View.xml 17 KB

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  1. <Type Name="View" FullName="Urho.View">
  2. <TypeSignature Language="C#" Value="public class View : Urho.UrhoObject" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit View extends Urho.UrhoObject" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.UrhoObject</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>
  14. Internal structure for 3D rendering work. Created for each backbuffer and texture viewport, but not for shadow cameras.
  15. </summary>
  16. <remarks>To be added.</remarks>
  17. </Docs>
  18. <Members>
  19. <Member MemberName=".ctor">
  20. <MemberSignature Language="C#" Value="public View (IntPtr handle);" />
  21. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  22. <MemberType>Constructor</MemberType>
  23. <AssemblyInfo>
  24. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  25. </AssemblyInfo>
  26. <Parameters>
  27. <Parameter Name="handle" Type="System.IntPtr" />
  28. </Parameters>
  29. <Docs>
  30. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  31. <summary>Constructs a new instance of View, given a raw pointer to an unmanaged object</summary>
  32. <remarks>
  33. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  34. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  35. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  36. </remarks>
  37. </Docs>
  38. </Member>
  39. <Member MemberName=".ctor">
  40. <MemberSignature Language="C#" Value="public View (Urho.Context context);" />
  41. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
  42. <MemberType>Constructor</MemberType>
  43. <AssemblyInfo>
  44. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  45. </AssemblyInfo>
  46. <Parameters>
  47. <Parameter Name="context" Type="Urho.Context" />
  48. </Parameters>
  49. <Docs>
  50. <param name="context">The context that this object will be attached to.</param>
  51. <summary>Creates an instance of View that is attached to an execution context.</summary>
  52. <remarks>
  53. <para>This creates an instance of View attached to the specified execution context.</para>
  54. </remarks>
  55. </Docs>
  56. </Member>
  57. <Member MemberName=".ctor">
  58. <MemberSignature Language="C#" Value="public View (Urho.UrhoObjectFlag emptyFlag);" />
  59. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  60. <MemberType>Constructor</MemberType>
  61. <AssemblyInfo>
  62. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  63. </AssemblyInfo>
  64. <Parameters>
  65. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  66. </Parameters>
  67. <Docs>
  68. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  69. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  70. <remarks>
  71. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  72. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  73. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  74. </remarks>
  75. </Docs>
  76. </Member>
  77. <Member MemberName="BaseType">
  78. <MemberSignature Language="C#" Value="public override Urho.StringHash BaseType { get; }" />
  79. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash BaseType" />
  80. <MemberType>Property</MemberType>
  81. <AssemblyInfo>
  82. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  83. </AssemblyInfo>
  84. <ReturnValue>
  85. <ReturnType>Urho.StringHash</ReturnType>
  86. </ReturnValue>
  87. <Docs>
  88. <summary>Urho's type system base type.</summary>
  89. <value>StringHash representing the base type for this Urho type.</value>
  90. <remarks>This returns the Urho type system base type and is surfaced for low-level Urho code.</remarks>
  91. </Docs>
  92. </Member>
  93. <Member MemberName="Camera">
  94. <MemberSignature Language="C#" Value="public Urho.Camera Camera { get; }" />
  95. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Camera Camera" />
  96. <MemberType>Property</MemberType>
  97. <AssemblyInfo>
  98. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  99. </AssemblyInfo>
  100. <ReturnValue>
  101. <ReturnType>Urho.Camera</ReturnType>
  102. </ReturnValue>
  103. <Docs>
  104. <summary>
  105. Return camera.
  106. </summary>
  107. <value>To be added.</value>
  108. <remarks>To be added.</remarks>
  109. </Docs>
  110. </Member>
  111. <Member MemberName="Define">
  112. <MemberSignature Language="C#" Value="public bool Define (Urho.RenderSurface renderTarget, Urho.Viewport viewport);" />
  113. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Define(class Urho.RenderSurface renderTarget, class Urho.Viewport viewport) cil managed" />
  114. <MemberType>Method</MemberType>
  115. <AssemblyInfo>
  116. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  117. </AssemblyInfo>
  118. <ReturnValue>
  119. <ReturnType>System.Boolean</ReturnType>
  120. </ReturnValue>
  121. <Parameters>
  122. <Parameter Name="renderTarget" Type="Urho.RenderSurface" />
  123. <Parameter Name="viewport" Type="Urho.Viewport" />
  124. </Parameters>
  125. <Docs>
  126. <param name="renderTarget">To be added.</param>
  127. <param name="viewport">To be added.</param>
  128. <summary>
  129. Define with rendertarget and viewport. Return true if successful.
  130. </summary>
  131. <returns>To be added.</returns>
  132. <remarks>To be added.</remarks>
  133. </Docs>
  134. </Member>
  135. <Member MemberName="DrawDebug">
  136. <MemberSignature Language="C#" Value="public bool DrawDebug { get; }" />
  137. <MemberSignature Language="ILAsm" Value=".property instance bool DrawDebug" />
