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Use xref instead of api url for simulation

Eideren 1 year ago
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69c813fc6f
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      en/manual/physics/simulation.md

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en/manual/physics/simulation.md

@@ -9,7 +9,7 @@ You can change how Stride initializes the [Simulation](xref:Stride.BepuPhysics.B
 These settings control the rules and parameters your physics simulation run under, enabling customization and fine-tuning of the physics environment to suit your game's requirements.
 You may also create multiple simulations and distribute your physics object between them depending on your needs.
 
-Have a look at the [API](https://doc.stride3d.net/latest/en/api/index.html) for more detail on what each property does.
+Have a look at the [API](xref:Stride.BepuPhysics.BepuSimulation) for more detail on what each property does.
 
 ## Collision Layers and the Collision Matrix