Browse Source

Merge pull request #257 from VaclavElias/master

fix: Links and references corrected
Vaclav Elias 1 year ago
parent
commit
6def8b9287

+ 0 - 4
Stride.Docs.csproj

@@ -6,8 +6,4 @@
         <ImplicitUsings>enable</ImplicitUsings>
         <ImplicitUsings>enable</ImplicitUsings>
     </PropertyGroup>
     </PropertyGroup>
 
 
-    <ItemGroup>
-      <Folder Include="en\community-resources\media\" />
-    </ItemGroup>
-
 </Project>
 </Project>

+ 2 - 2
en/community-resources/coding.md

@@ -1,4 +1,4 @@
-#Coding
+#Coding
 
 
 ## Code Only
 ## Code Only
 - [CodeOnlySample](https://github.com/xen2/Xenko.CodeOnlySample) - Sample project with code only
 - [CodeOnlySample](https://github.com/xen2/Xenko.CodeOnlySample) - Sample project with code only
@@ -14,7 +14,7 @@
 - [MUD framework for Stride](https://github.com/JoseJohnen/MUD_SKELETON/tree/main)
 - [MUD framework for Stride](https://github.com/JoseJohnen/MUD_SKELETON/tree/main)
 - [Running Stride headless client/server](https://github.com/Ethereal77/Stride.ClientServerSample)
 - [Running Stride headless client/server](https://github.com/Ethereal77/Stride.ClientServerSample)
 
 
-## Entiy Component System
+## Entity Component System
 - [Entity Processor Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/EntityProcessorExample) - Custom Entity Component + Processor
 - [Entity Processor Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/EntityProcessorExample) - Custom Entity Component + Processor
 - Libraries
 - Libraries
     - [Doprez.Stride.AI: FSM and GOAP library for Stride](https://github.com/Doprez/Doprez.Stride.AI)
     - [Doprez.Stride.AI: FSM and GOAP library for Stride](https://github.com/Doprez/Doprez.Stride.AI)

+ 6 - 6
en/community-resources/embedded-stride.md

@@ -1,11 +1,11 @@
 #Embedded Stride
 #Embedded Stride
 
 
 * project examples
 * project examples
-	* [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight)
-	* [Stride in Winforms](https://github.com/windperson/-StrideGameNet5WinFormsDemo)
+    * [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight)
+    * [Stride in Winforms](https://github.com/windperson/-StrideGameNet5WinFormsDemo)
 * code blobs
 * code blobs
-	* [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67)
-	* [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89)
+    * [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67)
+    * [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89)
 * VVVV integration
 * VVVV integration
-  	* [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html)
-  	* [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs)
+    * [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html)
+    * [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs)

+ 8 - 8
en/community-resources/engine.md

@@ -1,9 +1,9 @@
-  # Engine Documentation
+  # Engine Documentation
 
 
-* [Custom Root Renderer](https://github.com/tebjan/Stride.CustomRootRenderFeature)
-* [Compiling Stride for Linux](https://www.youtube.com/watch?v=BoHEASoQvu8)
-* [Experimental mini Stride.Editor in Avalonia](https://github.com/manio143/StrideComponentsEditorAvalonia)
-* [Stride Editor current design document](https://gist.github.com/manio143/b6666eedb1403deb5525961697d0c25d)
-* [Stride docs shader stages](https://github.com/stride3d/stride*docs/blob/master/en/manual/graphics/effects*and*shaders/shading*language/shader*stages.md/)
-* [Strideui discussion](https://gist.github.com/manio143/8706b4bad5f7db5402d3b81acbb6276e)
-* [Stride Game Engine Extension for code only approach](https://github.com/VaclavElias/stride*code*only)
+- [Custom Root Renderer](https://github.com/tebjan/Stride.CustomRootRenderFeature)
+- [Compiling Stride for Linux](https://www.youtube.com/watch?v=BoHEASoQvu8)
+- [Experimental mini Stride.Editor in Avalonia](https://github.com/manio143/StrideComponentsEditorAvalonia)
+- [Stride Editor current design document](https://gist.github.com/manio143/b6666eedb1403deb5525961697d0c25d)
+- [Stride docs shader stages](https://github.com/stride3d/stride-docs/blob/master/en/manual/graphics/effects-and-shaders/shading-language/shader-stages.md/)
+- [Strideui discussion](https://gist.github.com/manio143/8706b4bad5f7db5402d3b81acbb6276e)
+- [Stride Game Engine Extension for code only approach](https://github.com/VaclavElias/stride-code-only)

