Sprite.xml 20 KB

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  1. <Type Name="Sprite" FullName="Urho.Sprite">
  2. <TypeSignature Language="C#" Value="public class Sprite : Urho.UIElement" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Sprite extends Urho.UIElement" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.UIElement</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. %UI element which allows sub-pixel positioning and size, as well as rotation. Only other Sprites should be added as child elements.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public Sprite (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of Sprite, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public Sprite (Urho.Context context);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="context" Type="Urho.Context" />
  48. </Parameters>
  49. <Docs>
  50. <param name="context">The context that this object will be attached to.</param>
  51. <summary>Creates an instance of Sprite that is attached to an execution context.</summary>
  52. <remarks>
  53. <para>This creates an instance of Sprite attached to the specified execution context.</para>
  54. </remarks>
  55. </Docs>
  56. </Member>
  57. <Member MemberName=".ctor">
  58. <MemberSignature Language="C#" Value="public Sprite (Urho.UrhoObjectFlag emptyFlag);" />
  59. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  60. <MemberType>Constructor</MemberType>
  61. <AssemblyInfo>
  62. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  63. </AssemblyInfo>
  64. <Parameters>
  65. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  66. </Parameters>
  67. <Docs>
  68. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  69. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  70. <remarks>
  71. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  72. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  73. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  74. </remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName="BaseType">
  78. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  79. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  80. <MemberType>Property</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <ReturnValue>
  85. <ReturnType>Urho.StringHash</ReturnType>
  86. </ReturnValue>
  87. <Docs>
  88. <summary>Urho's type system base type.</summary>
  89. <value>StringHash representing the base type for this Urho type.</value>
  90. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  91. </Docs>
  92. </Member>
  93. <Member MemberName="BlendMode">
  94. <MemberSignature Language="C#" Value="public Urho.BlendMode BlendMode { get; set; }" />
  95. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BlendMode BlendMode" />
  96. <MemberType>Property</MemberType>
  97. <AssemblyInfo>
  98. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  99. </AssemblyInfo>
  100. <ReturnValue>
  101. <ReturnType>Urho.BlendMode</ReturnType>
  102. </ReturnValue>
  103. <Docs>
  104. <summary>
  105. Return blend mode.
  106. Or
  107. Set blend mode.
  108. </summary>
  109. <value>To be added.</value>
  110. <remarks>To be added.</remarks>
  111. </Docs>
  112. </Member>
  113. <Member MemberName="HotSpot">
  114. <MemberSignature Language="C#" Value="public Urho.IntVector2 HotSpot { get; set; }" />
  115. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.IntVector2 HotSpot" />
  116. <MemberType>Property</MemberType>
  117. <AssemblyInfo>
  118. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  119. </AssemblyInfo>
  120. <ReturnValue>
  121. <ReturnType>Urho.IntVector2</ReturnType>
  122. </ReturnValue>
  123. <Docs>
  124. <summary>
  125. Return hotspot.
  126. Or
  127. Set hotspot for positioning and rotation.
  128. </summary>
  129. <value>To be added.</value>
  130. <remarks>To be added.</remarks>
  131. </Docs>
  132. </Member>
  133. <Member MemberName="ImageRect">
  134. <MemberSignature Language="C#" Value="public Urho.IntRect ImageRect { get; set; }" />
