardLibs/tree/main/VL.Stride.Runtime/src/Effects)
-- [SDSL Overview from Tebjan](https://hackmd.io/@vN9HDo5XQAGVCM_epmoJBA/S1LxeorWT)
-- [Async shader compilation](https://gist.github.com/Eideren/ef6be9508d8d3b0e460d8a6d15f0937b)
+* [Generate simple mesh and marching cube from computeShader](https://github.com/Nicogo1705/Stride*Generate*Mesh*from*ComputeShader)
+* [Glass shader](https://github.com/stride3d/stride/discussions/1011)
+* [Marching Cubes ComputeShader](https://github.com/Nicogo1705/Stride*Generate*Simple*Mesh*And*Marching*Cube*From*ComputeShader)
+* [Stride.ShaderExplorer: shows the built*in shaders of the Stride](https://github.com/tebjan/Stride.ShaderExplorer)
+* [Stride*Awesome*Shaders: Just a repository for cool shaders usable in stride](https://github.com/ykafia/Stride*Awesome*Shaders)
+* [StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature](https://github.com/herocrab/StrideMeshOutlineRenderFeature)
+* [StrideWireframeShader: single pass wireframe shader for stride](https://github.com/jeske/StrideWireframeShader)
+* [Triplanar shader](https://github.com/herocrab/StrideTriplanarShader)
+* [UnrealMotion: Motion blur for stride](https://github.com/ykafia/UnrealMotion)
+* [Image processing shaders from VVVV community](https://github.com/bj*rn/VL.Addons/tree/main/vl/shaders)
+* [VVVV core shaders](https://github.com/vvvv/VL.StandardLibs/tree/main/VL.Stride.Runtime/src/Effects)
+* [SDSL Overview from Tebjan](https://hackmd.io/@vN9HDo5XQAGVCM_epmoJBA/S1LxeorWT)
+* [Async shader compilation](https://gist.github.com/Eideren/ef6be9508d8d3b0e460d8a6d15f0937b)

+ 9 - 9
en/community-resources/terrain-and-water.md

@@ -1,16 +1,16 @@
 # Terrain and Water
 
 ## Terrain
-- [XenkoByteSized](https://github.com/profan/XenkoByteSized) - Subdivided Plane Mesh
-- [XenkoTerrain](https://github.com/TomGroner/XenkoTerrain) - Mesh terrain implementation
-- [XenkoMCTerrain](https://github.com/SilentCLD/XenkoMCTerrain) - Marching Cubes Terrain
-- [XenkoHMTerrain](https://github.com/SilentCLD/XenkoHMTerrain) - Height Map Terrain
-- [StrideTerrain](https://github.com/johang88/StrideTerrain) - Height Map Terrain
-- [TR.Stride: Various stride environment utilities](https://github.com/johang88/TR.Stride)
-- [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
+* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Subdivided Plane Mesh
+* [XenkoTerrain](https://github.com/TomGroner/XenkoTerrain) * Mesh terrain implementation
+* [XenkoMCTerrain](https://github.com/SilentCLD/XenkoMCTerrain) * Marching Cubes Terrain
+* [XenkoHMTerrain](https://github.com/SilentCLD/XenkoHMTerrain) * Height Map Terrain
+* [StrideTerrain](https://github.com/johang88/StrideTerrain) * Height Map Terrain
+* [TR.Stride: Various stride environment utilities](https://github.com/johang88/TR.Stride)
+* [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
 
 ## Water
-- [Simple water](https://github.com/TomGroner/XenkoFlowingWater)
-- [Simple water 2](https://github.com/johang88/StrideSimpleWater)
+* [Simple water](https://github.com/TomGroner/XenkoFlowingWater)
+* [Simple water 2](https://github.com/johang88/StrideSimpleWater)
 
 

+ 2 - 2
en/community-resources/tools-and-importers.md

@@ -1,8 +1,8 @@
 ## Tools and Importers
 
 ## Assets
-- [Create a custom data asset](https://github.com/manio143/StrideCustomAsset)
-- [Blender plugin to export bulk anims for importing into Stride](https://github.com/JackPilley/BlenderToStrideAnimationSeparator)
+* [Create a custom data asset](https://github.com/manio143/StrideCustomAsset)
+* [Blender plugin to export bulk anims for importing into Stride](https://github.com/JackPilley/BlenderToStrideAnimationSeparator)
 - [Loading additional asset databases](https://gist.github.com/aikixd/b0decb0cfc28bbdacb46d953691f76fd)
 - [LoadObjTest](https://github.com/jeske/LoadObjTest) - Runtime load an asset from a filesystem WavefrontOBJ file in code.
 - [AutoImportStride: A script to import files into Stride3D.](https://github.com/VirtualBrightPlayz/AutoImportStride)

