ParticleEffect2D.xml 33 KB

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  1. <Type Name="ParticleEffect2D" FullName="Urho.ParticleEffect2D">
  2. <TypeSignature Language="C#" Value="public class ParticleEffect2D : Urho.Resource" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ParticleEffect2D extends Urho.Resource" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Resource</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. 2D particle effect resource.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public ParticleEffect2D (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of ParticleEffect2D, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public ParticleEffect2D (Urho.Context context);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="context" Type="Urho.Context" />
  48. </Parameters>
  49. <Docs>
  50. <param name="context">The context that this object will be attached to.</param>
  51. <summary>Creates an instance of ParticleEffect2D that is attached to an execution context.</summary>
  52. <remarks>
  53. <para>This creates an instance of ParticleEffect2D attached to the specified execution context.</para>
  54. </remarks>
  55. </Docs>
  56. </Member>
  57. <Member MemberName=".ctor">
  58. <MemberSignature Language="C#" Value="public ParticleEffect2D (Urho.UrhoObjectFlag emptyFlag);" />
  59. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  60. <MemberType>Constructor</MemberType>
  61. <AssemblyInfo>
  62. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  63. </AssemblyInfo>
  64. <Parameters>
  65. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  66. </Parameters>
  67. <Docs>
  68. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  69. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  70. <remarks>
  71. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  72. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  73. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  74. </remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName="Angle">
  78. <MemberSignature Language="C#" Value="public float Angle { get; set; }" />
  79. <MemberSignature Language="ILAsm" Value=".property instance float32 Angle" />
  80. <MemberType>Property</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <ReturnValue>
  85. <ReturnType>System.Single</ReturnType>
  86. </ReturnValue>
  87. <Docs>
  88. <summary>
  89. Return angle.
  90. Or
  91. Set angle.
  92. </summary>
  93. <value>To be added.</value>
  94. <remarks>To be added.</remarks>
  95. </Docs>
  96. </Member>
  97. <Member MemberName="AngleVariance">
  98. <MemberSignature Language="C#" Value="public float AngleVariance { get; set; }" />
  99. <MemberSignature Language="ILAsm" Value=".property instance float32 AngleVariance" />
  100. <MemberType>Property</MemberType>
  101. <AssemblyInfo>
  102. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  103. </AssemblyInfo>
  104. <ReturnValue>
  105. <ReturnType>System.Single</ReturnType>
  106. </ReturnValue>
  107. <Docs>
  108. <summary>
  109. Return angle variance.
  110. Or
  111. Set angle variance.
  112. </summary>
  113. <value>To be added.</value>
  114. <remarks>To be added.</remarks>
  115. </Docs>
  116. </Member>
  117. <Member MemberName="BaseType">
  118. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  119. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  120. <MemberType>Property</MemberType>
  121. <AssemblyInfo>
  122. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  123. </AssemblyInfo>
  124. <ReturnValue>
  125. <ReturnType>Urho.StringHash</ReturnType>
  126. </ReturnValue>
  127. <Docs>
  128. <summary>Urho's type system base type.</summary>
  129. <value>StringHash representing the base type for this Urho type.</value>
  130. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  131. </Docs>
  132. </Member>
  133. <Member MemberName="BlendMode">
  134. <MemberSignature Language="C#" Value="public Urho.BlendMode BlendMode { get; set; }" />
