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xhwanlan 11 сар өмнө
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en/manual/nuget/create-packages.md

@@ -10,8 +10,8 @@ First of all, after saving all your changes, open your project with Visual Studi
 ![Open project in Visual Studio](../game-studio/media/open-project-in-visual-studio.png)
 
 A few things to look out for:
-* Delete unecessary assets (i.e. GameSettings, etc...)
-* Delete unecessary `PackageReference`
+* Delete unnecessary assets (i.e. GameSettings, etc...)
+* Delete unnecessary `PackageReference`
 
 ## Optional: Setup Package properties
 

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en/manual/troubleshooting/logging.md

@@ -91,7 +91,7 @@ This creates a file in the Debug folder of your project (eg *MyGame\MyGame\Bin\W
 
 ## Example script
 
-The following script checks that the texture `MyTexture` is loaded. When the texture loads, the log displays a debug message (`Log.Error`). If it doesn't load, the log records an error message (`Log.Debug`).
+The following script checks that the texture `MyTexture` is loaded. When the texture loads, the log displays a debug message (`Log.Debug`). If it doesn't load, the log records an error message (`Log.Error`).
 
 ```cs
 using System.Linq;