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docs: updating documentation

Christine Belzie 2 years ago
parent
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ec9c913d1e

+ 1 - 1
en/manual/engine/entity-component-model/index.md

@@ -2,7 +2,7 @@
 
 
 # Problem
 # Problem
 
 
-> `Dog` is a subclasses of `Animal`.
+> `Dog` is a subclass of `Animal`.
 
 
 This example is often used as an example of inheritance
 This example is often used as an example of inheritance
 in introductions to programming. However, when things get more complex,
 in introductions to programming. However, when things get more complex,

+ 1 - 1
en/manual/engine/resources.md

@@ -2,6 +2,6 @@
 
 
 [!INCLUDE [stride-studio-note](../../includes/under-construction-note.md)]
 [!INCLUDE [stride-studio-note](../../includes/under-construction-note.md)]
 
 
-Resources are images, texture ([```.dds```](https://en.wikipedia.org/wiki/DirectDraw_Surface) files and entity images used in your game. Resources are stored in the **Resources** folder of a game application.
+Resources are images, texture [```.dds```](https://en.wikipedia.org/wiki/DirectDraw_Surface) files and entity images used in your game. Resources are stored in the **Resources** folder of a game application.
 
 
 >**Note:** As a best practice, all data resources should be placed inside the **Resources** folder to enable easy movement of your project. If resources are placed outside the project, moving the project breaks the links and compiler issues can occur.
 >**Note:** As a best practice, all data resources should be placed inside the **Resources** folder to enable easy movement of your project. If resources are placed outside the project, moving the project breaks the links and compiler issues can occur.