  135. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BlendMode BlendMode" />
  136. <MemberType>Property</MemberType>
  137. <AssemblyInfo>
  138. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  139. </AssemblyInfo>
  140. <ReturnValue>
  141. <ReturnType>Urho.BlendMode</ReturnType>
  142. </ReturnValue>
  143. <Docs>
  144. <summary>
  145. Return blend mode.
  146. Or
  147. Set blend mode.
  148. </summary>
  149. <value>To be added.</value>
  150. <remarks>To be added.</remarks>
  151. </Docs>
  152. </Member>
  153. <Member MemberName="Duration">
  154. <MemberSignature Language="C#" Value="public float Duration { get; set; }" />
  155. <MemberSignature Language="ILAsm" Value=".property instance float32 Duration" />
  156. <MemberType>Property</MemberType>
  157. <AssemblyInfo>
  158. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  159. </AssemblyInfo>
  160. <ReturnValue>
  161. <ReturnType>System.Single</ReturnType>
  162. </ReturnValue>
  163. <Docs>
  164. <summary>
  165. Return duration.
  166. Or
  167. Set duration.
  168. </summary>
  169. <value>To be added.</value>
  170. <remarks>To be added.</remarks>
  171. </Docs>
  172. </Member>
  173. <Member MemberName="EmitterType">
  174. <MemberSignature Language="C#" Value="public Urho.EmitterType2D EmitterType { get; set; }" />
  175. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.EmitterType2D EmitterType" />
  176. <MemberType>Property</MemberType>
  177. <AssemblyInfo>
  178. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  179. </AssemblyInfo>
  180. <ReturnValue>
  181. <ReturnType>Urho.EmitterType2D</ReturnType>
  182. </ReturnValue>
  183. <Docs>
  184. <summary>
  185. Return emitter type.
  186. Or
  187. Set emitter type.
  188. </summary>
  189. <value>To be added.</value>
  190. <remarks>To be added.</remarks>
  191. </Docs>
  192. </Member>
  193. <Member MemberName="EndLoad">
  194. <MemberSignature Language="C#" Value="public override bool EndLoad ();" />
  195. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool EndLoad() cil managed" />
  196. <MemberType>Method</MemberType>
  197. <AssemblyInfo>
  198. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  199. </AssemblyInfo>
  200. <ReturnValue>
  201. <ReturnType>System.Boolean</ReturnType>
  202. </ReturnValue>
  203. <Parameters />
  204. <Docs>
  205. <summary>
  206. Finish resource loading. Always called from the main thread. Return true if successful.
  207. </summary>
  208. <returns>To be added.</returns>
  209. <remarks>To be added.</remarks>
  210. </Docs>
  211. </Member>
  212. <Member MemberName="FinishColor">
  213. <MemberSignature Language="C#" Value="public Urho.Color FinishColor { get; set; }" />
  214. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color FinishColor" />
  215. <MemberType>Property</MemberType>
  216. <AssemblyInfo>
  217. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  218. </AssemblyInfo>
  219. <ReturnValue>
  220. <ReturnType>Urho.Color</ReturnType>
  221. </ReturnValue>
  222. <Docs>
  223. <summary>
  224. Return finish color.
  225. Or
  226. Set finish color.
  227. </summary>
  228. <value>To be added.</value>
  229. <remarks>To be added.</remarks>
  230. </Docs>
  231. </Member>
  232. <Member MemberName="FinishColorVariance">
  233. <MemberSignature Language="C#" Value="public Urho.Color FinishColorVariance { get; set; }" />
  234. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color FinishColorVariance" />
  235. <MemberType>Property</MemberType>
  236. <AssemblyInfo>
  237. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  238. </AssemblyInfo>
  239. <ReturnValue>
  240. <ReturnType>Urho.Color</ReturnType>
  241. </ReturnValue>
  242. <Docs>
  243. <summary>
  244. Return finish color variance.
  245. Or
  246. Set finish color variance.
  247. </summary>
  248. <value>To be added.</value>
  249. <remarks>To be added.</remarks>
  250. </Docs>
  251. </Member>
  252. <Member MemberName="FinishParticleSize">
  253. <MemberSignature Language="C#" Value="public float FinishParticleSize { get; set; }" />
  254. <MemberSignature Language="ILAsm" Value=".property instance float32 FinishParticleSize" />
