Beginner Designer
In the Asset View, click Add asset and select Prefabs > Prefab.
Game Studio creates an empty prefab asset with the default name Prefab. Double-click the asset to open the Prefab Editor and add entities.
You can also create a prefab from an existing entity or entities.
In the Scene Editor, select the entity or entities you want to create a prefab from.
[!Tip] Hold Ctrl to select multiple items.
Right-click the selection and select Create prefab from selection:
Game Studio creates a prefab asset from the entity or entities you selected. You can access the new prefab from the Asset View.
[!Note] After you create a prefab from a selection, the original selection itself becomes a prefab.
You can create new prefabs from modified prefabs. For example, you can instantiate a prefab, override one of its properties, then use this modified prefab instance to create a new prefab.