+ 5 - 5
en/community-resources/example-projects.md

@@ -1,9 +1,9 @@
 # Example projects
 # Example projects
 
 
 ## Input
 ## Input
-* [Control * Input Manager](https://github.com/rsptim1/Ctrl)
+* [Control - Input Manager](https://github.com/rsptim1/Ctrl)
 * [Easier input binding configuration](https://github.com/lparkermg/LPSoft.Stride.InputExtensions)
 * [Easier input binding configuration](https://github.com/lparkermg/LPSoft.Stride.InputExtensions)
-* [Demos with a focus on Code*Only approach](https://github.com/najak3d/Stride3D_Demos)
+* [Demos with a focus on Code-Only approach](https://github.com/najak3d/Stride3D_Demos)
 
 
 ## Editor
 ## Editor
 * [Custom Editor Gizmos](https://github.com/gearsin/Stride.Demo.Gizmo/tree/master)
 * [Custom Editor Gizmos](https://github.com/gearsin/Stride.Demo.Gizmo/tree/master)
@@ -38,15 +38,15 @@
 * [StrideVoxelScape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
 * [StrideVoxelScape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
 * [Stride3D examples in .NET 5 using C# 9.0 or .NET 6 using C# 10](https://github.com/VaclavElias/Stride3DTutorials)
 * [Stride3D examples in .NET 5 using C# 9.0 or .NET 6 using C# 10](https://github.com/VaclavElias/Stride3DTutorials)
 * [Tweening library](https://github.com/JoshFlash/ZenTween)
 * [Tweening library](https://github.com/JoshFlash/ZenTween)
-* [Tessellation](https://github.com/johang88/Stride*Tessellation)
+* [Tessellation](https://github.com/johang88/Stride-Tessellation)
 * [Workshop creating a game with Stride](https://github.com/manio143/StrideIntroWorkshopNode20/tree/main)
 * [Workshop creating a game with Stride](https://github.com/manio143/StrideIntroWorkshopNode20/tree/main)
-* [Xenko/Stride byte*sized project examples](https://github.com/profan/XenkoByteSized)
+* [Xenko/Stride byte-sized project examples](https://github.com/profan/XenkoByteSized)
 
 
 
 
 ### Old projects
 ### Old projects
 These are projects that definitely will not work with Stride 4.x without massive rewrites but were made with the old versions of Stride FKA Xenko or Paradox game engine.
 These are projects that definitely will not work with Stride 4.x without massive rewrites but were made with the old versions of Stride FKA Xenko or Paradox game engine.
 
 
-* [A Minecraft*style game](https://github.com/NckHmml/ParadoxCraft)
+* [A Minecraft-style game](https://github.com/NckHmml/ParadoxCraft)
 * [Xenko Voxel Scape](https://github.com/Doprez/stride-voxelscape)
 * [Xenko Voxel Scape](https://github.com/Doprez/stride-voxelscape)
 * [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
 * [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
     * [Video demo](https://www.youtube.com/watch?v=whJOtux2DrQ)
     * [Video demo](https://www.youtube.com/watch?v=whJOtux2DrQ)