+ 27 - 27
en/community-resources/tutorials-and-articles.md

@@ -1,30 +1,30 @@
 # Tutorials
 
-- [Tutorials by Manio143](https://www.youtube.com/playlist?list=PL3KxSbsaNqqvlio_mwy0CIMZcYQugcRIc)
-- [Coding Sea](https://www.youtube.com/@CodingSea/videos)
-    - [Basic Platformer Movement Tutorial](https://www.youtube.com/watch?v=eTMT5up1AlY&t=2s)
-    - [SpriteSheet animation tutorial](https://www.youtube.com/watch?v=ZBhUfNkvZhQ)
-    - [2D camera system](https://www.youtube.com/watch?v=eaTpWpxKajE)
-- [Emanuel-DIY](https://www.youtube.com/@emanuelfaisca1783)
-    - [2D Game Tutorial](https://www.youtube.com/watch?v=n_PAoBGi2Og)
-    - [2D Game Tutorial UI](https://www.youtube.com/watch?v=VRu9F5XHi_4)
-        - [Storing game data with an API](https://www.youtube.com/watch?v=haFWzbhn5As)
-        - [Singleton Pattern in Stride](https://www.youtube.com/watch?v=6i41LQq-yQ8)
-    - [Emanuel-DIY Follow Along Project](https://github.com/EmanuelGF/GhostHunterGame)
-- [How To setup Real Time Voxel Global Illumination](https://www.youtube.com/watch?v=NEMZ_HJzJ7w&t=1s)
-- [Marian Dziubiak - YouTube](https://www.youtube.com/@manio1432/videos)
-    - [Stride Ragdoll Tutorial (beta)](https://youtu.be/n8yAV8OSbes)
-    - [Bullet physics constraints in Stride](https://www.youtube.com/watch?v=uMZMYpMD3Wg&t=1s)
-    - [Stride Clean UI tutorial step by step](https://www.youtube.com/watch?v=cazIR97VPcg)
-    - [How to use locally built Stride Engine to debug your game](https://www.youtube.com/watch?v=bXSC9o-EaR8)
-    - [How to create custom configuration in Stride](https://www.youtube.com/watch?v=QKizq1xC4vk)
-- [VVVV Visual scripting with Stride](https://www.youtube.com/watch?v=7m1EzfxUtzo&list=PL2KeRstDQVRRVnzCHEambwAI4yWmpIF-p)
-    - [VL: 1. Navigating the Environment](https://www.youtube.com/watch?v=7m1EzfxUtzo)
-    - [VL: 2. Data Types & IOBoxes](https://www.youtube.com/watch?v=9iH72qdb4Xk)
-    - [VL: 3. Nodes & Pins](https://www.youtube.com/watch?v=eCTEAFfb9rQ)
-    - [VL: 4. Type Conversion](https://www.youtube.com/watch?v=r1X0VJ9oumQ)
-    - [VL: 5. The Stride Rendering Pipeline](https://www.youtube.com/watch?v=4rDgVe1F0gg)
-    - [VL: 6. Spreads & Iteration](https://www.youtube.com/watch?v=3u3QOd4UyWM)
-    - [VL: 7. Controlling Patches](https://www.youtube.com/watch?v=LOX32diUgOQ)
-- [Old Stride tutorials from gamefromscratch](https://www.youtube.com/watch?v=hmPrUuQQz8M&list=PLS9MbmO_ssyBLHw7rZeGmriUkRaxBp7LL)
+* [Tutorials by Manio143](https://www.youtube.com/playlist?list=PL3KxSbsaNqqvlio_mwy0CIMZcYQugcRIc)
+* [Coding Sea](https://www.youtube.com/@CodingSea/videos)
+    * [Basic Platformer Movement Tutorial](https://www.youtube.com/watch?v=eTMT5up1AlY&t=2s)
+    * [SpriteSheet animation tutorial](https://www.youtube.com/watch?v=ZBhUfNkvZhQ)
+    * [2D camera system](https://www.youtube.com/watch?v=eaTpWpxKajE)
+* [Emanuel*DIY](https://www.youtube.com/@emanuelfaisca1783)
+    * [2D Game Tutorial](https://www.youtube.com/watch?v=n_PAoBGi2Og)
+    * [2D Game Tutorial UI](https://www.youtube.com/watch?v=VRu9F5XHi_4)
+        * [Storing game data with an API](https://www.youtube.com/watch?v=haFWzbhn5As)
+        * [Singleton Pattern in Stride](https://www.youtube.com/watch?v=6i41LQq*yQ8)
+    * [Emanuel*DIY Follow Along Project](https://github.com/EmanuelGF/GhostHunterGame)
+* [How To setup Real Time Voxel Global Illumination](https://www.youtube.com/watch?v=NEMZ_HJzJ7w&t=1s)
+* [Marian Dziubiak * YouTube](https://www.youtube.com/@manio1432/videos)
+    * [Stride Ragdoll Tutorial (beta)](https://youtu.be/n8yAV8OSbes)
+    * [Bullet physics constraints in Stride](https://www.youtube.com/watch?v=uMZMYpMD3Wg&t=1s)
+    * [Stride Clean UI tutorial step by step](https://www.youtube.com/watch?v=cazIR97VPcg)
+    * [How to use locally built Stride Engine to debug your game](https://www.youtube.com/watch?v=bXSC9o*EaR8)
+    * [How to create custom configuration in Stride](https://www.youtube.com/watch?v=QKizq1xC4vk)
+* [VVVV Visual scripting with Stride](https://www.youtube.com/watch?v=7m1EzfxUtzo&list=PL2KeRstDQVRRVnzCHEambwAI4yWmpIF*p)
+    * [VL: 1. Navigating the Environment](https://www.youtube.com/watch?v=7m1EzfxUtzo)
+    * [VL: 2. Data Types & IOBoxes](https://www.youtube.com/watch?v=9iH72qdb4Xk)
+    * [VL: 3. Nodes & Pins](https://www.youtube.com/watch?v=eCTEAFfb9rQ)
+    * [VL: 4. Type Conversion](https://www.youtube.com/watch?v=r1X0VJ9oumQ)
+    * [VL: 5. The Stride Rendering Pipeline](https://www.youtube.com/watch?v=4rDgVe1F0gg)
+    * [VL: 6. Spreads & Iteration](https://www.youtube.com/watch?v=3u3QOd4UyWM)
+    * [VL: 7. Controlling Patches](https://www.youtube.com/watch?v=LOX32diUgOQ)
+* [Old Stride tutorials from gamefromscratch](https://www.youtube.com/watch?v=hmPrUuQQz8M&list=PLS9MbmO_ssyBLHw7rZeGmriUkRaxBp7LL)
 

