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@@ -25,7 +25,7 @@ The general idea of an ECS is that an _entity_ - an "object" in your virtual wor
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does not really do anything. It is mostly just a "bag of components".
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The selection of components on an entity decides what it does.
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-An entity with a collider component can collider, an entity with a sound component can make a noise, etc.
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+An entity with a collider component can collide, an entity with a sound component can make a noise, etc.
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## Differing opinions
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