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docs: updating documentation

Christine Belzie 2 years ago
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ec9c913d1e
2 changed files with 2 additions and 2 deletions
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      en/manual/engine/entity-component-model/index.md
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      en/manual/engine/resources.md

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en/manual/engine/entity-component-model/index.md

@@ -2,7 +2,7 @@
 
 # Problem
 
-> `Dog` is a subclasses of `Animal`.
+> `Dog` is a subclass of `Animal`.
 
 This example is often used as an example of inheritance
 in introductions to programming. However, when things get more complex,

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en/manual/engine/resources.md

@@ -2,6 +2,6 @@
 
 [!INCLUDE [stride-studio-note](../../includes/under-construction-note.md)]
 
-Resources are images, texture ([```.dds```](https://en.wikipedia.org/wiki/DirectDraw_Surface) files and entity images used in your game. Resources are stored in the **Resources** folder of a game application.
+Resources are images, texture [```.dds```](https://en.wikipedia.org/wiki/DirectDraw_Surface) files and entity images used in your game. Resources are stored in the **Resources** folder of a game application.
 
 >**Note:** As a best practice, all data resources should be placed inside the **Resources** folder to enable easy movement of your project. If resources are placed outside the project, moving the project breaks the links and compiler issues can occur.