+ 42 - 42
en/community-resources/games-and-demos.md

@@ -1,45 +1,45 @@
 # Games and demos
 # Games and demos
 
 
 ## Games
 ## Games
-* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) - Vast, pausable real*time 4X space strategy game
-* [Starbreach](https://github.com/xenko3d/Starbreach) - First/Third Person Shooter
-* [Rollerghoaster](https://aggror.com/blog/video*rollerghoaster*0.0.2*demo) - Race against online and local ghosts on procedural tracks
-* [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) - Procedural FPS with VR support
-* [Once Upon A Lan](https://jarmo.itch.io/once*upon*a*lan) - Multiplayer isometric arena brawler over LAN
-* [BallsOfSteel](https://github.com/Kryptos*FR/BallsOfSteel)
-* [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter)
-* [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids)
-* [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim)
-* [Harrowing Flight](https://forums.xenko.com/t/harrowing*flight*student*game*project/1823) - Student Game Project
-* [Glasses](https://globalgamejam.org/2019/games/glasses) - Global Game Jam Entry
-* [vvvv Showcase](https://visualprogramming.net/#Showcase) - Many large*scale interactive media projects made with vvvv
-* [Astroids](https://github.com/LanceJZ/Stride-Asteroids)
-* [Basic Platformer WIP](https://github.com/Doprez/stride-platformer)
-* [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf)
-* [Xenko TPS example](https://github.com/stride3d/Starbreach)
-* [Zerobot](https://github.com/joaovsq/Zerobot)
-* Youtube
-   * [Rescue Drone * August 2015](https://www.youtube.com/watch?v=wOZ*s7Q4qWY)
-   * [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8)
-   * [Xenko Procedural Terrain Generation &amp; Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk)
-   * [Xenko 1.8 * Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo)
-   * [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s)
-* Twitter
-    * [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325)
-* Vimeo
-    * [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059)
-* Releases
-  * [Children of the galaxy](https://www.emptykeys.com/games/children*of*the*galaxy/)
-  * [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/)
-  * [Snaaker Friends](https://store.steampowered.com/app/1443760/Snaaker__Friends/)
-  * [VVVVarkle with vvvv rendered using Stride](https://github.com/BenTec3d/VVVVarkle/releases/tag/v1.0)
-  * [Virtual Desktop](https://www.vrdesktop.net/)
-    * [Flappy Bird With Source Code](https://nedreid.itch.io/flappy*bird*stride)
-  * [Large*scale interactive projects made with VVVV](https://visualprogramming.net/#Showcase)
-* Game Jams
-  * [Step up Made by Marian Dziubiak and Youness Kafia](https://manio143.itch.io/project*step*up)
-  * [Stopping the Rogue by manio](https://manio143.itch.io/stopping*the*rogue)
-  * [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once*upon*a*lan)
-  * [Dozer Dash](https://ldjam.com/events/ludum*dare/54/$374737) * made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main)
-* Projects
-  * [Astroids](https://github.com/mmujic2/StrideAsteroids)  
+- [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) - Vast, pausable real-time 4X space strategy game
+- [Starbreach](https://github.com/xenko3d/Starbreach) - First/Third Person Shooter
+- [Rollerghoaster](https://aggror.com/blog/video-rollerghoaster-0.0.2-demo) - Race against online and local ghosts on procedural tracks
+- [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) - Procedural FPS with VR support
+- [Once Upon A Lan](https://jarmo.itch.io/once-upon-a-lan) - Multiplayer isometric arena brawler over LAN
+- [BallsOfSteel](https://github.com/Kryptos-FR/BallsOfSteel)
+- [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter)
+- [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids)
+- [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim)
+- [Harrowing Flight](https://forums.stride3d.net/t/harrowing-flight-student-game-project/1823) - Student Game Project
+- [Glasses](https://globalgamejam.org/2019/games/glasses) - Global Game Jam Entry
+- [vvvv Showcase](https://visualprogramming.net/#Showcase) - Many large-scale interactive media projects made with vvvv
+- [Astroids](https://github.com/LanceJZ/Stride-Asteroids)
+- [Basic Platformer WIP](https://github.com/Doprez/stride-platformer)
+- [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf)
+- [Xenko TPS example](https://github.com/stride3d/Starbreach)
+- [Zerobot](https://github.com/joaovsq/Zerobot)
+- Youtube
+   - [Rescue Drone - August 2015](https://www.youtube.com/watch?v=wOZ-s7Q4qWY)
+   - [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8)
+   - [Xenko Procedural Terrain Generation &amp; Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk)
+   - [Xenko 1.8 - Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo)
+   - [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s)
+- Twitter
+    - [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325)
+- Vimeo
+    - [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059)
+- Releases
+  - [Children of the galaxy](https://www.emptykeys.com/games/children-of-the-galaxy/)
+  - [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/)
+  - [Snaaker Friends](https://store.steampowered.com/app/1443760/Snaaker__Friends/)
+  - [VVVVarkle with vvvv rendered using Stride](https://github.com/BenTec3d/VVVVarkle/releases/tag/v1.0)
+  - [Virtual Desktop](https://www.vrdesktop.net/)
+    - [Flappy Bird With Source Code](https://nedreid.itch.io/flappy-bird-stride)
+  - [Large-scale interactive projects made with VVVV](https://visualprogramming.net/#Showcase)
+- Game Jams
+  - [Step up Made by Marian Dziubiak and Youness Kafia](https://manio143.itch.io/project-step-up)
+  - [Stopping the Rogue by manio](https://manio143.itch.io/stopping-the-rogue)
+  - [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once-upon-a-lan)
+  - [Dozer Dash](https://ldjam.com/events/ludum-dare/54/$374737) - made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main)
+- Projects
+  - [Astroids](https://github.com/mmujic2/StrideAsteroids)  

