Raphael Schmitz 2 years ago
parent
commit
cdd52a9f14
1 changed files with 1 additions and 1 deletions
  1. 1 1
      en/manual/engine/entity-component-model/introduction.md

+ 1 - 1
en/manual/engine/entity-component-model/introduction.md

@@ -25,7 +25,7 @@ The general idea of an ECS is that an _entity_ - an "object" in your virtual wor
 does not really do anything. It is mostly just a "bag of components".
 
 The selection of components on an entity decides what it does.
-An entity with a collider component can collider, an entity with a sound component can make a noise, etc.
+An entity with a collider component can collide, an entity with a sound component can make a noise, etc.
 
 ## Differing opinions