  135. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.IntRect ImageRect" />
  136. <MemberType>Property</MemberType>
  137. <AssemblyInfo>
  138. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  139. </AssemblyInfo>
  140. <ReturnValue>
  141. <ReturnType>Urho.IntRect</ReturnType>
  142. </ReturnValue>
  143. <Docs>
  144. <summary>
  145. Return image rectangle.
  146. Or
  147. Set part of texture to use as the image.
  148. </summary>
  149. <value>To be added.</value>
  150. <remarks>To be added.</remarks>
  151. </Docs>
  152. </Member>
  153. <Member MemberName="IsWithinScissor">
  154. <MemberSignature Language="C#" Value="public override bool IsWithinScissor (Urho.IntRect currentScissor);" />
  155. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool IsWithinScissor(valuetype Urho.IntRect currentScissor) cil managed" />
  156. <MemberType>Method</MemberType>
  157. <AssemblyInfo>
  158. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  159. </AssemblyInfo>
  160. <ReturnValue>
  161. <ReturnType>System.Boolean</ReturnType>
  162. </ReturnValue>
  163. <Parameters>
  164. <Parameter Name="currentScissor" Type="Urho.IntRect" />
  165. </Parameters>
  166. <Docs>
  167. <param name="currentScissor">To be added.</param>
  168. <summary>
  169. Return whether is visible and inside a scissor rectangle and should be rendered.
  170. </summary>
  171. <returns>To be added.</returns>
  172. <remarks>To be added.</remarks>
  173. </Docs>
  174. </Member>
  175. <Member MemberName="OnPositionSet">
  176. <MemberSignature Language="C#" Value="public override void OnPositionSet ();" />
  177. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void OnPositionSet() cil managed" />
  178. <MemberType>Method</MemberType>
  179. <AssemblyInfo>
  180. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  181. </AssemblyInfo>
  182. <ReturnValue>
  183. <ReturnType>System.Void</ReturnType>
  184. </ReturnValue>
  185. <Parameters />
  186. <Docs>
  187. <summary>
  188. React to position change.
  189. </summary>
  190. <remarks>To be added.</remarks>
  191. </Docs>
  192. </Member>
  193. <Member MemberName="PositionFloat">
  194. <MemberSignature Language="C#" Value="public Urho.Vector2 PositionFloat { get; set; }" />
  195. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 PositionFloat" />
  196. <MemberType>Property</MemberType>
  197. <AssemblyInfo>
  198. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  199. </AssemblyInfo>
  200. <ReturnValue>
  201. <ReturnType>Urho.Vector2</ReturnType>
  202. </ReturnValue>
  203. <Docs>
  204. <summary>
  205. Return floating point position.
  206. Or
  207. Set floating point position.
  208. </summary>
  209. <value>To be added.</value>
  210. <remarks>To be added.</remarks>
  211. </Docs>
  212. </Member>
  213. <Member MemberName="RegisterObject">
  214. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  215. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  216. <MemberType>Method</MemberType>
  217. <AssemblyInfo>
  218. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  219. </AssemblyInfo>
  220. <ReturnValue>
  221. <ReturnType>System.Void</ReturnType>
  222. </ReturnValue>
  223. <Parameters>
  224. <Parameter Name="context" Type="Urho.Context" />
  225. </Parameters>
  226. <Docs>
  227. <param name="context">To be added.</param>
  228. <summary>
  229. Register object factory.
  230. </summary>
  231. <remarks>To be added.</remarks>
  232. </Docs>
  233. </Member>
  234. <Member MemberName="Rotation">
  235. <MemberSignature Language="C#" Value="public float Rotation { get; set; }" />
  236. <MemberSignature Language="ILAsm" Value=".property instance float32 Rotation" />
  237. <MemberType>Property</MemberType>
  238. <AssemblyInfo>
  239. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  240. </AssemblyInfo>
  241. <ReturnValue>
  242. <ReturnType>System.Single</ReturnType>
  243. </ReturnValue>
  244. <Docs>
  245. <summary>
  246. Return rotation angle.
  247. Or
  248. Set rotation angle.
  249. </summary>
  250. <value>To be added.</value>
  251. <remarks>To be added.</remarks>
  252. </Docs>
  253. </Member>
  254. <Member MemberName="Scale">
  255. <MemberSignature Language="C#" Value="public Urho.Vector2 Scale { get; set; }" />
