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@@ -1,43 +1,35 @@
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-# Contribute to Stride engine
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+# Contribute to Stride engine
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Here you can find various pages describing building the source locally for different systems. You can also find information about Stride's architecture.
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-### [Contribute code](contribute-code.md)
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+## [Contribute code](contribute-code.md)
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Want to help out fixing bugs or making new features? Check out how you can do so.
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-### [Bug bounties](bug-bounties.md)
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+## [Bug bounties](bug-bounties.md)
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Here you can learn about the process on our bug bounty process.
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-### [Building on Windows](building-source-windows.md)
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+## [Building on Windows](building-source-windows.md)
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Building and running the Stride engine locally on Windows using [Visual Studio](building-source-windows.md) or other [IDEs](building-source-windows-other-ide.md).
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[//]: # (### [Building on Linux](building-source-linux.md))
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[//]: # (Building the Stride engine locally on Linux)
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-### [Localization](localization.md)
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+## [Localization](localization.md)
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Learn how manage translations for the engine.
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-### [Hot reloading shaders](hot-reloading-shaders.md)
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+## [Hot reloading shaders](hot-reloading-shaders.md)
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Learn about hot reloading shaders.
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-### [Source debugging](source-debugging.md)
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+## [Source debugging](source-debugging.md)
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Learn how to do source debugging.
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-### [Visual studio plugin](visual-studio-plugin.md)
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+## [Visual studio plugin](visual-studio-plugin.md)
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Learn about the Visual studio plugin for shader development.
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-# Architecture 🧬
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-### [Build pipeline](architecture/build-pipeline.md)
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-Explanation on the current build pipeline.
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+## Architecture 🧬
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### [Build details](architecture/build-details.md)
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Details on the building process of the Stride engine.
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-### [Graphics API](architecture/graphics-api.md)
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-Stride support different graphics APIs. Here you can read more about them.
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-
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### [Dependency graph](architecture/dependency-graph.md)
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-A graphical overview of Stride's Assemblies, NameSpaces and Core methods.
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-
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-### [Asset introspection](architecture/asset-introspection.md)
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-How and why the Stride engine uses asset introspection.
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+A graphical overview of Stride's Assemblies, NameSpaces and Core methods.
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