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@@ -33,7 +33,7 @@ You can also use custom shaders to create custom post effects. For more informat
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6. Open the `.sdsl` file, remove the existing lines, and write your shader.
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- Shaders are written in Stride Shading Language (XSL), which is based on HLSL. For more information, see [Shading language](index.md).
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+ Shaders are written in Stride Shading Language (SDSL), which is based on HLSL. For more information, see [Shading language](index.md).
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For example, this shader creates a green color (`RGBA 0;1;0;1`):
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@@ -181,4 +181,4 @@ In the project, the **ComputeColorWaveNormal** shader is used in the **displacem
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* [Shading language](shading-language/index.md)
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* [Custom color transforms](../post-effects/color-transforms/custom-color-transforms.md)
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* [Material attributes](../materials/material-attributes.md)
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-* [Stride Visual Studio extension](../../get-started/visual-studio-extension.md)
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+* [Stride Visual Studio extension](../../get-started/visual-studio-extension.md)
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