BufferedSoundStream.xml 10.0 KB

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  1. <Type Name="BufferedSoundStream" FullName="Urho.Audio.BufferedSoundStream">
  2. <TypeSignature Language="C#" Value="public class BufferedSoundStream : Urho.Audio.SoundStream" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit BufferedSoundStream extends Urho.Audio.SoundStream" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.Audio.SoundStream</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>Sound stream that supports manual buffering of data from the main thread.
  14. </summary>
  15. <remarks>Use this class to push audio data to be played back from the main thread.</remarks>
  16. </Docs>
  17. <Members>
  18. <Member MemberName=".ctor">
  19. <MemberSignature Language="C#" Value="public BufferedSoundStream ();" />
  20. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
  21. <MemberType>Constructor</MemberType>
  22. <AssemblyInfo>
  23. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  24. </AssemblyInfo>
  25. <Attributes>
  26. <Attribute>
  27. <AttributeName>Preserve</AttributeName>
  28. </Attribute>
  29. </Attributes>
  30. <Parameters />
  31. <Docs>
  32. <summary>To be added.</summary>
  33. <remarks>To be added.</remarks>
  34. </Docs>
  35. </Member>
  36. <Member MemberName=".ctor">
  37. <MemberSignature Language="C#" Value="public BufferedSoundStream (IntPtr handle);" />
  38. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  39. <MemberType>Constructor</MemberType>
  40. <AssemblyInfo>
  41. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  42. </AssemblyInfo>
  43. <Attributes>
  44. <Attribute>
  45. <AttributeName>Preserve</AttributeName>
  46. </Attribute>
  47. </Attributes>
  48. <Parameters>
  49. <Parameter Name="handle" Type="System.IntPtr" />
  50. </Parameters>
  51. <Docs>
  52. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  53. <summary>Constructs a new instance of Urho.Audio.BufferedSoundStream, given a raw pointer to an unmanaged object</summary>
  54. <remarks>
  55. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  56. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  57. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  58. </remarks>
  59. </Docs>
  60. </Member>
  61. <Member MemberName=".ctor">
  62. <MemberSignature Language="C#" Value="protected BufferedSoundStream (Urho.UrhoObjectFlag emptyFlag);" />
  63. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  64. <MemberType>Constructor</MemberType>
  65. <AssemblyInfo>
  66. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  67. </AssemblyInfo>
  68. <Attributes>
  69. <Attribute>
  70. <AttributeName>Preserve</AttributeName>
  71. </Attribute>
  72. </Attributes>
  73. <Parameters>
  74. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  75. </Parameters>
  76. <Docs>
  77. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  78. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  79. <remarks>
  80. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  81. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  82. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  83. </remarks>
  84. </Docs>
  85. </Member>
  86. <Member MemberName="AddData">
  87. <MemberSignature Language="C#" Value="public void AddData (IntPtr data, uint numBytes);" />
  88. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddData(native int data, unsigned int32 numBytes) cil managed" />
