| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677 |
- <Type Name="SoundSource" FullName="Urho.Audio.SoundSource">
- <TypeSignature Language="C#" Value="public class SoundSource : Urho.Component" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit SoundSource extends Urho.Component" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.Component</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>Sound source component with stereo position.
- </summary>
- <remarks>
- <para>Provides support for playing back <see cref="T:Urho.Audio.Sound" />.</para>
- <para></para>
- <para></para>
- <format type="text/html" />
- <para></para>
- <para>The <see cref="T:Urho.Audio.SoundSource" /> components support automatic removal from the node they belong to, once playback is finished. To use, set the <see cref="P:Urho.Audio.SoundSource.AutoRemove property" /> on them. This may be useful when a game object plays several "fire and forget" sound effects.</para>
- <para></para>
- </remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public SoundSource ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters />
- <Docs>
- <summary>
- <para>Constructs a new instance of Urho.Audio.SoundSource which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
- </summary>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public SoundSource (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Urho.Audio.SoundSource, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public SoundSource (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">The context that this object will be attached to.</param>
- <summary>
- <para>Constructs a new instance of Urho.Audio.SoundSource linked to a specific <see cref="T:Urho.Context" />.</para>
- </summary>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="protected SoundSource (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="Attenuation">
- <MemberSignature Language="C#" Value="public float Attenuation { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Attenuation" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return attenuation.
- Or
- Set attenuation. 1.0 is unaltered. Used for distance attenuated playback.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="AutoRemove">
- <MemberSignature Language="C#" Value="public bool AutoRemove { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool AutoRemove" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return autoremove mode.
- Or
- Set whether sound source will be automatically removed from the scene node when playback stops.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Frequency">
- <MemberSignature Language="C#" Value="public float Frequency { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Frequency" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return frequency.
- Or
- Set frequency.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Gain">
- <MemberSignature Language="C#" Value="public float Gain { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Gain" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return gain.
- Or
- Set gain. 0.0 is silence, 1.0 is full volume.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Mix">
- <MemberSignature Language="C#" Value="public void Mix (int* dest, uint samples, int mixRate, bool stereo, bool interpolation);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Mix(int32* dest, unsigned int32 samples, int32 mixRate, bool stereo, bool interpolation) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="dest" Type="System.Int32*" />
- <Parameter Name="samples" Type="System.UInt32" />
- <Parameter Name="mixRate" Type="System.Int32" />
- <Parameter Name="stereo" Type="System.Boolean" />
- <Parameter Name="interpolation" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="dest">To be added.</param>
- <param name="samples">To be added.</param>
- <param name="mixRate">To be added.</param>
- <param name="stereo">To be added.</param>
- <param name="interpolation">To be added.</param>
- <summary>
- Mix sound source output to a 32-bit clipping buffer. Called by Audio.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Panning">
- <MemberSignature Language="C#" Value="public float Panning { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 Panning" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return stereo panning.