  138. <MemberType>Property</MemberType>
  139. <AssemblyInfo>
  140. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  141. </AssemblyInfo>
  142. <ReturnValue>
  143. <ReturnType>System.Boolean</ReturnType>
  144. </ReturnValue>
  145. <Docs>
  146. <summary>
  147. Return whether should draw debug geometry.
  148. </summary>
  149. <value>To be added.</value>
  150. <remarks>To be added.</remarks>
  151. </Docs>
  152. </Member>
  153. <Member MemberName="Graphics">
  154. <MemberSignature Language="C#" Value="public Urho.Graphics Graphics { get; }" />
  155. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Graphics Graphics" />
  156. <MemberType>Property</MemberType>
  157. <AssemblyInfo>
  158. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  159. </AssemblyInfo>
  160. <ReturnValue>
  161. <ReturnType>Urho.Graphics</ReturnType>
  162. </ReturnValue>
  163. <Docs>
  164. <summary>
  165. Return graphics subsystem.
  166. </summary>
  167. <value>To be added.</value>
  168. <remarks>To be added.</remarks>
  169. </Docs>
  170. </Member>
  171. <Member MemberName="OcclusionBuffer">
  172. <MemberSignature Language="C#" Value="public Urho.OcclusionBuffer OcclusionBuffer { get; }" />
  173. <MemberSignature Language="ILAsm" Value=".property instance class Urho.OcclusionBuffer OcclusionBuffer" />
  174. <MemberType>Property</MemberType>
  175. <AssemblyInfo>
  176. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  177. </AssemblyInfo>
  178. <ReturnValue>
  179. <ReturnType>Urho.OcclusionBuffer</ReturnType>
  180. </ReturnValue>
  181. <Docs>
  182. <summary>
  183. Return the last used software occlusion buffer.
  184. </summary>
  185. <value>To be added.</value>
  186. <remarks>To be added.</remarks>
  187. </Docs>
  188. </Member>
  189. <Member MemberName="Octree">
  190. <MemberSignature Language="C#" Value="public Urho.Octree Octree { get; }" />
  191. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Octree Octree" />
  192. <MemberType>Property</MemberType>
  193. <AssemblyInfo>
  194. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  195. </AssemblyInfo>
  196. <ReturnValue>
  197. <ReturnType>Urho.Octree</ReturnType>
  198. </ReturnValue>
  199. <Docs>
  200. <summary>
  201. Return octree.
  202. </summary>
  203. <value>To be added.</value>
  204. <remarks>To be added.</remarks>
  205. </Docs>
  206. </Member>
  207. <Member MemberName="Render">
  208. <MemberSignature Language="C#" Value="public void Render ();" />
  209. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Render() cil managed" />
  210. <MemberType>Method</MemberType>
  211. <AssemblyInfo>
  212. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  213. </AssemblyInfo>
  214. <ReturnValue>
  215. <ReturnType>System.Void</ReturnType>
  216. </ReturnValue>
  217. <Parameters />
  218. <Docs>
  219. <summary>
  220. Render batches.
  221. </summary>
  222. <remarks>To be added.</remarks>
  223. </Docs>
  224. </Member>
  225. <Member MemberName="Renderer">
  226. <MemberSignature Language="C#" Value="public Urho.Renderer Renderer { get; }" />
  227. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Renderer Renderer" />
  228. <MemberType>Property</MemberType>
  229. <AssemblyInfo>
  230. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  231. </AssemblyInfo>
  232. <ReturnValue>
  233. <ReturnType>Urho.Renderer</ReturnType>
  234. </ReturnValue>
  235. <Docs>
  236. <summary>
  237. Return renderer subsystem.
  238. </summary>
  239. <value>To be added.</value>
  240. <remarks>To be added.</remarks>
  241. </Docs>
  242. </Member>
  243. <Member MemberName="RenderTarget">
  244. <MemberSignature Language="C#" Value="public Urho.RenderSurface RenderTarget { get; }" />
  245. <MemberSignature Language="ILAsm" Value=".property instance class Urho.RenderSurface RenderTarget" />
