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Update custom-audio-data.md

Doprez 1 year ago
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d18b3b5760
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      en/manual/audio/custom-audio-data.md

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en/manual/audio/custom-audio-data.md

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 <span class="badge text-bg-success">Programmer</span>
 
 You can generate audio using your own mechanism. To do this, create a subclass of [DynamicSoundSource](xref:Stride.Audio.DynamicSoundSource).
-For an example of how to implement this, see the [CompressedSoundSource` source code](https://github.com/SiliconStudio/stride/blob/master-1.8/sources/engine/Stride.Audio/CompressedSoundSource.cs).
+For an example of how to implement this, see the [CompressedSoundSource` source code](https://github.com/Stride3d/stride/blob/master/sources/engine/Stride.Audio/CompressedSoundSource.cs).
 
 ## Example code
 
@@ -23,4 +23,4 @@ myCustomInstance.Play();
 ```
 
 ## See also
-* [Global audio settings](global-audio-settings.md)
+* [Global audio settings](global-audio-settings.md)