+ 1 - 1
en/community-resources/models-and-animations.md

@@ -10,7 +10,7 @@
 * [Stride IK implementation](https://github.com/flipdp/Stride.IK/tree/master)
 * [Stride IK implementation](https://github.com/flipdp/Stride.IK/tree/master)
 * [Stride Instancing Example](https://github.com/tebjan/StrideTransformationInstancing)
 * [Stride Instancing Example](https://github.com/tebjan/StrideTransformationInstancing)
 * [Super Character Controller](https://github.com/corthax/SuperCharacterController)
 * [Super Character Controller](https://github.com/corthax/SuperCharacterController)
-* [Multi*Mesh Shader](https://github.com/profan/XenkoByteSized/blob/master/XenkoByteSized/ProceduralMesh/CombinedMeshes.cs)
+* [Multi-Mesh Shader](https://github.com/profan/XenkoByteSized/blob/master/XenkoByteSized/ProceduralMesh/CombinedMeshes.cs)
 
 
 ## Animation
 ## Animation
 * [Animation Trigger script](https://gist.github.com/Doprez/3ff7463fc48bd8e69178fde388dd1df4)
 * [Animation Trigger script](https://gist.github.com/Doprez/3ff7463fc48bd8e69178fde388dd1df4)

+ 3 - 3
en/community-resources/physics.md

@@ -1,6 +1,6 @@
 # Physics
 # Physics
 * [Physics constraints demo](https://github.com/manio143/StrideConstraintsDemo)
 * [Physics constraints demo](https://github.com/manio143/StrideConstraintsDemo)
 * [Bepu physics integration](https://github.com/Nicogo1705/BepuPhysicIntegrationTest/tree/master)
 * [Bepu physics integration](https://github.com/Nicogo1705/BepuPhysicIntegrationTest/tree/master)
-* [Trigger Example](https://github.com/profan/XenkoByteSized#xenkobytesizedtriggerscene***doorscript)
-* [Vehicle Script](https://github.com/profan/XenkoByteSized#xenkobytesizedvehiclescene***vehiclescript)
-* [XenkoRotatingSun](https://github.com/SuavePirate/Xenko.RotatingSun) * Rotating Sun
+* [Trigger Example](https://github.com/profan/XenkoByteSized#xenkobytesizedtriggerscene---doorscript)
+* [Vehicle Script](https://github.com/profan/XenkoByteSized#xenkobytesizedvehiclescene---vehiclescript)
+* [XenkoRotatingSun](https://github.com/SuavePirate/Xenko.RotatingSun) - Rotating Sun