  256. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 Scale" />
  257. <MemberType>Property</MemberType>
  258. <AssemblyInfo>
  259. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  260. </AssemblyInfo>
  261. <ReturnValue>
  262. <ReturnType>Urho.Vector2</ReturnType>
  263. </ReturnValue>
  264. <Docs>
  265. <summary>
  266. Return scale.
  267. Or
  268. Set scale. Scale also affects child sprites.
  269. </summary>
  270. <value>To be added.</value>
  271. <remarks>To be added.</remarks>
  272. </Docs>
  273. </Member>
  274. <Member MemberName="ScreenPosition">
  275. <MemberSignature Language="C#" Value="public override Urho.IntVector2 ScreenPosition { get; }" />
  276. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.IntVector2 ScreenPosition" />
  277. <MemberType>Property</MemberType>
  278. <AssemblyInfo>
  279. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  280. </AssemblyInfo>
  281. <ReturnValue>
  282. <ReturnType>Urho.IntVector2</ReturnType>
  283. </ReturnValue>
  284. <Docs>
  285. <summary>
  286. Update and return screen position.
  287. </summary>
  288. <value>To be added.</value>
  289. <remarks>To be added.</remarks>
  290. </Docs>
  291. </Member>
  292. <Member MemberName="SetFullImageRect">
  293. <MemberSignature Language="C#" Value="public void SetFullImageRect ();" />
  294. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetFullImageRect() cil managed" />
  295. <MemberType>Method</MemberType>
  296. <AssemblyInfo>
  297. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  298. </AssemblyInfo>
  299. <ReturnValue>
  300. <ReturnType>System.Void</ReturnType>
  301. </ReturnValue>
  302. <Parameters />
  303. <Docs>
  304. <summary>
  305. Use whole texture as the image.
  306. </summary>
  307. <remarks>To be added.</remarks>
  308. </Docs>
  309. </Member>
  310. <Member MemberName="SetHotSpot">
  311. <MemberSignature Language="C#" Value="public void SetHotSpot (int x, int y);" />
  312. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetHotSpot(int32 x, int32 y) cil managed" />
  313. <MemberType>Method</MemberType>
  314. <AssemblyInfo>
  315. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  316. </AssemblyInfo>
  317. <ReturnValue>
  318. <ReturnType>System.Void</ReturnType>
  319. </ReturnValue>
  320. <Parameters>
  321. <Parameter Name="x" Type="System.Int32" />
  322. <Parameter Name="y" Type="System.Int32" />
  323. </Parameters>
  324. <Docs>
  325. <param name="x">To be added.</param>
  326. <param name="y">To be added.</param>
  327. <summary>
  328. Set hotspot for positioning and rotation.
  329. </summary>
  330. <remarks>To be added.</remarks>
  331. </Docs>
  332. </Member>
  333. <Member MemberName="SetPosition">
  334. <MemberSignature Language="C#" Value="public void SetPosition (float x, float y);" />
  335. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetPosition(float32 x, float32 y) cil managed" />
  336. <MemberType>Method</MemberType>
  337. <AssemblyInfo>
  338. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  339. </AssemblyInfo>
  340. <ReturnValue>
  341. <ReturnType>System.Void</ReturnType>
  342. </ReturnValue>
  343. <Parameters>
  344. <Parameter Name="x" Type="System.Single" />
  345. <Parameter Name="y" Type="System.Single" />
  346. </Parameters>
  347. <Docs>
  348. <param name="x">To be added.</param>
  349. <param name="y">To be added.</param>
  350. <summary>
  351. Set floating point position.
  352. </summary>
  353. <remarks>To be added.</remarks>
  354. </Docs>
  355. </Member>
  356. <Member MemberName="SetScale">
  357. <MemberSignature Language="C#" Value="public void SetScale (float scale);" />
  358. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetScale(float32 scale) cil managed" />
