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- <Type Name="GPUObject" FullName="Urho.GPUObject">
- <TypeSignature Language="C#" Value="public class GPUObject" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit GPUObject extends System.Object" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>System.Object</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>Base class for GPU resources.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public GPUObject (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public GPUObject (Urho.Graphics graphics);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Graphics graphics) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Attributes>
- <Attribute>
- <AttributeName>Preserve</AttributeName>
- </Attribute>
- </Attributes>
- <Parameters>
- <Parameter Name="graphics" Type="Urho.Graphics" />
- </Parameters>
- <Docs>
- <param name="graphics">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ClearDataLost">
- <MemberSignature Language="C#" Value="public void ClearDataLost ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ClearDataLost() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>Clear the data lost flag.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DataLost">
- <MemberSignature Language="C#" Value="public bool DataLost { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool DataLost" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Return whether data is lost due to context loss.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetGPUObject">
- <MemberSignature Language="C#" Value="public IntPtr GetGPUObject ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance native int GetGPUObject() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.IntPtr</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>Return the object pointer. Applicable only on Direct3D.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GPUObjectName">
- <MemberSignature Language="C#" Value="public uint GPUObjectName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 GPUObjectName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Return the object name. Applicable only on OpenGL.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Graphics">
- <MemberSignature Language="C#" Value="public Urho.Graphics Graphics { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.Graphics Graphics" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Graphics</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Return the graphics subsystem associated with this GPU object.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="HasPendingData">
- <MemberSignature Language="C#" Value="public bool HasPendingData ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasPendingData() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>Return whether has pending data assigned while graphics context was lost.</summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OnDeviceLost">
- <MemberSignature Language="C#" Value="public void OnDeviceLost ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceLost() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>Mark the GPU resource destroyed on graphics context destruction.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OnDeviceReset">
- <MemberSignature Language="C#" Value="public void OnDeviceReset ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceReset() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>Recreate the GPU resource and restore data if applicable.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Release">
- <MemberSignature Language="C#" Value="public void Release ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>Unconditionally release the GPU resource.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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