  255. <MemberType>Property</MemberType>
  256. <AssemblyInfo>
  257. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  258. </AssemblyInfo>
  259. <ReturnValue>
  260. <ReturnType>System.Single</ReturnType>
  261. </ReturnValue>
  262. <Docs>
  263. <summary>
  264. Return finish particle size.
  265. Or
  266. Set finish particle size.
  267. </summary>
  268. <value>To be added.</value>
  269. <remarks>To be added.</remarks>
  270. </Docs>
  271. </Member>
  272. <Member MemberName="FinishParticleSizeVariance">
  273. <MemberSignature Language="C#" Value="public float FinishParticleSizeVariance { get; set; }" />
  274. <MemberSignature Language="ILAsm" Value=".property instance float32 FinishParticleSizeVariance" />
  275. <MemberType>Property</MemberType>
  276. <AssemblyInfo>
  277. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  278. </AssemblyInfo>
  279. <ReturnValue>
  280. <ReturnType>System.Single</ReturnType>
  281. </ReturnValue>
  282. <Docs>
  283. <summary>
  284. Return finish particle size variance.
  285. Or
  286. Set finish particle size variance.
  287. </summary>
  288. <value>To be added.</value>
  289. <remarks>To be added.</remarks>
  290. </Docs>
  291. </Member>
  292. <Member MemberName="Gravity">
  293. <MemberSignature Language="C#" Value="public Urho.Vector2 Gravity { get; set; }" />
  294. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 Gravity" />
  295. <MemberType>Property</MemberType>
  296. <AssemblyInfo>
  297. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  298. </AssemblyInfo>
  299. <ReturnValue>
  300. <ReturnType>Urho.Vector2</ReturnType>
  301. </ReturnValue>
  302. <Docs>
  303. <summary>
  304. Return gravity.
  305. Or
  306. Set gravity.
  307. </summary>
  308. <value>To be added.</value>
  309. <remarks>To be added.</remarks>
  310. </Docs>
  311. </Member>
  312. <Member MemberName="MaxParticles">
  313. <MemberSignature Language="C#" Value="public int MaxParticles { get; set; }" />
  314. <MemberSignature Language="ILAsm" Value=".property instance int32 MaxParticles" />
  315. <MemberType>Property</MemberType>
  316. <AssemblyInfo>
  317. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  318. </AssemblyInfo>
  319. <ReturnValue>
  320. <ReturnType>System.Int32</ReturnType>
  321. </ReturnValue>
  322. <Docs>
  323. <summary>
  324. Return max particles.
  325. Or
  326. Set max particles.
  327. </summary>
  328. <value>To be added.</value>
  329. <remarks>To be added.</remarks>
  330. </Docs>
  331. </Member>
  332. <Member MemberName="MaxRadius">
  333. <MemberSignature Language="C#" Value="public float MaxRadius { get; set; }" />
  334. <MemberSignature Language="ILAsm" Value=".property instance float32 MaxRadius" />
  335. <MemberType>Property</MemberType>
  336. <AssemblyInfo>
  337. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  338. </AssemblyInfo>
  339. <ReturnValue>
  340. <ReturnType>System.Single</ReturnType>
  341. </ReturnValue>
  342. <Docs>
  343. <summary>
  344. Return max radius.
  345. Or
  346. Set max radius.
  347. </summary>
  348. <value>To be added.</value>
  349. <remarks>To be added.</remarks>
  350. </Docs>
  351. </Member>
  352. <Member MemberName="MaxRadiusVariance">
  353. <MemberSignature Language="C#" Value="public float MaxRadiusVariance { get; set; }" />
  354. <MemberSignature Language="ILAsm" Value=".property instance float32 MaxRadiusVariance" />
