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@@ -13,12 +13,12 @@ This section explains how physics components work, how to add them to your proje
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* [Configuration](configuration.md): Setting up Bepu
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* [Simulation](simulation.md): Managing the simulations parameters
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* [Collidables](colliders.md): The physics objects in your game world
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- * [Statics](static-colliders.md): Strong immovable objects like walls, floors, large rocks, and so on.
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+ * [Statics](static-colliders.md): Strong immovable objects like walls, floors, large rocks, and so on
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* [Bodies](rigid-bodies.md): Objects that can be knocked around, cans, balls, boxes ...
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* [Characters](characters.md): Entities which are moved programmatically, the player character, animals, moving platforms ...
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* [Collider Shapes](collider-shapes.md): Define the geometric shape of yours collidable components
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-* [Constraints](constraints.md): Join physics objects together, constrain them around points.
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* [Triggers](triggers.md): Use triggers to detect passing objects
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+* [Constraints](constraints.md): Join physics objects together, constrain them around points
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* [Physics Queries](raycasting.md): Operations to find objects in the scene
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* [Physics Update](physics-update.md): Updating logic alongside physics
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