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- <Type Name="SpatialCursor" FullName="Urho.SharpReality.SpatialCursor">
- <TypeSignature Language="C#" Value="public class SpatialCursor : Urho.Component" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit SpatialCursor extends Urho.Component" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Component</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>Spatial cursor component.</summary>
- <remarks>Displays a small static model (<see cref="T:Urho.Shapes.Torus" /> by default) and updates its position each frame according to user's gaze. It sends a raycast each frame update and raises Raycasted event that can be used if you also need to send a raycast in order to avoid doing it twice. The model will be rotated according to a Normal of a geometry touched by the raycast.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public SpatialCursor ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters />
- <Docs>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public SpatialCursor (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ClickAnimation">
- <MemberSignature Language="C#" Value="public void ClickAnimation ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ClickAnimation() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>System.Diagnostics.DebuggerStepThrough</AttributeName>
- </Attribute>
- <Attribute>
- <AttributeName>System.Runtime.CompilerServices.AsyncStateMachine(typeof(Urho.SharpReality.SpatialCursor/<ClickAnimation>d__19))</AttributeName>
- </Attribute>
- </Attributes>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>Runs a quick click animation using SetShaderAnimation method.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="CursorEnabled">
- <MemberSignature Language="C#" Value="public bool CursorEnabled { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool CursorEnabled" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Enables or disables cursor.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="CursorModelNode">
- <MemberSignature Language="C#" Value="public Urho.Node CursorModelNode { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.Node CursorModelNode" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Node</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Node containing cursor's StaticModel.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="CursorNode">
- <MemberSignature Language="C#" Value="public Urho.Node CursorNode { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.Node CursorNode" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Node</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Cursor's root node.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OnAttachedToNode">
- <MemberSignature Language="C#" Value="public override void OnAttachedToNode (Urho.Node node);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnAttachedToNode(class Urho.Node node) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="node" Type="Urho.Node" />
- </Parameters>
- <Docs>
- <param name="node">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OnUpdate">
- <MemberSignature Language="C#" Value="protected override void OnUpdate (float timeStep);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void OnUpdate(float32 timeStep) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="timeStep" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="timeStep">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Raycasted">
- <MemberSignature Language="C#" Value="public event Action<Nullable<Urho.RayQueryResult>> Raycasted;" />
- <MemberSignature Language="ILAsm" Value=".event class System.Action`1<valuetype System.Nullable`1<valuetype Urho.RayQueryResult>> Raycasted" />
- <MemberType>Event</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Action<System.Nullable<Urho.RayQueryResult>></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Fired after each recast made by the cursor.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RunIdleAnimation">
- <MemberSignature Language="C#" Value="public void RunIdleAnimation ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RunIdleAnimation() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>Runs a default 'Idle' animation.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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