  246. <MemberType>Property</MemberType>
  247. <AssemblyInfo>
  248. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  249. </AssemblyInfo>
  250. <ReturnValue>
  251. <ReturnType>Urho.RenderSurface</ReturnType>
  252. </ReturnValue>
  253. <Docs>
  254. <summary>
  255. Return the rendertarget. 0 if using the backbuffer.
  256. </summary>
  257. <value>To be added.</value>
  258. <remarks>To be added.</remarks>
  259. </Docs>
  260. </Member>
  261. <Member MemberName="Scene">
  262. <MemberSignature Language="C#" Value="public Urho.Scene Scene { get; }" />
  263. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Scene Scene" />
  264. <MemberType>Property</MemberType>
  265. <AssemblyInfo>
  266. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  267. </AssemblyInfo>
  268. <ReturnValue>
  269. <ReturnType>Urho.Scene</ReturnType>
  270. </ReturnValue>
  271. <Docs>
  272. <summary>
  273. Return scene.
  274. </summary>
  275. <value>To be added.</value>
  276. <remarks>To be added.</remarks>
  277. </Docs>
  278. </Member>
  279. <Member MemberName="SetCameraShaderParameters">
  280. <MemberSignature Language="C#" Value="public void SetCameraShaderParameters (Urho.Camera camera, bool setProjectionMatrix);" />
  281. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetCameraShaderParameters(class Urho.Camera camera, bool setProjectionMatrix) cil managed" />
  282. <MemberType>Method</MemberType>
  283. <AssemblyInfo>
  284. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  285. </AssemblyInfo>
  286. <ReturnValue>
  287. <ReturnType>System.Void</ReturnType>
  288. </ReturnValue>
  289. <Parameters>
  290. <Parameter Name="camera" Type="Urho.Camera" />
  291. <Parameter Name="setProjectionMatrix" Type="System.Boolean" />
  292. </Parameters>
  293. <Docs>
  294. <param name="camera">To be added.</param>
  295. <param name="setProjectionMatrix">To be added.</param>
  296. <summary>
  297. Set camera-specific shader parameters. Called by Batch and internally by View.
  298. </summary>
  299. <remarks>To be added.</remarks>
  300. </Docs>
  301. </Member>
  302. <Member MemberName="SetGBufferShaderParameters">
  303. <MemberSignature Language="C#" Value="public void SetGBufferShaderParameters (Urho.IntVector2 texSize, Urho.IntRect viewRect);" />
  304. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetGBufferShaderParameters(valuetype Urho.IntVector2 texSize, valuetype Urho.IntRect viewRect) cil managed" />
  305. <MemberType>Method</MemberType>
  306. <AssemblyInfo>
  307. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  308. </AssemblyInfo>
  309. <ReturnValue>
  310. <ReturnType>System.Void</ReturnType>
  311. </ReturnValue>
  312. <Parameters>
  313. <Parameter Name="texSize" Type="Urho.IntVector2" />
  314. <Parameter Name="viewRect" Type="Urho.IntRect" />
  315. </Parameters>
  316. <Docs>
  317. <param name="texSize">To be added.</param>
  318. <param name="viewRect">To be added.</param>
  319. <summary>
  320. Set G-buffer offset and inverse size shader parameters. Called by Batch and internally by View.
  321. </summary>
  322. <remarks>To be added.</remarks>
  323. </Docs>
  324. </Member>
  325. <Member MemberName="SetGlobalShaderParameters">
  326. <MemberSignature Language="C#" Value="public void SetGlobalShaderParameters ();" />
  327. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetGlobalShaderParameters() cil managed" />
  328. <MemberType>Method</MemberType>
  329. <AssemblyInfo>
  330. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  331. </AssemblyInfo>
  332. <ReturnValue>
  333. <ReturnType>System.Void</ReturnType>
  334. </ReturnValue>
  335. <Parameters />
  336. <Docs>
  337. <summary>
  338. Set global (per-frame) shader parameters. Called by Batch and internally by View.
  339. </summary>
  340. <remarks>To be added.</remarks>
  341. </Docs>
  342. </Member>
  343. <Member MemberName="Type">
  344. <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
  345. <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
  346. <MemberType>Property</MemberType>
  347. <AssemblyInfo>
  348. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  349. </AssemblyInfo>
  350. <ReturnValue>
  351. <ReturnType>Urho.StringHash</ReturnType>
  352. </ReturnValue>
  353. <Docs>
  354. <summary>Urho's type system type.</summary>
  355. <value>StringHash representing the type for this C# type.</value>
  356. <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
  357. </Docs>
  358. </Member>
  359. <Member MemberName="TypeName">
  360. <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
  361. <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
  362. <MemberType>Property</MemberType>
  363. <AssemblyInfo>
  364. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  365. </AssemblyInfo>
  366. <ReturnValue>
  367. <ReturnType>System.String</ReturnType>
  368. </ReturnValue>
  369. <Docs>
  370. <summary>Urho's low-level type name.</summary>
  371. <value>Stringified low-level type name.</value>
  372. <remarks></remarks>
  373. </Docs>
  374. </Member>
  375. <Member MemberName="TypeNameStatic">
  376. <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
  377. <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
  378. <MemberType>Property</MemberType>
  379. <AssemblyInfo>
  380. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  381. </AssemblyInfo>
  382. <ReturnValue>
  383. <ReturnType>System.String</ReturnType>
  384. </ReturnValue>
  385. <Docs>
  386. <summary>Urho's low-level type name, accessible as a static method.</summary>
  387. <value>Stringified low-level type name.</value>
  388. <remarks></remarks>
  389. </Docs>
  390. </Member>
  391. <Member MemberName="TypeStatic">
  392. <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
  393. <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
  394. <MemberType>Property</MemberType>
  395. <AssemblyInfo>
  396. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  397. </AssemblyInfo>
  398. <ReturnValue>
  399. <ReturnType>Urho.StringHash</ReturnType>
  400. </ReturnValue>
  401. <Docs>
  402. <summary>To be added.</summary>
  403. <value>To be added.</value>
  404. <remarks>To be added.</remarks>
  405. </Docs>
  406. </Member>
  407. </Members>
  408. </Type>