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Update custom-shaders.md

salahchafai 5 years ago
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bf2b189139
1 changed files with 2 additions and 2 deletions
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      en/manual/graphics/effects-and-shaders/custom-shaders.md

+ 2 - 2
en/manual/graphics/effects-and-shaders/custom-shaders.md

@@ -33,7 +33,7 @@ You can also use custom shaders to create custom post effects. For more informat
 
 
 6. Open the `.sdsl` file, remove the existing lines, and write your shader.
 6. Open the `.sdsl` file, remove the existing lines, and write your shader.
 
 
-    Shaders are written in Stride Shading Language (XSL), which is based on HLSL. For more information, see [Shading language](index.md).
+    Shaders are written in Stride Shading Language (SDSL), which is based on HLSL. For more information, see [Shading language](index.md).
 
 
     For example, this shader creates a green color (`RGBA 0;1;0;1`):
     For example, this shader creates a green color (`RGBA 0;1;0;1`):
 
 
@@ -181,4 +181,4 @@ In the project, the **ComputeColorWaveNormal** shader is used in the **displacem
 * [Shading language](shading-language/index.md)
 * [Shading language](shading-language/index.md)
 * [Custom color transforms](../post-effects/color-transforms/custom-color-transforms.md)
 * [Custom color transforms](../post-effects/color-transforms/custom-color-transforms.md)
 * [Material attributes](../materials/material-attributes.md)
 * [Material attributes](../materials/material-attributes.md)
-* [Stride Visual Studio extension](../../get-started/visual-studio-extension.md)
+* [Stride Visual Studio extension](../../get-started/visual-studio-extension.md)