  355. <MemberType>Property</MemberType>
  356. <AssemblyInfo>
  357. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  358. </AssemblyInfo>
  359. <ReturnValue>
  360. <ReturnType>System.Single</ReturnType>
  361. </ReturnValue>
  362. <Docs>
  363. <summary>
  364. Return max radius variance.
  365. Or
  366. Set max radius variance.
  367. </summary>
  368. <value>To be added.</value>
  369. <remarks>To be added.</remarks>
  370. </Docs>
  371. </Member>
  372. <Member MemberName="MinRadius">
  373. <MemberSignature Language="C#" Value="public float MinRadius { get; set; }" />
  374. <MemberSignature Language="ILAsm" Value=".property instance float32 MinRadius" />
  375. <MemberType>Property</MemberType>
  376. <AssemblyInfo>
  377. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  378. </AssemblyInfo>
  379. <ReturnValue>
  380. <ReturnType>System.Single</ReturnType>
  381. </ReturnValue>
  382. <Docs>
  383. <summary>
  384. Return min radius.
  385. Or
  386. Set min radius.
  387. </summary>
  388. <value>To be added.</value>
  389. <remarks>To be added.</remarks>
  390. </Docs>
  391. </Member>
  392. <Member MemberName="MinRadiusVariance">
  393. <MemberSignature Language="C#" Value="public float MinRadiusVariance { get; set; }" />
  394. <MemberSignature Language="ILAsm" Value=".property instance float32 MinRadiusVariance" />
  395. <MemberType>Property</MemberType>
  396. <AssemblyInfo>
  397. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  398. </AssemblyInfo>
  399. <ReturnValue>
  400. <ReturnType>System.Single</ReturnType>
  401. </ReturnValue>
  402. <Docs>
  403. <summary>
  404. Return min radius variance.
  405. Or
  406. Set min radius variance.
  407. </summary>
  408. <value>To be added.</value>
  409. <remarks>To be added.</remarks>
  410. </Docs>
  411. </Member>
  412. <Member MemberName="ParticleLifeSpan">
  413. <MemberSignature Language="C#" Value="public float ParticleLifeSpan { get; set; }" />
  414. <MemberSignature Language="ILAsm" Value=".property instance float32 ParticleLifeSpan" />
  415. <MemberType>Property</MemberType>
  416. <AssemblyInfo>
  417. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  418. </AssemblyInfo>
  419. <ReturnValue>
  420. <ReturnType>System.Single</ReturnType>
  421. </ReturnValue>
  422. <Docs>
  423. <summary>
  424. Return particle lifespan.
  425. Or
  426. Set particle lifespan.
  427. </summary>
  428. <value>To be added.</value>
  429. <remarks>To be added.</remarks>
  430. </Docs>
  431. </Member>
  432. <Member MemberName="ParticleLifespanVariance">
  433. <MemberSignature Language="C#" Value="public float ParticleLifespanVariance { get; set; }" />
  434. <MemberSignature Language="ILAsm" Value=".property instance float32 ParticleLifespanVariance" />
  435. <MemberType>Property</MemberType>
  436. <AssemblyInfo>
  437. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  438. </AssemblyInfo>
  439. <ReturnValue>
  440. <ReturnType>System.Single</ReturnType>
  441. </ReturnValue>
  442. <Docs>
  443. <summary>
  444. Return particle lifespan variance.
  445. Or
  446. Set particle lifespan variance.
  447. </summary>
  448. <value>To be added.</value>
  449. <remarks>To be added.</remarks>
  450. </Docs>
  451. </Member>
  452. <Member MemberName="RadialAcceleration">
  453. <MemberSignature Language="C#" Value="public float RadialAcceleration { get; set; }" />
  454. <MemberSignature Language="ILAsm" Value=".property instance float32 RadialAcceleration" />
