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Merge pull request #1 from VaclavElias/pr-254-fixes

fix: Fixing broken links and updating some bullet point styling
Jorn Theunissen 1 year ago
parent
commit
f859d29486

+ 3 - 3
en/community-resources/embedded-stride.md

@@ -1,11 +1,11 @@
-#Embedded Stride
+#Embedded Stride
 
 * project examples
 	* [Stride in Ultralight Blazor](https://github.com/lionfire/LionFire.Stride.Ultralight)
-	* [Stride in Winforms](https://github.com/windperson/*StrideGameNet5WinFormsDemo)
+	* [Stride in Winforms](https://github.com/windperson/-StrideGameNet5WinFormsDemo)
 * code blobs
 	* [Stride in WPF Control](https://gist.github.com/EricEzaM/5797be1f4b28f15e9be53287a02d3d67)
 	* [Stride in avalonia Control](https://gist.github.com/westonsoftware/a3fa982397fe1817ece4a27d3cbc5a89)
 * VVVV integration
-  	* [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics*3d.html)
+  	* [3D rendering documentation](https://thegraybook.vvvv.org/reference/libraries/graphics-3d.html)
   	* [Stride integration source code on GitHub](https://github.com/vvvv/VL.StandardLibs)

+ 1 - 1
en/community-resources/example-projects.md

@@ -47,7 +47,7 @@
 These are projects that definitely will not work with Stride 4.x without massive rewrites but were made with the old versions of Stride FKA Xenko or Paradox game engine.
 
 * [A Minecraft*style game](https://github.com/NckHmml/ParadoxCraft)
-* [Xenko Voxel Scape](https://bitbucket.org/LyingDwarf/xenko*voxelscape/src/master/) * ~[new repo](https://github.com/Doprez/stride*voxelscape/tree/main)~
+* [Xenko Voxel Scape](https://github.com/Doprez/stride-voxelscape)
 * [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
     * [Video demo](https://www.youtube.com/watch?v=whJOtux2DrQ)
 * [Xenko Live Editor](https://github.com/treplogle/XenkoLiveEditor)