+ 10 - 10
en/community-resources/ui.md

@@ -1,12 +1,12 @@
 # UI
 
-- [Clean UI with no Post FX in Game Studio and Game](https://github.com/herocrab/StrideCleanUI)
-- [Create button dynamically](https://gist.github.com/Doprez/169993217a202f0e6e8c2ab93709d85c)
-- [Stride controller UI navigation](https://gist.github.com/Aggror/4ba0632bd934103c6dcdb077a84376ef)
-- [UI Navigation](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/UINavigationExample)
-- [Myra UI - Stride Tutorial](https://github.com/rds1983/Myra/wiki/Using-Myra-in-Stride-Engine-Tutorial)
-- [Myra UI - Library for Stride](https://github.com/rds1983/Myra)
-- [Custom UI example using MyraUI ](https://github.com/Doprez/stride-ui-alternate-example)
-- [ImGuiDebug - Bare-bone implementation of ImGui and a couple of debug tools for Stride](https://github.com/Eideren/StrideCommunity.ImGuiDebug)
-- [Empty Keys UI for Xenko](https://github.com/EmptyKeys/UI_Engines)
-- [Stridelonia: Stride plugin which allows running Avalonia on Stride](https://github.com/TheKeyblader/Stridelonia)
+* [Clean UI with no Post FX in Game Studio and Game](https://github.com/herocrab/StrideCleanUI)
+* [Create button dynamically](https://gist.github.com/Doprez/169993217a202f0e6e8c2ab93709d85c)
+* [Stride controller UI navigation](https://gist.github.com/Aggror/4ba0632bd934103c6dcdb077a84376ef)
+* [UI Navigation](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/UINavigationExample)
+* [Myra UI * Stride Tutorial](https://github.com/rds1983/Myra/wiki/Using*Myra*in*Stride*Engine*Tutorial)
+* [Myra UI * Library for Stride](https://github.com/rds1983/Myra)
+* [Custom UI example using MyraUI ](https://github.com/Doprez/stride*ui*alternate*example)
+* [ImGuiDebug * Bare*bone implementation of ImGui and a couple of debug tools for Stride](https://github.com/Eideren/StrideCommunity.ImGuiDebug)
+* [Empty Keys UI for Xenko](https://github.com/EmptyKeys/UI_Engines)
+* [Stridelonia: Stride plugin which allows running Avalonia on Stride](https://github.com/TheKeyblader/Stridelonia)

+ 4 - 4
en/community-resources/visual-programming.md

@@ -1,7 +1,7 @@
 # Visual Programming
 
-- [VVVV uses Stride for 3D rendering](https://visualprogramming.net/)
-- [3D UI using Stride and VVVV](https://github.com/tebjan/StrideUIPageDemo)
-- [Render objects with invisible background window](https://github.com/torinos-yt/VL.GlassWindow/tree/master)
-- [Boids algorithm rendered in Stride](https://github.com/torinos-yt/VL.Boids-GPU/tree/master)
+* [VVVV uses Stride for 3D rendering](https://visualprogramming.net/)
+* [3D UI using Stride and VVVV](https://github.com/tebjan/StrideUIPageDemo)
+* [Render objects with invisible background window](https://github.com/torinos*yt/VL.GlassWindow/tree/master)
+* [Boids algorithm rendered in Stride](https://github.com/torinos*yt/VL.Boids*GPU/tree/master)