  455. <MemberType>Property</MemberType>
  456. <AssemblyInfo>
  457. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  458. </AssemblyInfo>
  459. <ReturnValue>
  460. <ReturnType>System.Single</ReturnType>
  461. </ReturnValue>
  462. <Docs>
  463. <summary>
  464. Return radial acceleration.
  465. Or
  466. Set radial acceleration.
  467. </summary>
  468. <value>To be added.</value>
  469. <remarks>To be added.</remarks>
  470. </Docs>
  471. </Member>
  472. <Member MemberName="RadialAccelVariance">
  473. <MemberSignature Language="C#" Value="public float RadialAccelVariance { get; set; }" />
  474. <MemberSignature Language="ILAsm" Value=".property instance float32 RadialAccelVariance" />
  475. <MemberType>Property</MemberType>
  476. <AssemblyInfo>
  477. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  478. </AssemblyInfo>
  479. <ReturnValue>
  480. <ReturnType>System.Single</ReturnType>
  481. </ReturnValue>
  482. <Docs>
  483. <summary>
  484. Return radial acceleration variance.
  485. Or
  486. Set radial acceleration variance.
  487. </summary>
  488. <value>To be added.</value>
  489. <remarks>To be added.</remarks>
  490. </Docs>
  491. </Member>
  492. <Member MemberName="RegisterObject">
  493. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  494. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  495. <MemberType>Method</MemberType>
  496. <AssemblyInfo>
  497. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  498. </AssemblyInfo>
  499. <ReturnValue>
  500. <ReturnType>System.Void</ReturnType>
  501. </ReturnValue>
  502. <Parameters>
  503. <Parameter Name="context" Type="Urho.Context" />
  504. </Parameters>
  505. <Docs>
  506. <param name="context">To be added.</param>
  507. <summary>
  508. Register object factory. Drawable2D must be registered first.
  509. </summary>
  510. <remarks>To be added.</remarks>
  511. </Docs>
  512. </Member>
  513. <Member MemberName="RotatePerSecond">
  514. <MemberSignature Language="C#" Value="public float RotatePerSecond { get; set; }" />
  515. <MemberSignature Language="ILAsm" Value=".property instance float32 RotatePerSecond" />
  516. <MemberType>Property</MemberType>
  517. <AssemblyInfo>
  518. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  519. </AssemblyInfo>
  520. <ReturnValue>
  521. <ReturnType>System.Single</ReturnType>
  522. </ReturnValue>
  523. <Docs>
  524. <summary>
  525. Return rotate per second.
  526. Or
  527. Set rotate per second.
  528. </summary>
  529. <value>To be added.</value>
  530. <remarks>To be added.</remarks>
  531. </Docs>
  532. </Member>
  533. <Member MemberName="RotatePerSecondVariance">
  534. <MemberSignature Language="C#" Value="public float RotatePerSecondVariance { get; set; }" />
  535. <MemberSignature Language="ILAsm" Value=".property instance float32 RotatePerSecondVariance" />
  536. <MemberType>Property</MemberType>
  537. <AssemblyInfo>
  538. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  539. </AssemblyInfo>
  540. <ReturnValue>
  541. <ReturnType>System.Single</ReturnType>
  542. </ReturnValue>
  543. <Docs>
  544. <summary>
  545. Return rotate per second variance.
  546. Or
  547. Set rotate per second variance.
  548. </summary>
  549. <value>To be added.</value>
  550. <remarks>To be added.</remarks>
  551. </Docs>
  552. </Member>
  553. <Member MemberName="RotationEnd">
  554. <MemberSignature Language="C#" Value="public float RotationEnd { get; set; }" />
  555. <MemberSignature Language="ILAsm" Value=".property instance float32 RotationEnd" />
