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- <Type Name="SoundStream" FullName="Urho.Audio.SoundStream">
- <TypeSignature Language="C#" Value="public class SoundStream : Urho.RefCounted" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit SoundStream extends Urho.RefCounted" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.RefCounted</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- Base class for sound streams.
- </summary>
- <remarks>
- <para>In addition to playing existing sound resources, sound can be generated during runtime using the <see cref="T:Urho.Audio.SoundSource" /> class and its subclasses. To start playback of a stream on a <see cref="T:Urho.Audio.SoundSource" />, call <see cref="M:Urho.Audio.SoundSource.Play(Urho.SoundStream)" />.</para>
- <para>Sound streaming is used internally to implement on-the-fly Ogg Vorbis decoding. See the SoundSynthesis sample for an example of using the <see cref="T:Urho.Audio.BufferedSoundStream" /> subclass, which allows the sound data to be queued for playback from the main thread.</para>
- </remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public SoundStream (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>Preserve</AttributeName>
- </Attribute>
- </Attributes>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Urho.Audio.SoundStream, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="protected SoundStream (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>Preserve</AttributeName>
- </Attribute>
- </Attributes>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="Frequency">
- <MemberSignature Language="C#" Value="public float Frequency { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Frequency" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return default frequency as a float.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetData">
- <MemberSignature Language="C#" Value="public virtual uint GetData (sbyte* dest, uint numBytes);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance unsigned int32 GetData(int8* dest, unsigned int32 numBytes) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="dest" Type="System.SByte*" />
- <Parameter Name="numBytes" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="dest">To be added.</param>
- <param name="numBytes">To be added.</param>
- <summary>
- Produce sound data into destination. Return number of bytes produced. Called by SoundSource from the mixing thread.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IntFrequency">
- <MemberSignature Language="C#" Value="public uint IntFrequency { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 IntFrequency" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return default frequency as an integer.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SampleSize">
- <MemberSignature Language="C#" Value="public uint SampleSize { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 SampleSize" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return sample size.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Seek">
- <MemberSignature Language="C#" Value="public virtual bool Seek (uint sample_number);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool Seek(unsigned int32 sample_number) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="sample_number" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="sample_number">To be added.</param>
- <summary>To be added.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetFormat">
- <MemberSignature Language="C#" Value="public void SetFormat (uint frequency, bool sixteenBit, bool stereo);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetFormat(unsigned int32 frequency, bool sixteenBit, bool stereo) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="frequency" Type="System.UInt32" />
- <Parameter Name="sixteenBit" Type="System.Boolean" />
- <Parameter Name="stereo" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="frequency">To be added.</param>
- <param name="sixteenBit">To be added.</param>
- <param name="stereo">To be added.</param>
- <summary>
- Set sound data format.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SixteenBit">
- <MemberSignature Language="C#" Value="public bool SixteenBit { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool SixteenBit" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Return whether audio data is sixteen bit.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Stereo">
- <MemberSignature Language="C#" Value="public bool Stereo { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Stereo" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Return whether data is stereo.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="StopAtEnd">
- <MemberSignature Language="C#" Value="public bool StopAtEnd { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool StopAtEnd" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return whether playback should stop when no more data.
- Or
- Set whether playback should stop when no more data. Default false.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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