Archived project to wrap the Urho3D engine for C#, allowing it to be used on any .net core (NetStandard 2.0+ ie .net6/7/8) runtime and is fully mobile supported.

Charles Petzold a4d392d331 [RotateTo] Initialize with Euler angles пре 8 година
Bindings a4d392d331 [RotateTo] Initialize with Euler angles пре 8 година
Docs b5a51dd06d API doc updates пре 8 година
Extensions 426eb85782 Stable Exit for iOS UrhoSurface + Add Playgrounds.iOS to test it. пре 8 година
Nuget dd98f6c1b5 update Nuget.exe to 4.1.0 пре 8 година
ProjectTemplates bfc2867003 Rename HoloLens to SharpReality (see https://github.com/xamarin/urho/issues/206) (rename folders and file names) пре 8 година
Samples @ b05f2f2fe0 93f0292b1e update samples пре 8 година
SharpieBinder 4c9df3372a fix structs' layouts (thanks to asserts_32/64.h) пре 8 година
Tests 28eb65aed9 fix #223 пре 8 година
Urho3D 86d439e88d update vc++ tools (vs2017) пре 8 година
docs 77dff2a928 make refresh-docs пре 9 година
.gitignore 5388d5cb3d Rename HoloLens to SharpReality (see https://github.com/xamarin/urho/issues/206) пре 8 година
.gitmodules fc1c376cef Move Urho3D to xamarin/Urho3D пре 10 година
ClassHierarchy.md f1fdc5561c Update ClassHierarchy.md пре 10 година
LICENSE 7d8915c901 Update license пре 10 година
MakeAndroid d5c0cca275 fix armeabi build пре 8 година
MakeMac 4eedcdd824 update bindings пре 8 година
MakeSharpReality d2de01e811 Fix MakeSharpReality makefile пре 8 година
MakeSharpReality.bat bfc2867003 Rename HoloLens to SharpReality (see https://github.com/xamarin/urho/issues/206) (rename folders and file names) пре 8 година
MakeUWP 133a6d3fc9 Fix MakeUWP пре 8 година
MakeUWP.bat e96bedfeea UniversalWindowsPlatform -> 5.3.3 in UrhoSharp.HoloLens пре 8 година
MakeWindows fa05869573 Fix libUrho3D.a rul in MakeWindows пре 8 година
MakeWindows.bat e96bedfeea UniversalWindowsPlatform -> 5.3.3 in UrhoSharp.HoloLens пре 8 година
Makefile 4eedcdd824 update bindings пре 8 година
MakeiOS add92e4187 fix ios build пре 8 година
MaketvOS 400fa527bd Rename binding to Binding and docs to Docs пре 10 година
Namespaces.md b38dae7c04 Add some ideas on renamespacing пре 10 година
README.md 5388d5cb3d Rename HoloLens to SharpReality (see https://github.com/xamarin/urho/issues/206) пре 8 година
TODO.md 74f3bb9ec6 Update TODO, add RenderPath.Clone пре 10 година
Urho.Cocoa.nuspec 02f6e220ce update nuspecs пре 8 година
Urho.Forms.nuspec 02f6e220ce update nuspecs пре 8 година
Urho.SharpReality.nuspec 02f6e220ce update nuspecs пре 8 година
Urho.Tools.nuspec d25e2e6311 update release notes (1.5) пре 8 година
Urho.WinForms.nuspec 02f6e220ce update nuspecs пре 8 година
Urho.Wpf.nuspec 02f6e220ce update nuspecs пре 8 година
Urho.nuspec 02f6e220ce update nuspecs пре 8 година
Urho.sln 26579fbdb7 Fix #210 Crash after attempting to display an UrhoSharp ContentPage for the 2nd time in UWP пре 8 година
UrhoSharp.png 74c4007c00 New icon for the project templates and the Nuget пре 10 година

README.md

# UrhoSharp

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games and 3D applications. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D, a game engine that has been under development for more than a decade. More information can be found in the UrhoSharp documentation. The bindings for Urho3D are licensed under the MIT license, as found on the LICENSE file.

Supported platforms:

  • Windows, WPF, WinForms
  • iOS, tvOS
  • macOS
  • Android
  • UWP (x86 only)
  • HoloLens (3D holograms)
  • Xamarin.Forms (iOS, Android, UWP)

UrhoSharp can be embedded into any of these platforms as a custom view (UIView, Grid, Surface, etc).

Samples

Sample code lives in https://github.com/xamarin/urho-samples and repository has them as a git submodule. Samples use UrhoSharp via nuget.

Sample Sample Sample

Setup

Quick start

To help developers get up and running quickly with UrhoSharp we are providing a solution template for Visual Studio (you can find it in "Online templates" tab). This template consists of PCL+Android+iOS+Mac/Windows with a simple scene and some assets (Xamarin Studio templates will be available soon):

VS

How to build bindings

This is currently a little messy, so YMMV.

In order to compile binaries for all platforms you will need both Windows and OS X environment. Please follow these steps:

1. Install:

  • XCode
  • Xamarin Studio
  • CMake (brew install cmake)
  • Mono 64 bit (Mono 4.4+ or brew install mono)
  • Command Line tools (xcode-select --install)
  • Android NDK (and ANDROID_NDK variable)

2. Clone the repository including submodules

git clone [email protected]:xamarin/urho.git --recursive

3. Compile Urho.pch

The following command will download Clang 3.7.0 if you do not have it installed, and use this to scan the Urho header files:

make PchMac

4. Generate C# bindings from Urho.pch

Open SharpieBinder/SharpieBinder.sln via Xamarin Studio and change .NET runtime to 64 bit mono (installed from homebrew is usually located in "/usr/local/Cellar/4.x.x.x"). Run SharpieBinder project and make sure it generated *.cs files in /bindings/generated dir.

Alternatively, you can do make SharpieBinder.

Then execute:

make ParseEventsMac

it should generate bindings/generated/events.cpp file

5. Compile UrhoSharp for Mac (fat dylib)

make Mac

it takes 5-10 minutes.

6. Compile UrhoSharp for iOS (fat dylib: i386, x86_64, armv7, arm64)

make iOS

Note: Make sure you have an iOS 9.0 simulator target or modify SDKVER to target another simulator.

7. Compile UrhoSharp for Android (armeabi, armeabi-v7a, arm64, x86, x86_64)

make -j5 Android

-j5 means a job per ABI. Make sure you have installed Android SDK and NDK (see MakeAndroid file)

8. Compile UrhoSharp for Windows (64 bit)

Obviously you can't do it on OS X so you have to switch to Windows environment. Make sure you have installed:

  • Visual Studio 2015
  • CMake
  • GNU make (cygwin)

SharpieBinder doesn't work on Windows yet so you will have to copy bindings/generated folder from OS X environment to Windows.

Execute:

make Windows64  (or Windows32)

(you can also compile Android on Windows via "make Android") Then, open Urho.sln and compile MonoUrho.Windows project in Release configuration.

All compiled binaries could be found in the Bin/{platform} folder.

**9. Compile UrhoSharp for UWP and HoloLens

Execute:

make UWP32
make SharpReality

And compile MonoUrho.UWP and MonoUrho.HoloLens projects in Release (x86 only) configuration.

Updating Documentation

Once you have a build, run the refresh-docs target, like this:

make refresh-docs

This will update the documentation based on the API changes. Then you can use a tool like DocWriter [1] on the Mac to edit the contents, or just edit the ECMA XML documentation by hand with an XML editor.

[1] http://github.com/xamarin/DocWriter