  556. <MemberType>Property</MemberType>
  557. <AssemblyInfo>
  558. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  559. </AssemblyInfo>
  560. <ReturnValue>
  561. <ReturnType>System.Single</ReturnType>
  562. </ReturnValue>
  563. <Docs>
  564. <summary>
  565. Return rotation end.
  566. Or
  567. Set rotation end.
  568. </summary>
  569. <value>To be added.</value>
  570. <remarks>To be added.</remarks>
  571. </Docs>
  572. </Member>
  573. <Member MemberName="RotationEndVariance">
  574. <MemberSignature Language="C#" Value="public float RotationEndVariance { get; set; }" />
  575. <MemberSignature Language="ILAsm" Value=".property instance float32 RotationEndVariance" />
  576. <MemberType>Property</MemberType>
  577. <AssemblyInfo>
  578. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  579. </AssemblyInfo>
  580. <ReturnValue>
  581. <ReturnType>System.Single</ReturnType>
  582. </ReturnValue>
  583. <Docs>
  584. <summary>
  585. Return rotation end variance.
  586. Or
  587. Set rotation end variance.
  588. </summary>
  589. <value>To be added.</value>
  590. <remarks>To be added.</remarks>
  591. </Docs>
  592. </Member>
  593. <Member MemberName="RotationStart">
  594. <MemberSignature Language="C#" Value="public float RotationStart { get; set; }" />
  595. <MemberSignature Language="ILAsm" Value=".property instance float32 RotationStart" />
  596. <MemberType>Property</MemberType>
  597. <AssemblyInfo>
  598. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  599. </AssemblyInfo>
  600. <ReturnValue>
  601. <ReturnType>System.Single</ReturnType>
  602. </ReturnValue>
  603. <Docs>
  604. <summary>
  605. Return rotation start.
  606. Or
  607. Set rotation start.
  608. </summary>
  609. <value>To be added.</value>
  610. <remarks>To be added.</remarks>
  611. </Docs>
  612. </Member>
  613. <Member MemberName="RotationStartVariance">
  614. <MemberSignature Language="C#" Value="public float RotationStartVariance { get; set; }" />
  615. <MemberSignature Language="ILAsm" Value=".property instance float32 RotationStartVariance" />
  616. <MemberType>Property</MemberType>
  617. <AssemblyInfo>
  618. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  619. </AssemblyInfo>
  620. <ReturnValue>
  621. <ReturnType>System.Single</ReturnType>
  622. </ReturnValue>
  623. <Docs>
  624. <summary>
  625. Return rotation start variance.
  626. Or
  627. Set rotation start variance.
  628. </summary>
  629. <value>To be added.</value>
  630. <remarks>To be added.</remarks>
  631. </Docs>
  632. </Member>
  633. <Member MemberName="SourcePositionVariance">
  634. <MemberSignature Language="C#" Value="public Urho.Vector2 SourcePositionVariance { get; set; }" />
  635. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 SourcePositionVariance" />
  636. <MemberType>Property</MemberType>
  637. <AssemblyInfo>
  638. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  639. </AssemblyInfo>
  640. <ReturnValue>
  641. <ReturnType>Urho.Vector2</ReturnType>
  642. </ReturnValue>
  643. <Docs>
  644. <summary>
  645. Return source position variance.
  646. Or
  647. Set source position variance.
  648. </summary>
  649. <value>To be added.</value>
  650. <remarks>To be added.</remarks>
  651. </Docs>
  652. </Member>
  653. <Member MemberName="Speed">
  654. <MemberSignature Language="C#" Value="public float Speed { get; set; }" />
  655. <MemberSignature Language="ILAsm" Value=".property instance float32 Speed" />
  656. <MemberType>Property</MemberType>
  657. <AssemblyInfo>
  658. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  659. </AssemblyInfo>
  660. <ReturnValue>
  661. <ReturnType>System.Single</ReturnType>
  662. </ReturnValue>
  663. <Docs>
  664. <summary>
  665. Return speed.
  666. Or
  667. Set speed.
  668. </summary>
  669. <value>To be added.</value>
  670. <remarks>To be added.</remarks>
  671. </Docs>
  672. </Member>
  673. <Member MemberName="SpeedVariance">
  674. <MemberSignature Language="C#" Value="public float SpeedVariance { get; set; }" />
  675. <MemberSignature Language="ILAsm" Value=".property instance float32 SpeedVariance" />
