ShaderProgram.xml 5.3 KB

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  1. <Type Name="ShaderProgram" FullName="Urho.ShaderProgram">
  2. <TypeSignature Language="C#" Value="public class ShaderProgram : Urho.RefCounted, Urho.IGPUObject" />
  3. <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ShaderProgram extends Urho.RefCounted implements class Urho.IGPUObject" />
  4. <AssemblyInfo>
  5. <AssemblyName>Urho</AssemblyName>
  6. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  7. </AssemblyInfo>
  8. <Base>
  9. <BaseTypeName>Urho.RefCounted</BaseTypeName>
  10. </Base>
  11. <Interfaces>
  12. <Interface>
  13. <InterfaceName>Urho.IGPUObject</InterfaceName>
  14. </Interface>
  15. </Interfaces>
  16. <Docs>
  17. <summary>
  18. Linked shader program on the GPU.
  19. </summary>
  20. <remarks>To be added.</remarks>
  21. </Docs>
  22. <Members>
  23. <Member MemberName=".ctor">
  24. <MemberSignature Language="C#" Value="public ShaderProgram (IntPtr handle);" />
  25. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
  26. <MemberType>Constructor</MemberType>
  27. <AssemblyInfo>
  28. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  29. </AssemblyInfo>
  30. <Attributes>
  31. <Attribute>
  32. <AttributeName>Preserve</AttributeName>
  33. </Attribute>
  34. </Attributes>
  35. <Parameters>
  36. <Parameter Name="handle" Type="System.IntPtr" />
  37. </Parameters>
  38. <Docs>
  39. <param name="handle">Pointer to the raw unmanaged Urho object.</param>
  40. <summary>Constructs a new instance of Urho.ShaderProgram, given a raw pointer to an unmanaged object</summary>
  41. <remarks>
  42. <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
  43. <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
  44. <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
  45. </remarks>
  46. </Docs>
  47. </Member>
  48. <Member MemberName=".ctor">
  49. <MemberSignature Language="C#" Value="protected ShaderProgram (Urho.UrhoObjectFlag emptyFlag);" />
  50. <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
  51. <MemberType>Constructor</MemberType>
  52. <AssemblyInfo>
  53. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  54. </AssemblyInfo>
  55. <Attributes>
  56. <Attribute>
  57. <AttributeName>Preserve</AttributeName>
  58. </Attribute>
  59. </Attributes>
  60. <Parameters>
  61. <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
  62. </Parameters>
  63. <Docs>
  64. <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
  65. <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
  66. <remarks>
  67. <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
  68. <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
  69. <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
  70. </remarks>
  71. </Docs>
  72. </Member>
  73. <Member MemberName=".ctor">
  74. <MemberSignature Language="C#" Value="public ShaderProgram (Urho.Graphics graphics, Urho.ShaderVariation vertexShader, Urho.ShaderVariation pixelShader);" />
  75. <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Graphics graphics, class Urho.ShaderVariation vertexShader, class Urho.ShaderVariation pixelShader) cil managed" />
  76. <MemberType>Constructor</MemberType>
  77. <AssemblyInfo>
  78. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  79. </AssemblyInfo>
  80. <Attributes>
  81. <Attribute>
  82. <AttributeName>Preserve</AttributeName>
  83. </Attribute>
  84. </Attributes>
  85. <Parameters>
  86. <Parameter Name="graphics" Type="Urho.Graphics" />
  87. <Parameter Name="vertexShader" Type="Urho.ShaderVariation" />
  88. <Parameter Name="pixelShader" Type="Urho.ShaderVariation" />
  89. </Parameters>
  90. <Docs>
  91. <param name="graphics">To be added.</param>
  92. <param name="vertexShader">To be added.</param>
  93. <param name="pixelShader">To be added.</param>
  94. <summary>To be added.</summary>
  95. <remarks>To be added.</remarks>
  96. </Docs>
  97. </Member>
  98. <Member MemberName="AsGPUObject">
  99. <MemberSignature Language="C#" Value="public Urho.GPUObject AsGPUObject ();" />
  100. <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Urho.GPUObject AsGPUObject() cil managed" />
  101. <MemberType>Method</MemberType>
  102. <AssemblyInfo>
  103. <AssemblyVersion>1.0.0.0</AssemblyVersion>
  104. </AssemblyInfo>
  105. <ReturnValue>
  106. <ReturnType>Urho.GPUObject</ReturnType>
  107. </ReturnValue>
  108. <Parameters />
  109. <Docs>
  110. <summary>To be added.</summary>
  111. <returns>To be added.</returns>
  112. <remarks>To be added.</remarks>
  113. </Docs>
  114. </Member>
  115. </Members>
  116. </Type>