+ 28 - 28
en/community-resources/rendering-and-camera.md

@@ -1,34 +1,34 @@
 # Rendering and Camera
 # Rendering and Camera
 
 
 ## Rendering
 ## Rendering
-* [Debug shape render](https://github.com/Doprez/Stride.DebugShapes)
-  * [Old: Debug shape render](https://github.com/profan/XenkoDebugRendering/tree/master/DebugRendering)
-* [Fog Of War](https://github.com/herocrab/StrideFogOfWarPlus)
-* [Stride Outline Renderer](https://github.com/SoulRider/StrideOutlineRenderer)
-* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Various Procedural Renderings
-* [ShaderExplorerForStride](https://github.com/tebjan/Stride.ShaderExplorer/releases) * Explore Stride source shader implementations
-* [FlowingWater](https://github.com/TomGroner/XenkoFlowingWater) * Flowing water shader implementation
-* [VoxelGIPrototype](https://github.com/WhyPenguins/XenkoVoxelGI) * VXGI inspired Global Illumination shaders (merged as of Stride v4beta2)
-* [XenkoVoxelExample](https://github.com/jason*wilmans/XenkoVoxelExample) * minecraft like voxel brick world
-* [CustomRootRenderer](https://github.com/tebjan/Xenko.CustomRootRenderFeature) * Render custom shaders correctly into a scene
-* [StrideFogOfWarPlus](https://github.com/herocrab/StrideFogOfWarPlus) * Moba/Platformer/RTS FogOfWar System (no LoS)
-* [StrideTriplanarShader](https://github.com/herocrab/StrideTriplanarShader) * Triplanar Shader for Stride
-* [StrideMeshOutlineRenderFeature](https://github.com/herocrab/StrideMeshOutlineRenderFeature) * Mesh Outline Render Feature
-* [Object Info Render Target Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ObjectInfoRenderTargetExample) * Renders object information onto a render target
-* [Screen Space Decal Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalExample) * Screen space projected decal system
-* [Screen Space Decal Root Renderer Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalRootRendererExample) * Screen space projected decal system using RootRenderFeature
-* [TR.Stride](https://github.com/johang88/TR.Stride)
-    * TR.Stride.Atmosphere * Implementation of UE4 atmosphere rendering
-    * TR.Stride.Ocean * Ocean Water rendering
-    * TR.Stride.Terrain* Height Map Terrain
-    * TR.Stride.Gameplay * Manage savegames
-* [UnrealMotion](https://github.com/ykafia/UnrealMotion) * Unreal engine motion blur for Stride
+- [Debug shape render](https://github.com/Doprez/Stride.DebugShapes)
+  - [Old: Debug shape render](https://github.com/profan/XenkoDebugRendering/tree/master/DebugRendering)
+- [Fog Of War](https://github.com/herocrab/StrideFogOfWarPlus)
+- [Stride Outline Renderer](https://github.com/SoulRider/StrideOutlineRenderer)
+- [XenkoByteSized](https://github.com/profan/XenkoByteSized) - Various Procedural Renderings
+- [ShaderExplorerForStride](https://github.com/tebjan/Stride.ShaderExplorer/releases) - Explore Stride source shader implementations
+- [FlowingWater](https://github.com/TomGroner/XenkoFlowingWater) - Flowing water shader implementation
+- [VoxelGIPrototype](https://github.com/WhyPenguins/XenkoVoxelGI) - VXGI inspired Global Illumination shaders (merged as of Stride v4beta2)
+- [XenkoVoxelExample](https://github.com/jason-wilmans/XenkoVoxelExample) - minecraft like voxel brick world
+- [CustomRootRenderer](https://github.com/tebjan/Xenko.CustomRootRenderFeature) - Render custom shaders correctly into a scene
+- [StrideFogOfWarPlus](https://github.com/herocrab/StrideFogOfWarPlus) - Moba/Platformer/RTS FogOfWar System (no LoS)
+- [StrideTriplanarShader](https://github.com/herocrab/StrideTriplanarShader) - Triplanar Shader for Stride
+- [StrideMeshOutlineRenderFeature](https://github.com/herocrab/StrideMeshOutlineRenderFeature) - Mesh Outline Render Feature
+- [Object Info Render Target Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ObjectInfoRenderTargetExample) - Renders object information onto a render target
+- [Screen Space Decal Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalExample) - Screen space projected decal system
+- [Screen Space Decal Root Renderer Example](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/ScreenSpaceDecalRootRendererExample) - Screen space projected decal system using RootRenderFeature
+- [TR.Stride](https://github.com/johang88/TR.Stride)
+    - TR.Stride.Atmosphere - Implementation of UE4 atmosphere rendering
+    - TR.Stride.Ocean - Ocean Water rendering
+    - TR.Stride.Terrain- Height Map Terrain
+    - TR.Stride.Gameplay - Manage save games
+- [UnrealMotion](https://github.com/ykafia/UnrealMotion) - Unreal engine motion blur for Stride
 