  676. <MemberType>Property</MemberType>
  677. <AssemblyInfo>
  678. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  679. </AssemblyInfo>
  680. <ReturnValue>
  681. <ReturnType>System.Single</ReturnType>
  682. </ReturnValue>
  683. <Docs>
  684. <summary>
  685. Return speed variance.
  686. Or
  687. Set speed variance.
  688. </summary>
  689. <value>To be added.</value>
  690. <remarks>To be added.</remarks>
  691. </Docs>
  692. </Member>
  693. <Member MemberName="Sprite">
  694. <MemberSignature Language="C#" Value="public Urho.Sprite2D Sprite { get; set; }" />
  695. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Sprite2D Sprite" />
  696. <MemberType>Property</MemberType>
  697. <AssemblyInfo>
  698. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  699. </AssemblyInfo>
  700. <ReturnValue>
  701. <ReturnType>Urho.Sprite2D</ReturnType>
  702. </ReturnValue>
  703. <Docs>
  704. <summary>
  705. Return sprite.
  706. Or
  707. Set sprite.
  708. </summary>
  709. <value>To be added.</value>
  710. <remarks>To be added.</remarks>
  711. </Docs>
  712. </Member>
  713. <Member MemberName="StartColor">
  714. <MemberSignature Language="C#" Value="public Urho.Color StartColor { get; set; }" />
  715. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color StartColor" />
  716. <MemberType>Property</MemberType>
  717. <AssemblyInfo>
  718. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  719. </AssemblyInfo>
  720. <ReturnValue>
  721. <ReturnType>Urho.Color</ReturnType>
  722. </ReturnValue>
  723. <Docs>
  724. <summary>
  725. Return start color.
  726. Or
  727. Set start color.
  728. </summary>
  729. <value>To be added.</value>
  730. <remarks>To be added.</remarks>
  731. </Docs>
  732. </Member>
  733. <Member MemberName="StartColorVariance">
  734. <MemberSignature Language="C#" Value="public Urho.Color StartColorVariance { get; set; }" />
  735. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color StartColorVariance" />
  736. <MemberType>Property</MemberType>
  737. <AssemblyInfo>
  738. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  739. </AssemblyInfo>
  740. <ReturnValue>
  741. <ReturnType>Urho.Color</ReturnType>
  742. </ReturnValue>
  743. <Docs>
  744. <summary>
  745. Return start color variance.
  746. Or
  747. Set start color variance.
  748. </summary>
  749. <value>To be added.</value>
  750. <remarks>To be added.</remarks>
  751. </Docs>
  752. </Member>
  753. <Member MemberName="StartParticleSize">
  754. <MemberSignature Language="C#" Value="public float StartParticleSize { get; set; }" />
  755. <MemberSignature Language="ILAsm" Value=".property instance float32 StartParticleSize" />
  756. <MemberType>Property</MemberType>
  757. <AssemblyInfo>
  758. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  759. </AssemblyInfo>
  760. <ReturnValue>
  761. <ReturnType>System.Single</ReturnType>
  762. </ReturnValue>
  763. <Docs>
  764. <summary>
  765. Return start particle size.
  766. Or
  767. Set start particle size.
  768. </summary>
  769. <value>To be added.</value>
  770. <remarks>To be added.</remarks>
  771. </Docs>
  772. </Member>
  773. <Member MemberName="StartParticleSizeVariance">
  774. <MemberSignature Language="C#" Value="public float StartParticleSizeVariance { get; set; }" />
  775. <MemberSignature Language="ILAsm" Value=".property instance float32 StartParticleSizeVariance" />
