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@@ -4,7 +4,7 @@
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<span class="badge text-bg-success">Programmer</span>
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<span class="badge text-bg-success">Programmer</span>
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You can generate audio using your own mechanism. To do this, create a subclass of [DynamicSoundSource](xref:Stride.Audio.DynamicSoundSource).
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You can generate audio using your own mechanism. To do this, create a subclass of [DynamicSoundSource](xref:Stride.Audio.DynamicSoundSource).
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-For an example of how to implement this, see the [CompressedSoundSource` source code](https://github.com/SiliconStudio/stride/blob/master-1.8/sources/engine/Stride.Audio/CompressedSoundSource.cs).
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+For an example of how to implement this, see the [CompressedSoundSource` source code](https://github.com/Stride3d/stride/blob/master/sources/engine/Stride.Audio/CompressedSoundSource.cs).
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## Example code
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## Example code
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@@ -23,4 +23,4 @@ myCustomInstance.Play();
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```
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```
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## See also
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## See also
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-* [Global audio settings](global-audio-settings.md)
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+* [Global audio settings](global-audio-settings.md)
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