+ 15 - 19
en/community-resources/games-and-demos.md

@@ -1,35 +1,33 @@
 # Games and demos
 
 ## Games
-* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) * Vast, pausable real*time 4X space strategy game
-* [Starbreach](https://github.com/xenko3d/Starbreach) * First/Third Person Shooter
-* [Rollerghoaster](https://aggror.com/blog/video*rollerghoaster*0.0.2*demo) * Race against online and local ghosts on procedural tracks
-* [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) * Procedural FPS with VR support
-* [Once Upon A Lan](https://jarmo.itch.io/once*upon*a*lan) * Multiplayer isometric arena brawler over LAN
+* [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2) - Vast, pausable real*time 4X space strategy game
+* [Starbreach](https://github.com/xenko3d/Starbreach) - First/Third Person Shooter
+* [Rollerghoaster](https://aggror.com/blog/video*rollerghoaster*0.0.2*demo) - Race against online and local ghosts on procedural tracks
+* [FPS Infinite](https://store.steampowered.com/app/1256380/FPS_Infinite/) - Procedural FPS with VR support
+* [Once Upon A Lan](https://jarmo.itch.io/once*upon*a*lan) - Multiplayer isometric arena brawler over LAN
 * [BallsOfSteel](https://github.com/Kryptos*FR/BallsOfSteel)
 * [XenkoSpaceShooter](https://github.com/jayrulez/XenkoSpaceShooter)
 * [XenkoAsteroids](https://github.com/LanceJZ/Xenko_Asteroids)
 * [TurnBasedBattleSim](https://github.com/jayrulez/TurnBasedBattleSim)
-* [Harrowing Flight](https://forums.xenko.com/t/harrowing*flight*student*game*project/1823) * Student Game Project
-* [Glasses](https://globalgamejam.org/2019/games/glasses) * Global Game Jam Entry
-* [vvvv Showcase](https://visualprogramming.net/#Showcase) * Many large*scale interactive media projects made with vvvv
-* [Astroids](https://github.com/LanceJZ/Stride*Asteroids)
-* [Basic Platformer WIP](https://github.com/Doprez/stride*platformer)
+* [Harrowing Flight](https://forums.xenko.com/t/harrowing*flight*student*game*project/1823) - Student Game Project
+* [Glasses](https://globalgamejam.org/2019/games/glasses) - Global Game Jam Entry
+* [vvvv Showcase](https://visualprogramming.net/#Showcase) - Many large*scale interactive media projects made with vvvv
+* [Astroids](https://github.com/LanceJZ/Stride-Asteroids)
+* [Basic Platformer WIP](https://github.com/Doprez/stride-platformer)
 * [Rise of the Undeaf](https://github.com/manio143/RiseOfTheUndeaf)
 * [Xenko TPS example](https://github.com/stride3d/Starbreach)
 * [Zerobot](https://github.com/joaovsq/Zerobot)
-
 * Youtube
-    * [Rescue Drone * August 2015](https://www.youtube.com/watch?v=wOZ*s7Q4qWY)
-    * [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8)
-    * [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk)
-    * [Xenko 1.8 * Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo)
-    * [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s)
+   * [Rescue Drone * August 2015](https://www.youtube.com/watch?v=wOZ*s7Q4qWY)
+   * [Xenko Game Engine: How The Makers Of Bravely Default Want To Help Develop Better VR Games](https://www.youtube.com/watch?v=1hgh7R38yK8)
+   * [Xenko Procedural Terrain Generation & Water tests](https://www.youtube.com/watch?v=ba_Tpz4ojHk)
+   * [Xenko 1.8 * Cel Shading](https://www.youtube.com/watch?v=RJDrG1QR3Uo)
+   * [demo of vxgi implementation in Xenko game engine](https://www.youtube.com/watch?v=AZytf15FRks&t=2s)
 * Twitter
     * [Networking from Scythe of Luna](https://twitter.com/scythe_of_luna/status/1616773130495885325)
 * Vimeo
     * [Data Sculpture for Herrenknecht rendered with Stride](https://vimeo.com/797315059)
-
 * Releases
   * [Children of the galaxy](https://www.emptykeys.com/games/children*of*the*galaxy/)
   * [Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/)
@@ -38,12 +36,10 @@
   * [Virtual Desktop](https://www.vrdesktop.net/)
     * [Flappy Bird With Source Code](https://nedreid.itch.io/flappy*bird*stride)
   * [Large*scale interactive projects made with VVVV](https://visualprogramming.net/#Showcase)
-
 * Game Jams
   * [Step up Made by Marian Dziubiak and Youness Kafia](https://manio143.itch.io/project*step*up)
   * [Stopping the Rogue by manio](https://manio143.itch.io/stopping*the*rogue)
   * [Once Upon a LAN by Jarmo](https://jarmo.itch.io/once*upon*a*lan)
   * [Dozer Dash](https://ldjam.com/events/ludum*dare/54/$374737) * made with a code only approach [plus repo](https://github.com/Schossi/LD54/tree/main)
-
 * Projects
   * [Astroids](https://github.com/mmujic2/StrideAsteroids)  