  776. <MemberType>Property</MemberType>
  777. <AssemblyInfo>
  778. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  779. </AssemblyInfo>
  780. <ReturnValue>
  781. <ReturnType>System.Single</ReturnType>
  782. </ReturnValue>
  783. <Docs>
  784. <summary>
  785. Return start particle size variance.
  786. Or
  787. Set start particle size variance.
  788. </summary>
  789. <value>To be added.</value>
  790. <remarks>To be added.</remarks>
  791. </Docs>
  792. </Member>
  793. <Member MemberName="TangentialAcceleration">
  794. <MemberSignature Language="C#" Value="public float TangentialAcceleration { get; set; }" />
  795. <MemberSignature Language="ILAsm" Value=".property instance float32 TangentialAcceleration" />
  796. <MemberType>Property</MemberType>
  797. <AssemblyInfo>
  798. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  799. </AssemblyInfo>
  800. <ReturnValue>
  801. <ReturnType>System.Single</ReturnType>
  802. </ReturnValue>
  803. <Docs>
  804. <summary>
  805. Return tangential acceleration.
  806. Or
  807. Set tangential acceleration.
  808. </summary>
  809. <value>To be added.</value>
  810. <remarks>To be added.</remarks>
  811. </Docs>
  812. </Member>
  813. <Member MemberName="TangentialAccelVariance">
  814. <MemberSignature Language="C#" Value="public float TangentialAccelVariance { get; set; }" />
  815. <MemberSignature Language="ILAsm" Value=".property instance float32 TangentialAccelVariance" />
  816. <MemberType>Property</MemberType>
  817. <AssemblyInfo>
  818. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  819. </AssemblyInfo>
  820. <ReturnValue>
  821. <ReturnType>System.Single</ReturnType>
  822. </ReturnValue>
  823. <Docs>
  824. <summary>
  825. Return tangential acceleration variance.
  826. Or
  827. Set tangential acceleration variance.
  828. </summary>
  829. <value>To be added.</value>
  830. <remarks>To be added.</remarks>
  831. </Docs>
  832. </Member>
  833. <Member MemberName="Type">
  834. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  835. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  836. <MemberType>Property</MemberType>
  837. <AssemblyInfo>
  838. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  839. </AssemblyInfo>
  840. <ReturnValue>
  841. <ReturnType>Urho.StringHash</ReturnType>
  842. </ReturnValue>
  843. <Docs>
  844. <summary>Urho's type system type.</summary>
  845. <value>StringHash representing the type for this C# type.</value>
  846. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  847. </Docs>
  848. </Member>
  849. <Member MemberName="TypeName">
  850. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  851. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  852. <MemberType>Property</MemberType>
  853. <AssemblyInfo>
  854. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  855. </AssemblyInfo>
  856. <ReturnValue>
  857. <ReturnType>System.String</ReturnType>
  858. </ReturnValue>
  859. <Docs>
  860. <summary>Urho's low-level type name.</summary>
  861. <value>Stringified low-level type name.</value>
  862. <remarks></remarks>
  863. </Docs>
  864. </Member>
  865. <Member MemberName="TypeNameStatic">
  866. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  867. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  868. <MemberType>Property</MemberType>
  869. <AssemblyInfo>
  870. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  871. </AssemblyInfo>
  872. <ReturnValue>
  873. <ReturnType>System.String</ReturnType>
  874. </ReturnValue>
  875. <Docs>
  876. <summary>Urho's low-level type name, accessible as a static method.</summary>
  877. <value>Stringified low-level type name.</value>
  878. <remarks></remarks>
  879. </Docs>
  880. </Member>
  881. <Member MemberName="TypeStatic">
  882. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  883. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  884. <MemberType>Property</MemberType>
  885. <AssemblyInfo>
  886. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  887. </AssemblyInfo>
  888. <ReturnValue>
  889. <ReturnType>Urho.StringHash</ReturnType>
  890. </ReturnValue>
  891. <Docs>
  892. <summary>To be added.</summary>
  893. <value>To be added.</value>
  894. <remarks>To be added.</remarks>
  895. </Docs>
  896. </Member>
  897. </Members>
  898. </Type>