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fix wrong return value for physics test (#83)

Sebastiano Mandalà 3 years ago
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commit
c565e521b7
1 changed files with 1 additions and 1 deletions
  1. 1 1
      en/manual/stride-for-unity-developers/index.md

+ 1 - 1
en/manual/stride-for-unity-developers/index.md

@@ -427,7 +427,7 @@ Collider FindGOCameraIsLookingAt()
 #### Stride
 
 ```cs
-public static PhysicsComponent ScreenPositionToWorldPositionRaycast(Vector2 screenPos, CameraComponent camera, Simulation simulation)
+public static bool ScreenPositionToWorldPositionRaycast(Vector2 screenPos, CameraComponent camera, Simulation simulation)
 {
     Matrix invViewProj = Matrix.Invert(camera.ViewProjectionMatrix);