GPUObject.xml 7.7 KB

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  1. <Type Name="GPUObject" FullName="Urho.GPUObject">
  2. <TypeSignature Language="C#" Value="public class GPUObject" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit GPUObject extends System.Object" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>System.Object</BaseTypeName>
  10. </Base>
  11. <Interfaces />
  12. <Docs>
  13. <summary>Base class for GPU resources.</summary>
  14. <remarks>To be added.</remarks>
  15. </Docs>
  16. <Members>
  17. <Member MemberName=".ctor">
  18. <MemberSignature Language="C#" Value="public GPUObject (IntPtr handle);" />
  19. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  20. <MemberType>Constructor</MemberType>
  21. <AssemblyInfo>
  22. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  23. </AssemblyInfo>
  24. <Parameters>
  25. <Parameter Name="handle" Type="System.IntPtr" />
  26. </Parameters>
  27. <Docs>
  28. <param name="handle">To be added.</param>
  29. <summary>To be added.</summary>
  30. <remarks>To be added.</remarks>
  31. </Docs>
  32. </Member>
  33. <Member MemberName=".ctor">
  34. <MemberSignature Language="C#" Value="public GPUObject (Urho.Graphics graphics);" />
  35. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Graphics graphics) cil managed" />
  36. <MemberType>Constructor</MemberType>
  37. <AssemblyInfo>
  38. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  39. </AssemblyInfo>
  40. <Attributes>
  41. <Attribute>
  42. <AttributeName>Preserve</AttributeName>
  43. </Attribute>
  44. </Attributes>
  45. <Parameters>
  46. <Parameter Name="graphics" Type="Urho.Graphics" />
  47. </Parameters>
  48. <Docs>
  49. <param name="graphics">To be added.</param>
  50. <summary>To be added.</summary>
  51. <remarks>To be added.</remarks>
  52. </Docs>
  53. </Member>
  54. <Member MemberName="ClearDataLost">
  55. <MemberSignature Language="C#" Value="public void ClearDataLost ();" />
  56. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ClearDataLost() cil managed" />
  57. <MemberType>Method</MemberType>
  58. <AssemblyInfo>
  59. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  60. </AssemblyInfo>
  61. <ReturnValue>
  62. <ReturnType>System.Void</ReturnType>
  63. </ReturnValue>
  64. <Parameters />
  65. <Docs>
  66. <summary>Clear the data lost flag.</summary>
  67. <remarks>To be added.</remarks>
  68. </Docs>
  69. </Member>
  70. <Member MemberName="DataLost">
  71. <MemberSignature Language="C#" Value="public bool DataLost { get; }" />
  72. <MemberSignature Language="ILAsm" Value=".property instance bool DataLost" />
  73. <MemberType>Property</MemberType>
  74. <AssemblyInfo>
  75. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  76. </AssemblyInfo>
  77. <ReturnValue>
  78. <ReturnType>System.Boolean</ReturnType>
  79. </ReturnValue>
  80. <Docs>
  81. <summary>Return whether data is lost due to context loss.</summary>
  82. <value>To be added.</value>
  83. <remarks>To be added.</remarks>
  84. </Docs>
  85. </Member>
  86. <Member MemberName="GetGPUObject">
  87. <MemberSignature Language="C#" Value="public IntPtr GetGPUObject ();" />
  88. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance native int GetGPUObject() cil managed" />
  89. <MemberType>Method</MemberType>
  90. <AssemblyInfo>
  91. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  92. </AssemblyInfo>
  93. <ReturnValue>
  94. <ReturnType>System.IntPtr</ReturnType>
  95. </ReturnValue>
  96. <Parameters />
  97. <Docs>
  98. <summary>Return the object pointer. Applicable only on Direct3D.</summary>
  99. <returns>To be added.</returns>
  100. <remarks>To be added.</remarks>
  101. </Docs>
  102. </Member>
  103. <Member MemberName="GPUObjectName">