 
 ## Camera
 ## Camera
-* [Camera controller](https://github.com/herocrab/StrideCameraController)
-* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Split Screen
-* [Stride3dSplitScreen](https://github.com/spasarto/Stride3dSplitScreen) * Another Split Screen
-* [StrideCameraController](https://github.com/herocrab/StrideCameraController) * Swapping Cameras/Resident Evil Style
-* [CameraFollow.cs](https://gist.github.com/ykafia/371b310de1ba7bb8ab3d2feffce2a190)
-* [SplitScreen](https://github.com/profan/XenkoByteSized#xenkobytesizedsplitscreen)
+- [Camera controller](https://github.com/herocrab/StrideCameraController)
+- [XenkoByteSized](https://github.com/profan/XenkoByteSized) - Split Screen
+- [Stride3dSplitScreen](https://github.com/spasarto/Stride3dSplitScreen) - Another Split Screen
+- [StrideCameraController](https://github.com/herocrab/StrideCameraController) - Swapping Cameras/Resident Evil Style
+- [CameraFollow.cs](https://gist.github.com/ykafia/371b310de1ba7bb8ab3d2feffce2a190)
+- [SplitScreen](https://github.com/profan/XenkoByteSized#xenkobytesizedsplitscreen)
    
    

+ 5 - 5
en/community-resources/shaders.md

@@ -1,15 +1,15 @@
 # Shaders
 # Shaders
 
 
-- [Generate simple mesh and marching cube from computeShader](https://github.com/Nicogo1705/Stride*Generate*Mesh*from*ComputeShader)
+- [Generate simple mesh and marching cube from computeShader](https://github.com/Nicogo1705/Stride-Generate-Mesh-from-ComputeShader)
 - [Glass shader](https://github.com/stride3d/stride/discussions/1011)
 - [Glass shader](https://github.com/stride3d/stride/discussions/1011)
-- [Marching Cubes ComputeShader](https://github.com/Nicogo1705/Stride*Generate*Simple*Mesh*And*Marching*Cube*From*ComputeShader)
-- [Stride.ShaderExplorer: shows the built*in shaders of the Stride](https://github.com/tebjan/Stride.ShaderExplorer)
-- [Stride*Awesome*Shaders: Just a repository for cool shaders usable in stride](https://github.com/ykafia/Stride*Awesome*Shaders)
+- [Marching Cubes ComputeShader](https://github.com/Nicogo1705/Stride-Generate-Simple-Mesh-And-Marching-Cube-From-ComputeShader)
+- [Stride.ShaderExplorer: shows the built-in shaders of the Stride](https://github.com/tebjan/Stride.ShaderExplorer)
+- [Stride-Awesome-Shaders: Just a repository for cool shaders usable in stride](https://github.com/ykafia/Stride-Awesome-Shaders)
 - [StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature](https://github.com/herocrab/StrideMeshOutlineRenderFeature)
 - [StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature](https://github.com/herocrab/StrideMeshOutlineRenderFeature)
 - [StrideWireframeShader: single pass wireframe shader for stride](https://github.com/jeske/StrideWireframeShader)
 - [StrideWireframeShader: single pass wireframe shader for stride](https://github.com/jeske/StrideWireframeShader)
 - [Triplanar shader](https://github.com/herocrab/StrideTriplanarShader)
 - [Triplanar shader](https://github.com/herocrab/StrideTriplanarShader)
 - [UnrealMotion: Motion blur for stride](https://github.com/ykafia/UnrealMotion)
 - [UnrealMotion: Motion blur for stride](https://github.com/ykafia/UnrealMotion)
-- [Image processing shaders from VVVV community](https://github.com/bj*rn/VL.Addons/tree/main/vl/shaders)
+- [Image processing shaders from VVVV community](https://github.com/bj-rn/VL.Addons/tree/main/vl/shaders)
 - [VVVV core shaders](https://github.com/vvvv/VL.StandardLibs/tree/main/VL.Stride.Runtime/src/Effects)
 - [VVVV core shaders](https://github.com/vvvv/VL.StandardLibs/tree/main/VL.Stride.Runtime/src/Effects)
 - [SDSL Overview from Tebjan](https://hackmd.io/@vN9HDo5XQAGVCM_epmoJBA/S1LxeorWT)
 - [SDSL Overview from Tebjan](https://hackmd.io/@vN9HDo5XQAGVCM_epmoJBA/S1LxeorWT)
 - [Async shader compilation](https://gist.github.com/Eideren/ef6be9508d8d3b0e460d8a6d15f0937b)
 - [Async shader compilation](https://gist.github.com/Eideren/ef6be9508d8d3b0e460d8a6d15f0937b)

