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If physics causes your game to hang for a while when simulating for the first time, it may be related to just-in-time compilation. If it becomes a problem, consider running a small simulation that hits all the relevant codepaths (a bunch of objects colliding with constraints applied) behind a loading screen. Using an ahead-of-time compilation toolchain would also work.
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If physics causes your game to hang for a while when simulating for the first time, it may be related to just-in-time compilation. If it becomes a problem, consider running a small simulation that hits all the relevant codepaths (a bunch of objects colliding with constraints applied) behind a loading screen. Using an ahead-of-time compilation toolchain would also work.
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