- Or
- Set stereo panning. -1.0 is full left and 1.0 is full right.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Play">
- <MemberSignature Language="C#" Value="public void Play (Urho.Audio.Sound sound);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Play(class Urho.Audio.Sound sound) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="sound" Type="Urho.Audio.Sound" />
- </Parameters>
- <Docs>
- <param name="sound">To be added.</param>
- <summary>
- Play a sound.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Play">
- <MemberSignature Language="C#" Value="public void Play (Urho.Audio.SoundStream stream);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Play(class Urho.Audio.SoundStream stream) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="stream" Type="Urho.Audio.SoundStream" />
- </Parameters>
- <Docs>
- <param name="stream">To be added.</param>
- <summary>
- Start playing a sound stream.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Play">
- <MemberSignature Language="C#" Value="public void Play (Urho.Audio.Sound sound, float frequency);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Play(class Urho.Audio.Sound sound, float32 frequency) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="sound" Type="Urho.Audio.Sound" />
- <Parameter Name="frequency" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="sound">To be added.</param>
- <param name="frequency">To be added.</param>
- <summary>
- Play a sound with specified frequency.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Play">
- <MemberSignature Language="C#" Value="public void Play (Urho.Audio.Sound sound, float frequency, float gain);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Play(class Urho.Audio.Sound sound, float32 frequency, float32 gain) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="sound" Type="Urho.Audio.Sound" />
- <Parameter Name="frequency" Type="System.Single" />
- <Parameter Name="gain" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="sound">To be added.</param>
- <param name="frequency">To be added.</param>
- <param name="gain">To be added.</param>
- <summary>
- Play a sound with specified frequency and gain.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Play">
- <MemberSignature Language="C#" Value="public void Play (Urho.Audio.Sound sound, float frequency, float gain, float panning);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Play(class Urho.Audio.Sound sound, float32 frequency, float32 gain, float32 panning) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="sound" Type="Urho.Audio.Sound" />
- <Parameter Name="frequency" Type="System.Single" />
- <Parameter Name="gain" Type="System.Single" />
- <Parameter Name="panning" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="sound">To be added.</param>
- <param name="frequency">To be added.</param>
- <param name="gain">To be added.</param>
- <param name="panning">To be added.</param>
- <summary>
- Play a sound with specified frequency, gain and panning.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Playing">
- <MemberSignature Language="C#" Value="public bool Playing { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Playing" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Return whether is playing.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PlayPosition">
- <MemberSignature Language="C#" Value="public sbyte* PlayPosition { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance int8* PlayPosition" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.SByte*</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return playback position.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PositionAttr">
- <MemberSignature Language="C#" Value="public int PositionAttr { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance int32 PositionAttr" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Int32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return sound position attribute.
- Or
- Set sound position attribute.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="RegisterObject">
- <MemberSignature Language="C#" Value="public static void RegisterObject (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void RegisterObject(class Urho.Context context) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">To be added.</param>
- <summary>
- Register object factory.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetPlayingAttr">
- <MemberSignature Language="C#" Value="public void SetPlayingAttr (bool value);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetPlayingAttr(bool value) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="value" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="value">To be added.</param>
- <summary>
- Set sound playing attribute
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetPlayPosition">
- <MemberSignature Language="C#" Value="public void SetPlayPosition (sbyte* pos);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetPlayPosition(int8* pos) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="pos" Type="System.SByte*" />
- </Parameters>
- <Docs>
- <param name="pos">To be added.</param>
- <summary>
- Set new playback position.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetSoundType">
- <MemberSignature Language="C#" Value="public void SetSoundType (string type);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void SetSoundType(string type) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="type" Type="System.String" />
- </Parameters>
- <Docs>
- <param name="type">To be added.</param>
- <summary>
- Set sound type, determines the master gain group.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Sound">
- <MemberSignature Language="C#" Value="public Urho.Audio.Sound Sound { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.Audio.Sound Sound" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Audio.Sound</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return sound.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SoundAttr">
- <MemberSignature Language="C#" Value="public Urho.ResourceRef SoundAttr { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.ResourceRef SoundAttr" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ResourceRef</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return sound attribute.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SoundType">
- <MemberSignature Language="C#" Value="public string SoundType { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string SoundType" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return sound type, determines the master gain group.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Stop">
- <MemberSignature Language="C#" Value="public void Stop ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Stop() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Stop playback.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TimePosition">
- <MemberSignature Language="C#" Value="public float TimePosition { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 TimePosition" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return playback time position.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type, accessible as a static method.</summary>
- <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="Update">
- <MemberSignature Language="C#" Value="public virtual void Update (float timeStep);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Update(float32 timeStep) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="timeStep" Type="System.Single" />
- </Parameters>
- <Docs>
- <param name="timeStep">To be added.</param>
- <summary>
- Update the sound source. Perform subclass specific operations. Called by Audio.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="UpdateMasterGain">
- <MemberSignature Language="C#" Value="public void UpdateMasterGain ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void UpdateMasterGain() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Update the effective master gain. Called internally and by Audio when the master gain changes.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
|