  89. <MemberType>Method</MemberType>
  90. <AssemblyInfo>
  91. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  92. </AssemblyInfo>
  93. <ReturnValue>
  94. <ReturnType>System.Void</ReturnType>
  95. </ReturnValue>
  96. <Parameters>
  97. <Parameter Name="data" Type="System.IntPtr" />
  98. <Parameter Name="numBytes" Type="System.UInt32" />
  99. </Parameters>
  100. <Docs>
  101. <param name="data">To be added.</param>
  102. <param name="numBytes">To be added.</param>
  103. <summary>
  104. Buffer sound data. Makes a copy of it.
  105. </summary>
  106. <remarks>To be added.</remarks>
  107. </Docs>
  108. </Member>
  109. <Member MemberName="AddData">
  110. <MemberSignature Language="C#" Value="public void AddData (byte[] data, int start = 0, int count = -1);" />
  111. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddData(unsigned int8[] data, int32 start, int32 count) cil managed" />
  112. <MemberType>Method</MemberType>
  113. <AssemblyInfo>
  114. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  115. </AssemblyInfo>
  116. <ReturnValue>
  117. <ReturnType>System.Void</ReturnType>
  118. </ReturnValue>
  119. <Parameters>
  120. <Parameter Name="data" Type="System.Byte[]" />
  121. <Parameter Name="start" Type="System.Int32" />
  122. <Parameter Name="count" Type="System.Int32" />
  123. </Parameters>
  124. <Docs>
  125. <param name="data">To be added.</param>
  126. <param name="start">To be added.</param>
  127. <param name="count">To be added.</param>
  128. <summary>Buffer sound data from a byte array.</summary>
  129. <remarks>To be added.</remarks>
  130. </Docs>
  131. </Member>
  132. <Member MemberName="AddData">
  133. <MemberSignature Language="C#" Value="public void AddData (short[] data, int start = 0, int count = -1);" />
  134. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddData(int16[] data, int32 start, int32 count) cil managed" />
  135. <MemberType>Method</MemberType>
  136. <AssemblyInfo>
  137. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  138. </AssemblyInfo>
  139. <ReturnValue>
  140. <ReturnType>System.Void</ReturnType>
  141. </ReturnValue>
  142. <Parameters>
  143. <Parameter Name="data" Type="System.Int16[]" />
  144. <Parameter Name="start" Type="System.Int32" />
  145. <Parameter Name="count" Type="System.Int32" />
  146. </Parameters>
  147. <Docs>
  148. <param name="data">To be added.</param>
  149. <param name="start">To be added.</param>
  150. <param name="count">To be added.</param>
  151. <summary>Buffer sound data from a short array.To be added.</summary>
  152. <remarks>To be added.</remarks>
  153. </Docs>
  154. </Member>
  155. <Member MemberName="BufferLength">
  156. <MemberSignature Language="C#" Value="public float BufferLength { get; }" />
  157. <MemberSignature Language="ILAsm" Value=".property instance float32 BufferLength" />
  158. <MemberType>Property</MemberType>
  159. <AssemblyInfo>
  160. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  161. </AssemblyInfo>
  162. <ReturnValue>
  163. <ReturnType>System.Single</ReturnType>
  164. </ReturnValue>
  165. <Docs>
  166. <summary>
  167. Return length of buffered (unplayed) sound data in seconds.
  168. </summary>
  169. <value>To be added.</value>
  170. <remarks>To be added.</remarks>
  171. </Docs>
  172. </Member>
  173. <Member MemberName="BufferNumBytes">
  174. <MemberSignature Language="C#" Value="public uint BufferNumBytes { get; }" />
  175. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 BufferNumBytes" />
  176. <MemberType>Property</MemberType>
  177. <AssemblyInfo>
  178. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  179. </AssemblyInfo>
  180. <ReturnValue>
  181. <ReturnType>System.UInt32</ReturnType>
  182. </ReturnValue>
  183. <Docs>
  184. <summary>
  185. Return amount of buffered (unplayed) sound data in bytes.
  186. </summary>
  187. <value>To be added.</value>
  188. <remarks>To be added.</remarks>
  189. </Docs>
  190. </Member>
  191. <Member MemberName="Clear">
  192. <MemberSignature Language="C#" Value="public void Clear ();" />
  193. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Clear() cil managed" />
  194. <MemberType>Method</MemberType>
  195. <AssemblyInfo>
  196. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  197. </AssemblyInfo>
  198. <ReturnValue>
  199. <ReturnType>System.Void</ReturnType>
  200. </ReturnValue>
  201. <Parameters />
  202. <Docs>
  203. <summary>
  204. Remove all buffered audio data.
  205. </summary>
  206. <remarks>To be added.</remarks>
  207. </Docs>
  208. </Member>
  209. <Member MemberName="GetData">
  210. <MemberSignature Language="C#" Value="public override uint GetData (sbyte* dest, uint numBytes);" />
  211. <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance unsigned int32 GetData(int8* dest, unsigned int32 numBytes) cil managed" />
  212. <MemberType>Method</MemberType>
  213. <AssemblyInfo>
  214. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  215. </AssemblyInfo>
  216. <ReturnValue>
  217. <ReturnType>System.UInt32</ReturnType>
  218. </ReturnValue>
  219. <Parameters>
  220. <Parameter Name="dest" Type="System.SByte*" />
  221. <Parameter Name="numBytes" Type="System.UInt32" />
  222. </Parameters>
  223. <Docs>
  224. <param name="dest">To be added.</param>
  225. <param name="numBytes">To be added.</param>
  226. <summary>
  227. Produce sound data into destination. Return number of bytes produced. Called by SoundSource from the mixing thread.
  228. </summary>
  229. <returns>To be added.</returns>
  230. <remarks>To be added.</remarks>
  231. </Docs>
  232. </Member>
  233. </Members>
  234. </Type>