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@@ -85,7 +85,7 @@ SceneSystem.SceneInstance.RootScene.Entities.Add(entity);
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When loading content from code, you should unload content when you don't need them any more. If you don't, content stays in memory, wasting GPU.
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-To do unload an asset, use ``Content.Unload(myAsset)``.
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+To unload an asset, use ``Content.Unload(myAsset)``.
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## Load assets from code using UrlReference
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