+ 2 - 2
en/community-resources/toc.yml

@@ -7,9 +7,9 @@ items:
 - name: 🎓 Tutorials
 - name: 🎓 Tutorials
   href: tutorials-and-articles.md
   href: tutorials-and-articles.md
 - name: ⨺ Models and Animations
 - name: ⨺ Models and Animations
-  href: terrain-and-water.md
-- name: ⛰️ Terrain and Water
   href: models-and-animations.md
   href: models-and-animations.md
+- name: ⛰️ Terrain and Water
+  href: terrain-and-water.md
 - name: 🍎  Physics
 - name: 🍎  Physics
   href: physics.md
   href: physics.md
 - name: 🌈 Shaders
 - name: 🌈 Shaders

+ 3 - 3
en/community-resources/tutorials-and-articles.md

@@ -5,14 +5,14 @@
     * [Basic Platformer Movement Tutorial](https://www.youtube.com/watch?v=eTMT5up1AlY&t=2s)
     * [Basic Platformer Movement Tutorial](https://www.youtube.com/watch?v=eTMT5up1AlY&t=2s)
     * [SpriteSheet animation tutorial](https://www.youtube.com/watch?v=ZBhUfNkvZhQ)
     * [SpriteSheet animation tutorial](https://www.youtube.com/watch?v=ZBhUfNkvZhQ)
     * [2D camera system](https://www.youtube.com/watch?v=eaTpWpxKajE)
     * [2D camera system](https://www.youtube.com/watch?v=eaTpWpxKajE)
-* [Emanuel*DIY](https://www.youtube.com/@emanuelfaisca1783)
+* [Emanuel-DIY](https://www.youtube.com/@emanuelfaisca1783)
     * [2D Game Tutorial](https://www.youtube.com/watch?v=n_PAoBGi2Og)
     * [2D Game Tutorial](https://www.youtube.com/watch?v=n_PAoBGi2Og)
     * [2D Game Tutorial UI](https://www.youtube.com/watch?v=VRu9F5XHi_4)
     * [2D Game Tutorial UI](https://www.youtube.com/watch?v=VRu9F5XHi_4)
         * [Storing game data with an API](https://www.youtube.com/watch?v=haFWzbhn5As)
         * [Storing game data with an API](https://www.youtube.com/watch?v=haFWzbhn5As)
         * [Singleton Pattern in Stride](https://www.youtube.com/watch?v=6i41LQq-yQ8)
         * [Singleton Pattern in Stride](https://www.youtube.com/watch?v=6i41LQq-yQ8)
-    * [Emanuel*DIY Follow Along Project](https://github.com/EmanuelGF/GhostHunterGame)
+    * [Emanuel-DIY Follow Along Project](https://github.com/EmanuelGF/GhostHunterGame)
 * [How To setup Real Time Voxel Global Illumination](https://www.youtube.com/watch?v=NEMZ_HJzJ7w&t=1s)
 * [How To setup Real Time Voxel Global Illumination](https://www.youtube.com/watch?v=NEMZ_HJzJ7w&t=1s)
-* [Marian Dziubiak * YouTube](https://www.youtube.com/@manio1432/videos)
+* [Marian Dziubiak - YouTube](https://www.youtube.com/@manio1432/videos)
     * [Stride Ragdoll Tutorial (beta)](https://youtu.be/n8yAV8OSbes)
     * [Stride Ragdoll Tutorial (beta)](https://youtu.be/n8yAV8OSbes)
     * [Bullet physics constraints in Stride](https://www.youtube.com/watch?v=uMZMYpMD3Wg&t=1s)
     * [Bullet physics constraints in Stride](https://www.youtube.com/watch?v=uMZMYpMD3Wg&t=1s)
     * [Stride Clean UI tutorial step by step](https://www.youtube.com/watch?v=cazIR97VPcg)
     * [Stride Clean UI tutorial step by step](https://www.youtube.com/watch?v=cazIR97VPcg)

