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@@ -27,10 +27,10 @@ There are multiple ways to retrieve a reference to this `BepuSimulation` from in
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## Performance Considerations
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-The following are relevant excerpts from [Bepu's documentation](https://github.com/bepu/bepuphysics2/blob/master/Documentation/PerformanceTips.md)
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+The following are relevant excerpts from [Bepu's documentation](https://github.com/bepu/bepuphysics2/blob/master/Documentation/PerformanceTips.md).
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If physics causes your game to hang for a while when simulating for the first time, it may be related to just-in-time compilation. If it becomes a problem, consider running a small simulation that hits all the relevant codepaths (a bunch of objects colliding with constraints applied) behind a loading screen. Using an ahead-of-time compilation toolchain would also work.
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## See also
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-* [Colliders](colliders.md)
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+* [Collidables](colliders.md)
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* [Collider shapes](collider-shapes.md)
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