StaticSprite2D.xml 16 KB

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  1. <Type Name="StaticSprite2D" FullName="Urho.StaticSprite2D">
  2. <TypeSignature Language="C#" Value="public class StaticSprite2D : Urho.Drawable2D" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit StaticSprite2D extends Urho.Drawable2D" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Drawable2D</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Static sprite component.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public StaticSprite2D (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of StaticSprite2D, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public StaticSprite2D (Urho.Context context);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="context" Type="Urho.Context" />
  48. </Parameters>
  49. <Docs>
  50. <param name="context">The context that this object will be attached to.</param>
  51. <summary>Creates an instance of StaticSprite2D that is attached to an execution context.</summary>
  52. <remarks>
  53. <para>This creates an instance of StaticSprite2D attached to the specified execution context.</para>
  54. </remarks>
  55. </Docs>
  56. </Member>
  57. <Member MemberName=".ctor">
  58. <MemberSignature Language="C#" Value="public StaticSprite2D (Urho.UrhoObjectFlag emptyFlag);" />
  59. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  60. <MemberType>Constructor</MemberType>
  61. <AssemblyInfo>
  62. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  63. </AssemblyInfo>
  64. <Parameters>
  65. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  66. </Parameters>
  67. <Docs>
  68. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  69. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  70. <remarks>
  71. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  72. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  73. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  74. </remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName="Alpha">
  78. <MemberSignature Language="C#" Value="public float Alpha { get; set; }" />
  79. <MemberSignature Language="ILAsm" Value=".property instance float32 Alpha" />
  80. <MemberType>Property</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <ReturnValue>
  85. <ReturnType>System.Single</ReturnType>
  86. </ReturnValue>
  87. <Docs>
  88. <summary>
  89. Return alpha.
  90. Or
  91. Set alpha.
  92. </summary>
  93. <value>To be added.</value>
  94. <remarks>To be added.</remarks>
  95. </Docs>
  96. </Member>
  97. <Member MemberName="BaseType">
  98. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  99. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  100. <MemberType>Property</MemberType>
  101. <AssemblyInfo>
  102. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  103. </AssemblyInfo>
  104. <ReturnValue>
  105. <ReturnType>Urho.StringHash</ReturnType>
  106. </ReturnValue>
  107. <Docs>
  108. <summary>Urho's type system base type.</summary>
  109. <value>StringHash representing the base type for this Urho type.</value>
  110. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  111. </Docs>
  112. </Member>
  113. <Member MemberName="BlendMode">
  114. <MemberSignature Language="C#" Value="public Urho.BlendMode BlendMode { get; set; }" />
  115. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.BlendMode BlendMode" />
  116. <MemberType>Property</MemberType>
  117. <AssemblyInfo>
  118. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  119. </AssemblyInfo>
  120. <ReturnValue>
  121. <ReturnType>Urho.BlendMode</ReturnType>
  122. </ReturnValue>
  123. <Docs>
  124. <summary>
  125. Return blend mode.
  126. Or
  127. Set blend mode.
  128. </summary>
  129. <value>To be added.</value>
  130. <remarks>To be added.</remarks>
  131. </Docs>
  132. </Member>
  133. <Member MemberName="Color">
  134. <MemberSignature Language="C#" Value="public Urho.Color Color { get; set; }" />
  135. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Color Color" />
  136. <MemberType>Property</MemberType>
  137. <AssemblyInfo>
  138. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  139. </AssemblyInfo>
  140. <ReturnValue>
  141. <ReturnType>Urho.Color</ReturnType>
  142. </ReturnValue>
  143. <Docs>
  144. <summary>
  145. Return color.
  146. Or
  147. Set color.
  148. </summary>
  149. <value>To be added.</value>
  150. <remarks>To be added.</remarks>
  151. </Docs>
  152. </Member>
  153. <Member MemberName="CustomMaterial">
  154. <MemberSignature Language="C#" Value="public Urho.Material CustomMaterial { get; set; }" />
  155. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Material CustomMaterial" />