+ 13 - 13
en/community-resources/shaders.md

@@ -1,15 +1,15 @@
 # Shaders
 
-* [Generate simple mesh and marching cube from computeShader](https://github.com/Nicogo1705/Stride*Generate*Mesh*from*ComputeShader)
-* [Glass shader](https://github.com/stride3d/stride/discussions/1011)
-* [Marching Cubes ComputeShader](https://github.com/Nicogo1705/Stride*Generate*Simple*Mesh*And*Marching*Cube*From*ComputeShader)
-* [Stride.ShaderExplorer: shows the built*in shaders of the Stride](https://github.com/tebjan/Stride.ShaderExplorer)
-* [Stride*Awesome*Shaders: Just a repository for cool shaders usable in stride](https://github.com/ykafia/Stride*Awesome*Shaders)
-* [StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature](https://github.com/herocrab/StrideMeshOutlineRenderFeature)
-* [StrideWireframeShader: single pass wireframe shader for stride](https://github.com/jeske/StrideWireframeShader)
-* [Triplanar shader](https://github.com/herocrab/StrideTriplanarShader)
-* [UnrealMotion: Motion blur for stride](https://github.com/ykafia/UnrealMotion)
-* [Image processing shaders from VVVV community](https://github.com/bj*rn/VL.Addons/tree/main/vl/shaders)
-* [VVVV core shaders](https://github.com/vvvv/VL.StandardLibs/tree/main/VL.Stride.Runtime/src/Effects)
-* [SDSL Overview from Tebjan](https://hackmd.io/@vN9HDo5XQAGVCM_epmoJBA/S1LxeorWT)
-* [Async shader compilation](https://gist.github.com/Eideren/ef6be9508d8d3b0e460d8a6d15f0937b)
+- [Generate simple mesh and marching cube from computeShader](https://github.com/Nicogo1705/Stride*Generate*Mesh*from*ComputeShader)
+- [Glass shader](https://github.com/stride3d/stride/discussions/1011)
+- [Marching Cubes ComputeShader](https://github.com/Nicogo1705/Stride*Generate*Simple*Mesh*And*Marching*Cube*From*ComputeShader)
+- [Stride.ShaderExplorer: shows the built*in shaders of the Stride](https://github.com/tebjan/Stride.ShaderExplorer)
+- [Stride*Awesome*Shaders: Just a repository for cool shaders usable in stride](https://github.com/ykafia/Stride*Awesome*Shaders)
+- [StrideMeshOutlineRenderFeature: Stride Mesh Outline Render Feature](https://github.com/herocrab/StrideMeshOutlineRenderFeature)
+- [StrideWireframeShader: single pass wireframe shader for stride](https://github.com/jeske/StrideWireframeShader)
+- [Triplanar shader](https://github.com/herocrab/StrideTriplanarShader)
+- [UnrealMotion: Motion blur for stride](https://github.com/ykafia/UnrealMotion)
+- [Image processing shaders from VVVV community](https://github.com/bj*rn/VL.Addons/tree/main/vl/shaders)
+- [VVVV core shaders](https://github.com/vvvv/VL.StandardLibs/tree/main/VL.Stride.Runtime/src/Effects)
+- [SDSL Overview from Tebjan](https://hackmd.io/@vN9HDo5XQAGVCM_epmoJBA/S1LxeorWT)
+- [Async shader compilation](https://gist.github.com/Eideren/ef6be9508d8d3b0e460d8a6d15f0937b)

+ 5 - 5
en/community-resources/terrain-and-water.md

@@ -1,11 +1,11 @@
 # Terrain and Water
 
 ## Terrain
-* [XenkoByteSized](https://github.com/profan/XenkoByteSized) * Subdivided Plane Mesh
-* [XenkoTerrain](https://github.com/TomGroner/XenkoTerrain) * Mesh terrain implementation
-* [XenkoMCTerrain](https://github.com/SilentCLD/XenkoMCTerrain) * Marching Cubes Terrain
-* [XenkoHMTerrain](https://github.com/SilentCLD/XenkoHMTerrain) * Height Map Terrain
-* [StrideTerrain](https://github.com/johang88/StrideTerrain) * Height Map Terrain
+* [XenkoByteSized](https://github.com/profan/XenkoByteSized) - Subdivided Plane Mesh
+* [XenkoTerrain](https://github.com/TomGroner/XenkoTerrain) - Mesh terrain implementation
+* [XenkoMCTerrain](https://github.com/SilentCLD/XenkoMCTerrain) - Marching Cubes Terrain
+* [XenkoHMTerrain](https://github.com/SilentCLD/XenkoHMTerrain) - Height Map Terrain
+* [StrideTerrain](https://github.com/johang88/StrideTerrain) - Height Map Terrain
 * [TR.Stride: Various stride environment utilities](https://github.com/johang88/TR.Stride)
 * [Stride Voxel Scape](https://github.com/Jarb2104/StrideVoxelScape_v0.1)
 

