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Use xref instead of api url for simulation

Eideren 1 year ago
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69c813fc6f
1 changed files with 1 additions and 1 deletions
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      en/manual/physics/simulation.md

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en/manual/physics/simulation.md

@@ -9,7 +9,7 @@ You can change how Stride initializes the [Simulation](xref:Stride.BepuPhysics.B
 These settings control the rules and parameters your physics simulation run under, enabling customization and fine-tuning of the physics environment to suit your game's requirements.
 These settings control the rules and parameters your physics simulation run under, enabling customization and fine-tuning of the physics environment to suit your game's requirements.
 You may also create multiple simulations and distribute your physics object between them depending on your needs.
 You may also create multiple simulations and distribute your physics object between them depending on your needs.
 
 
-Have a look at the [API](https://doc.stride3d.net/latest/en/api/index.html) for more detail on what each property does.
+Have a look at the [API](xref:Stride.BepuPhysics.BepuSimulation) for more detail on what each property does.
 
 
 ## Collision Layers and the Collision Matrix
 ## Collision Layers and the Collision Matrix