  156. <MemberType>Property</MemberType>
  157. <AssemblyInfo>
  158. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  159. </AssemblyInfo>
  160. <ReturnValue>
  161. <ReturnType>Urho.Material</ReturnType>
  162. </ReturnValue>
  163. <Docs>
  164. <summary>
  165. Return custom material.
  166. Or
  167. Set custom material.
  168. </summary>
  169. <value>To be added.</value>
  170. <remarks>To be added.</remarks>
  171. </Docs>
  172. </Member>
  173. <Member MemberName="CustomMaterialAttr">
  174. <MemberSignature Language="C#" Value="public Urho.ResourceRef CustomMaterialAttr { get; }" />
  175. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef CustomMaterialAttr" />
  176. <MemberType>Property</MemberType>
  177. <AssemblyInfo>
  178. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  179. </AssemblyInfo>
  180. <ReturnValue>
  181. <ReturnType>Urho.ResourceRef</ReturnType>
  182. </ReturnValue>
  183. <Docs>
  184. <summary>
  185. Return custom material attribute.
  186. </summary>
  187. <value>To be added.</value>
  188. <remarks>To be added.</remarks>
  189. </Docs>
  190. </Member>
  191. <Member MemberName="FlipX">
  192. <MemberSignature Language="C#" Value="public bool FlipX { get; set; }" />
  193. <MemberSignature Language="ILAsm" Value=".property instance bool FlipX" />
  194. <MemberType>Property</MemberType>
  195. <AssemblyInfo>
  196. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  197. </AssemblyInfo>
  198. <ReturnValue>
  199. <ReturnType>System.Boolean</ReturnType>
  200. </ReturnValue>
  201. <Docs>
  202. <summary>
  203. Return flip X.
  204. Or
  205. Set flip X.
  206. </summary>
  207. <value>To be added.</value>
  208. <remarks>To be added.</remarks>
  209. </Docs>
  210. </Member>
  211. <Member MemberName="FlipY">
  212. <MemberSignature Language="C#" Value="public bool FlipY { get; set; }" />
  213. <MemberSignature Language="ILAsm" Value=".property instance bool FlipY" />
  214. <MemberType>Property</MemberType>
  215. <AssemblyInfo>
  216. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  217. </AssemblyInfo>
  218. <ReturnValue>
  219. <ReturnType>System.Boolean</ReturnType>
  220. </ReturnValue>
  221. <Docs>
  222. <summary>
  223. Return flip Y.
  224. Or
  225. Set flip Y.
  226. </summary>
  227. <value>To be added.</value>
  228. <remarks>To be added.</remarks>
  229. </Docs>
  230. </Member>
  231. <Member MemberName="HotSpot">
  232. <MemberSignature Language="C#" Value="public Urho.Vector2 HotSpot { get; set; }" />
  233. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.Vector2 HotSpot" />
  234. <MemberType>Property</MemberType>
  235. <AssemblyInfo>
  236. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  237. </AssemblyInfo>
  238. <ReturnValue>
  239. <ReturnType>Urho.Vector2</ReturnType>
  240. </ReturnValue>
  241. <Docs>
  242. <summary>
  243. Return hot spot.
  244. Or
  245. Set hot spot.
  246. </summary>
  247. <value>To be added.</value>
  248. <remarks>To be added.</remarks>
  249. </Docs>
  250. </Member>
  251. <Member MemberName="RegisterObject">
  252. <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
  253. <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
  254. <MemberType>Method</MemberType>
  255. <AssemblyInfo>
  256. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  257. </AssemblyInfo>
  258. <ReturnValue>
  259. <ReturnType>System.Void</ReturnType>
  260. </ReturnValue>
  261. <Parameters>
  262. <Parameter Name="context" Type="Urho.Context" />
  263. </Parameters>
  264. <Docs>
  265. <param name="context">To be added.</param>
  266. <summary>
  267. Register object factory. Drawable2D must be registered first.
  268. </summary>
  269. <remarks>To be added.</remarks>
  270. </Docs>
  271. </Member>
  272. <Member MemberName="SetFlip">
  273. <MemberSignature Language="C#" Value="public void SetFlip (bool flipX, bool flipY);" />
  274. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetFlip(bool flipX, bool flipY) cil managed" />