+ 4 - 4
en/community-resources/tools-and-importers.md

@@ -1,8 +1,8 @@
-## Tools and Importers
+## Tools and Importers
 
 ## Assets
-* [Create a custom data asset](https://github.com/manio143/StrideCustomAsset)
-* [Blender plugin to export bulk anims for importing into Stride](https://github.com/JackPilley/BlenderToStrideAnimationSeparator)
+- [Create a custom data asset](https://github.com/manio143/StrideCustomAsset)
+- [Blender plugin to export bulk anims for importing into Stride](https://github.com/JackPilley/BlenderToStrideAnimationSeparator)
 - [Loading additional asset databases](https://gist.github.com/aikixd/b0decb0cfc28bbdacb46d953691f76fd)
 - [LoadObjTest](https://github.com/jeske/LoadObjTest) - Runtime load an asset from a filesystem WavefrontOBJ file in code.
 - [AutoImportStride: A script to import files into Stride3D.](https://github.com/VirtualBrightPlayz/AutoImportStride)
@@ -10,7 +10,7 @@
 - [Import files into Stride3D](https://github.com/VirtualBrightPlayz/AutoImportStride)
 - [Loading a Wavefront OBJ file at runtime](https://github.com/jeske/LoadObjTest)
 - [Loading GLTF at runtime](https://github.com/ykafia/StrideGltf/blob/master/GltfImport/LoadGLTF.cs)
-- 
+ 
 ## Integration/Tools
 - [XenkoVisualStudioTemplates](https://github.com/tebjan/XenkoTemplates/releases) - Script and shader templates for Visual Studio
 - [BlenderToXenkoAnimationSeparater](https://github.com/GutterLab/BlenderToXenkoAnimationSeparator)

+ 3 - 3
en/community-resources/tutorials-and-articles.md

@@ -9,16 +9,16 @@
     * [2D Game Tutorial](https://www.youtube.com/watch?v=n_PAoBGi2Og)
     * [2D Game Tutorial UI](https://www.youtube.com/watch?v=VRu9F5XHi_4)
         * [Storing game data with an API](https://www.youtube.com/watch?v=haFWzbhn5As)
-        * [Singleton Pattern in Stride](https://www.youtube.com/watch?v=6i41LQq*yQ8)
+        * [Singleton Pattern in Stride](https://www.youtube.com/watch?v=6i41LQq-yQ8)
     * [Emanuel*DIY Follow Along Project](https://github.com/EmanuelGF/GhostHunterGame)
 * [How To setup Real Time Voxel Global Illumination](https://www.youtube.com/watch?v=NEMZ_HJzJ7w&t=1s)
 * [Marian Dziubiak * YouTube](https://www.youtube.com/@manio1432/videos)
     * [Stride Ragdoll Tutorial (beta)](https://youtu.be/n8yAV8OSbes)
     * [Bullet physics constraints in Stride](https://www.youtube.com/watch?v=uMZMYpMD3Wg&t=1s)
     * [Stride Clean UI tutorial step by step](https://www.youtube.com/watch?v=cazIR97VPcg)
-    * [How to use locally built Stride Engine to debug your game](https://www.youtube.com/watch?v=bXSC9o*EaR8)
+    * [How to use locally built Stride Engine to debug your game](https://www.youtube.com/watch?v=bXSC9o-EaR8)
     * [How to create custom configuration in Stride](https://www.youtube.com/watch?v=QKizq1xC4vk)
-* [VVVV Visual scripting with Stride](https://www.youtube.com/watch?v=7m1EzfxUtzo&list=PL2KeRstDQVRRVnzCHEambwAI4yWmpIF*p)
+* [VVVV Visual scripting with Stride](https://www.youtube.com/watch?v=7m1EzfxUtzo&list=PL2KeRstDQVRRVnzCHEambwAI4yWmpIF-p)
     * [VL: 1. Navigating the Environment](https://www.youtube.com/watch?v=7m1EzfxUtzo)
     * [VL: 2. Data Types & IOBoxes](https://www.youtube.com/watch?v=9iH72qdb4Xk)
     * [VL: 3. Nodes & Pins](https://www.youtube.com/watch?v=eCTEAFfb9rQ)

+ 3 - 3
en/community-resources/visual-programming.md

@@ -1,7 +1,7 @@
-# Visual Programming
+# Visual Programming
 
 * [VVVV uses Stride for 3D rendering](https://visualprogramming.net/)
 * [3D UI using Stride and VVVV](https://github.com/tebjan/StrideUIPageDemo)
-* [Render objects with invisible background window](https://github.com/torinos*yt/VL.GlassWindow/tree/master)
-* [Boids algorithm rendered in Stride](https://github.com/torinos*yt/VL.Boids*GPU/tree/master)
+* [Render objects with invisible background window](https://github.com/torinos-yt/VL.GlassWindow/tree/master)
+* [Boids algorithm rendered in Stride](https://github.com/torinos-yt/VL.Boids-GPU/tree/master)