  104. <MemberSignature Language="C#" Value="public uint GPUObjectName { get; }" />
  105. <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 GPUObjectName" />
  106. <MemberType>Property</MemberType>
  107. <AssemblyInfo>
  108. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  109. </AssemblyInfo>
  110. <ReturnValue>
  111. <ReturnType>System.UInt32</ReturnType>
  112. </ReturnValue>
  113. <Docs>
  114. <summary>Return the object name. Applicable only on OpenGL.</summary>
  115. <value>To be added.</value>
  116. <remarks>To be added.</remarks>
  117. </Docs>
  118. </Member>
  119. <Member MemberName="Graphics">
  120. <MemberSignature Language="C#" Value="public Urho.Graphics Graphics { get; }" />
  121. <MemberSignature Language="ILAsm" Value=".property instance class Urho.Graphics Graphics" />
  122. <MemberType>Property</MemberType>
  123. <AssemblyInfo>
  124. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  125. </AssemblyInfo>
  126. <ReturnValue>
  127. <ReturnType>Urho.Graphics</ReturnType>
  128. </ReturnValue>
  129. <Docs>
  130. <summary>Return the graphics subsystem associated with this GPU object.</summary>
  131. <value>To be added.</value>
  132. <remarks>To be added.</remarks>
  133. </Docs>
  134. </Member>
  135. <Member MemberName="HasPendingData">
  136. <MemberSignature Language="C#" Value="public bool HasPendingData ();" />
  137. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasPendingData() cil managed" />
  138. <MemberType>Method</MemberType>
  139. <AssemblyInfo>
  140. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  141. </AssemblyInfo>
  142. <ReturnValue>
  143. <ReturnType>System.Boolean</ReturnType>
  144. </ReturnValue>
  145. <Parameters />
  146. <Docs>
  147. <summary>Return whether has pending data assigned while graphics context was lost.</summary>
  148. <returns>To be added.</returns>
  149. <remarks>To be added.</remarks>
  150. </Docs>
  151. </Member>
  152. <Member MemberName="OnDeviceLost">
  153. <MemberSignature Language="C#" Value="public void OnDeviceLost ();" />
  154. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceLost() cil managed" />
  155. <MemberType>Method</MemberType>
  156. <AssemblyInfo>
  157. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  158. </AssemblyInfo>
  159. <ReturnValue>
  160. <ReturnType>System.Void</ReturnType>
  161. </ReturnValue>
  162. <Parameters />
  163. <Docs>
  164. <summary>Mark the GPU resource destroyed on graphics context destruction.</summary>
  165. <remarks>To be added.</remarks>
  166. </Docs>
  167. </Member>
  168. <Member MemberName="OnDeviceReset">
  169. <MemberSignature Language="C#" Value="public void OnDeviceReset ();" />
  170. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceReset() cil managed" />
  171. <MemberType>Method</MemberType>
  172. <AssemblyInfo>
  173. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  174. </AssemblyInfo>
  175. <ReturnValue>
  176. <ReturnType>System.Void</ReturnType>
  177. </ReturnValue>
  178. <Parameters />
  179. <Docs>
  180. <summary>Recreate the GPU resource and restore data if applicable.</summary>
  181. <remarks>To be added.</remarks>
  182. </Docs>
  183. </Member>
  184. <Member MemberName="Release">
  185. <MemberSignature Language="C#" Value="public void Release ();" />
  186. <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
  187. <MemberType>Method</MemberType>
  188. <AssemblyInfo>
  189. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  190. </AssemblyInfo>
  191. <ReturnValue>
  192. <ReturnType>System.Void</ReturnType>
  193. </ReturnValue>
  194. <Parameters />
  195. <Docs>
  196. <summary>Unconditionally release the GPU resource.</summary>
  197. <remarks>To be added.</remarks>
  198. </Docs>
  199. </Member>
  200. </Members>
  201. </Type>