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Resurrect collidable type example picture

Eideren 1 year ago
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3d15752299

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en/manual/physics/colliders.md

@@ -9,6 +9,8 @@ Collidables are the base entity components for physics objects. There are three
 * [Bodies](rigid-bodies.md): Moving objects, affected by gravity and collisions or Kinematics
 * [Bodies](rigid-bodies.md): Moving objects, affected by gravity and collisions or Kinematics
 * [Characters](characters.md): Colliders for basic characters (such as players, animals, npcs, ...)
 * [Characters](characters.md): Colliders for basic characters (such as players, animals, npcs, ...)
 
 
+![Static and rigidbody colliders](media/rigid-bodies-static-and-rigid-body-colliders.png)
+
 You can also:
 You can also:
 
 
 * Define the [shape of collidables components](collider-shapes.md)
 * Define the [shape of collidables components](collider-shapes.md)

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en/manual/physics/media/rigid-bodies-static-and-rigid-body-colliders.png

@@ -0,0 +1,3 @@
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+size 169457

+ 3 - 0
en/manual/physics/media/rigid-bodies-static-and-rigid-body-colliders.psd

@@ -0,0 +1,3 @@
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