  275. <MemberType>Method</MemberType>
  276. <AssemblyInfo>
  277. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  278. </AssemblyInfo>
  279. <ReturnValue>
  280. <ReturnType>System.Void</ReturnType>
  281. </ReturnValue>
  282. <Parameters>
  283. <Parameter Name="flipX" Type="System.Boolean" />
  284. <Parameter Name="flipY" Type="System.Boolean" />
  285. </Parameters>
  286. <Docs>
  287. <param name="flipX">To be added.</param>
  288. <param name="flipY">To be added.</param>
  289. <summary>
  290. Set flip.
  291. </summary>
  292. <remarks>To be added.</remarks>
  293. </Docs>
  294. </Member>
  295. <Member MemberName="Sprite">
  296. <MemberSignature Language="C#" Value="public Urho.Sprite2D Sprite { get; set; }" />
  297. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Sprite2D Sprite" />
  298. <MemberType>Property</MemberType>
  299. <AssemblyInfo>
  300. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  301. </AssemblyInfo>
  302. <ReturnValue>
  303. <ReturnType>Urho.Sprite2D</ReturnType>
  304. </ReturnValue>
  305. <Docs>
  306. <summary>
  307. Return sprite.
  308. Or
  309. Set sprite.
  310. </summary>
  311. <value>To be added.</value>
  312. <remarks>To be added.</remarks>
  313. </Docs>
  314. </Member>
  315. <Member MemberName="SpriteAttr">
  316. <MemberSignature Language="C#" Value="public Urho.ResourceRef SpriteAttr { get; }" />
  317. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef SpriteAttr" />
  318. <MemberType>Property</MemberType>
  319. <AssemblyInfo>
  320. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  321. </AssemblyInfo>
  322. <ReturnValue>
  323. <ReturnType>Urho.ResourceRef</ReturnType>
  324. </ReturnValue>
  325. <Docs>
  326. <summary>
  327. Return sprite attribute.
  328. </summary>
  329. <value>To be added.</value>
  330. <remarks>To be added.</remarks>
  331. </Docs>
  332. </Member>
  333. <Member MemberName="Type">
  334. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  335. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  336. <MemberType>Property</MemberType>
  337. <AssemblyInfo>
  338. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  339. </AssemblyInfo>
  340. <ReturnValue>
  341. <ReturnType>Urho.StringHash</ReturnType>
  342. </ReturnValue>
  343. <Docs>
  344. <summary>Urho's type system type.</summary>
  345. <value>StringHash representing the type for this C# type.</value>
  346. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  347. </Docs>
  348. </Member>
  349. <Member MemberName="TypeName">
  350. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  351. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  352. <MemberType>Property</MemberType>
  353. <AssemblyInfo>
  354. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  355. </AssemblyInfo>
  356. <ReturnValue>
  357. <ReturnType>System.String</ReturnType>
  358. </ReturnValue>
  359. <Docs>
  360. <summary>Urho's low-level type name.</summary>
  361. <value>Stringified low-level type name.</value>
  362. <remarks></remarks>
  363. </Docs>
  364. </Member>
  365. <Member MemberName="TypeNameStatic">
  366. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  367. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  368. <MemberType>Property</MemberType>
  369. <AssemblyInfo>
  370. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  371. </AssemblyInfo>
  372. <ReturnValue>
  373. <ReturnType>System.String</ReturnType>
  374. </ReturnValue>
  375. <Docs>
  376. <summary>Urho's low-level type name, accessible as a static method.</summary>
  377. <value>Stringified low-level type name.</value>
  378. <remarks></remarks>
  379. </Docs>
  380. </Member>
  381. <Member MemberName="TypeStatic">
  382. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  383. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  384. <MemberType>Property</MemberType>
  385. <AssemblyInfo>
  386. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  387. </AssemblyInfo>
  388. <ReturnValue>
  389. <ReturnType>Urho.StringHash</ReturnType>
  390. </ReturnValue>
  391. <Docs>
  392. <summary>To be added.</summary>
  393. <value>To be added.</value>
  394. <remarks>To be added.</remarks>
  395. </Docs>
  396. </Member>
  397. <Member MemberName="UseHotSpot">
  398. <MemberSignature Language="C#" Value="public bool UseHotSpot { get; set; }" />
  399. <MemberSignature Language="ILAsm" Value=".property instance bool UseHotSpot" />
  400. <MemberType>Property</MemberType>
  401. <AssemblyInfo>
  402. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  403. </AssemblyInfo>
  404. <ReturnValue>
  405. <ReturnType>System.Boolean</ReturnType>
  406. </ReturnValue>
  407. <Docs>
  408. <summary>
  409. Return use hot spot.
  410. Or
  411. Set use hot spot.
  412. </summary>
  413. <value>To be added.</value>
  414. <remarks>To be added.</remarks>
  415. </Docs>
  416. </Member>
  417. </Members>
  418. </Type>