  359. <MemberType>Method</MemberType>
  360. <AssemblyInfo>
  361. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  362. </AssemblyInfo>
  363. <ReturnValue>
  364. <ReturnType>System.Void</ReturnType>
  365. </ReturnValue>
  366. <Parameters>
  367. <Parameter Name="scale" Type="System.Single" />
  368. </Parameters>
  369. <Docs>
  370. <param name="scale">To be added.</param>
  371. <summary>
  372. Set uniform scale. Scale also affects child sprites.
  373. </summary>
  374. <remarks>To be added.</remarks>
  375. </Docs>
  376. </Member>
  377. <Member MemberName="SetScale">
  378. <MemberSignature Language="C#" Value="public void SetScale (float x, float y);" />
  379. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetScale(float32 x, float32 y) cil managed" />
  380. <MemberType>Method</MemberType>
  381. <AssemblyInfo>
  382. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  383. </AssemblyInfo>
  384. <ReturnValue>
  385. <ReturnType>System.Void</ReturnType>
  386. </ReturnValue>
  387. <Parameters>
  388. <Parameter Name="x" Type="System.Single" />
  389. <Parameter Name="y" Type="System.Single" />
  390. </Parameters>
  391. <Docs>
  392. <param name="x">To be added.</param>
  393. <param name="y">To be added.</param>
  394. <summary>
  395. Set scale. Scale also affects child sprites.
  396. </summary>
  397. <remarks>To be added.</remarks>
  398. </Docs>
  399. </Member>
  400. <Member MemberName="Texture">
  401. <MemberSignature Language="C#" Value="public Urho.Texture Texture { get; set; }" />
  402. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Texture Texture" />
  403. <MemberType>Property</MemberType>
  404. <AssemblyInfo>
  405. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  406. </AssemblyInfo>
  407. <ReturnValue>
  408. <ReturnType>Urho.Texture</ReturnType>
  409. </ReturnValue>
  410. <Docs>
  411. <summary>
  412. Return texture.
  413. Or
  414. Set texture.
  415. </summary>
  416. <value>To be added.</value>
  417. <remarks>To be added.</remarks>
  418. </Docs>
  419. </Member>
  420. <Member MemberName="TextureAttr">
  421. <MemberSignature Language="C#" Value="public Urho.ResourceRef TextureAttr { get; }" />
  422. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef TextureAttr" />
  423. <MemberType>Property</MemberType>
  424. <AssemblyInfo>
  425. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  426. </AssemblyInfo>
  427. <ReturnValue>
  428. <ReturnType>Urho.ResourceRef</ReturnType>
  429. </ReturnValue>
  430. <Docs>
  431. <summary>
  432. Return texture attribute.
  433. </summary>
  434. <value>To be added.</value>
  435. <remarks>To be added.</remarks>
  436. </Docs>
  437. </Member>
  438. <Member MemberName="Type">
  439. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  440. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  441. <MemberType>Property</MemberType>
  442. <AssemblyInfo>
  443. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  444. </AssemblyInfo>
  445. <ReturnValue>
  446. <ReturnType>Urho.StringHash</ReturnType>
  447. </ReturnValue>
  448. <Docs>
  449. <summary>Urho's type system type.</summary>
  450. <value>StringHash representing the type for this C# type.</value>
  451. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  452. </Docs>
  453. </Member>
  454. <Member MemberName="TypeName">
  455. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  456. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  457. <MemberType>Property</MemberType>
  458. <AssemblyInfo>
  459. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  460. </AssemblyInfo>
  461. <ReturnValue>
  462. <ReturnType>System.String</ReturnType>
  463. </ReturnValue>
  464. <Docs>
  465. <summary>Urho's low-level type name.</summary>
  466. <value>Stringified low-level type name.</value>
  467. <remarks></remarks>
  468. </Docs>
  469. </Member>
  470. <Member MemberName="TypeNameStatic">
  471. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  472. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  473. <MemberType>Property</MemberType>
  474. <AssemblyInfo>
  475. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  476. </AssemblyInfo>
  477. <ReturnValue>
  478. <ReturnType>System.String</ReturnType>
  479. </ReturnValue>
  480. <Docs>
  481. <summary>Urho's low-level type name, accessible as a static method.</summary>
  482. <value>Stringified low-level type name.</value>
  483. <remarks></remarks>
  484. </Docs>
  485. </Member>
  486. <Member MemberName="TypeStatic">
  487. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  488. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  489. <MemberType>Property</MemberType>
  490. <AssemblyInfo>
  491. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  492. </AssemblyInfo>
  493. <ReturnValue>
  494. <ReturnType>Urho.StringHash</ReturnType>
  495. </ReturnValue>
  496. <Docs>
  497. <summary>To be added.</summary>
  498. <value>To be added.</value>
  499. <remarks>To be added.</remarks>
  500. </Docs>
  501. </Member>
  502. </Members>
  503. </Type>