+ 10 - 10
en/community-resources/ui.md

@@ -1,12 +1,12 @@
 # UI
 # UI
 
 
-* [Clean UI with no Post FX in Game Studio and Game](https://github.com/herocrab/StrideCleanUI)
-* [Create button dynamically](https://gist.github.com/Doprez/169993217a202f0e6e8c2ab93709d85c)
-* [Stride controller UI navigation](https://gist.github.com/Aggror/4ba0632bd934103c6dcdb077a84376ef)
-* [UI Navigation](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/UINavigationExample)
-* [Myra UI * Stride Tutorial](https://github.com/rds1983/Myra/wiki/Using*Myra*in*Stride*Engine*Tutorial)
-* [Myra UI * Library for Stride](https://github.com/rds1983/Myra)
-* [Custom UI example using MyraUI ](https://github.com/Doprez/stride*ui*alternate*example)
-* [ImGuiDebug * Bare*bone implementation of ImGui and a couple of debug tools for Stride](https://github.com/Eideren/StrideCommunity.ImGuiDebug)
-* [Empty Keys UI for Xenko](https://github.com/EmptyKeys/UI_Engines)
-* [Stridelonia: Stride plugin which allows running Avalonia on Stride](https://github.com/TheKeyblader/Stridelonia)
+- [Clean UI with no Post FX in Game Studio and Game](https://github.com/herocrab/StrideCleanUI)
+- [Create button dynamically](https://gist.github.com/Doprez/169993217a202f0e6e8c2ab93709d85c)
+- [Stride controller UI navigation](https://gist.github.com/Aggror/4ba0632bd934103c6dcdb077a84376ef)
+- [UI Navigation](https://github.com/Basewq/XenkoProofOfConcepts/tree/master/UINavigationExample)
+- [Myra UI - Stride Tutorial](https://github.com/rds1983/Myra/wiki/Using-Myra-in-Stride-Engine-Tutorial)
+- [Myra UI - Library for Stride](https://github.com/rds1983/Myra)
+- [Custom UI example using MyraUI ](https://github.com/Doprez/stride-ui-alternate-example)
+- [ImGuiDebug - Bare-bone implementation of ImGui and a couple of debug tools for Stride](https://github.com/Eideren/StrideCommunity.ImGuiDebug)
+- [Empty Keys UI for Xenko](https://github.com/EmptyKeys/UI_Engines)
+- [Stridelonia: Stride plugin which allows running Avalonia on Stride](https://github.com/TheKeyblader/Stridelonia)

+ 1 - 1
en/manual/physics/raycasting.md

@@ -8,7 +8,7 @@
 >[!Note]
 >[!Note]
 >Raycasting uses **colliders** to calculate intersections. It ignores entities that have no collider component. For more information, see [Colliders](colliders.md).
 >Raycasting uses **colliders** to calculate intersections. It ignores entities that have no collider component. For more information, see [Colliders](colliders.md).
 
 
-To use a raycast, in the current [Simulation](xref:Stride.Physics.Simulation), use [Simulation.Raycast](xref:Stride.Physics.Simulation.Raycast(Vector3, Vector3, CollisionFilterGroups, CollisionFilterGroupFlags, bool)).
+To use a raycast, in the current [Simulation](xref:Stride.Physics.Simulation), use [Simulation.Raycast](xref:Stride.Physics.Simulation.Raycast(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector3,Stride.Physics.CollisionFilterGroups,Stride.Physics.CollisionFilterGroupFlags,System.Boolean,Stride.Physics.EFlags)).
 
 
 For an example of raycasting, see the **Physics Sample** project included with Stride.
 For an example of raycasting, see the **Physics Sample** project included with Stride.